Players act as influential families in 18th and 19th-century Britain, jockeying for control of the British East India Company. Your primary goal is not necessarily to see the company thrive, but to enrich your family, secure lucrative offices, marry well, and retire comfortably. Victory points are accumulated through retirement homes, power awards, workshops, company shares, and successful political maneuvers.
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official art · Wehrlegig Games
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place board, markers, and components based on the 1710 scenario, distribute starting family cards, and set up the London season display.
The rules, step by step
Setup
To set up John Company: Second Edition using the 1710 scenario, place the main game board, position company standing and debt markers, and set up treasury funds. Prepare the India map with starting towers, empire flags, closed orders, and the elephant marker. Distribute starting setup cards to each family to determine initial wealth, ships, blacklist cards, and office placements. Finally, shuffle the blackmail and prestige decks to set up the London Season display, and assign a Prime Minister with the starting dial.
Objective
Players act as influential families in 18th and 19th-century Britain, jockeying for control of the British East India Company. Your primary goal is not necessarily to see the company thrive, but to enrich your family, secure lucrative offices, marry well, and retire comfortably. Victory points are accumulated through retirement homes, power awards, workshops, company shares, and successful political maneuvers.
On your turn
Each round follows a structured sequence. It begins with the Family Phase, where players use their opportunity markers to enlist writers, buy shipyards, luxuries, workshops, or seek shares. Next comes Company Operations, where offices take turns funding actions, trading, and managing military affairs in India. Following this are Upkeep and Refresh phases, Parliament meetings where laws are voted on, and finally, Events in India, which dictate weather, crises, and military conflicts.
Scoring
End-game scoring awards points based on total power accumulated from power markers, the Prime Minister position, passed laws, blackmail cards, and trophies. Additional points are scored for company shares and workshops owned, provided the company survives. If the company succeeds, final retirements are scored; if it fails, shareholders lose points and company failure rules apply.
Game end
The game naturally concludes after five full rounds of play. However, it can end prematurely if the company's standing drops below the threshold into total failure, or if company debt reaches its maximum limit, forcing an immediate end and triggering final scoring.
Tips
To succeed, pay close attention to the financial health of the company while shielding your family's personal treasury from its failures. Master the art of negotiation and bribery, use promise cards effectively, and time your retirement carefully to secure the best estates before the game ends.
🔬 game anatomy
Complexity4.5 / 5
BGG rating8.2 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
90–240 min
Players
1–6
Recommended age
13+ yrs
BGG rank
#215
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
Players act as influential families in 18th and 19th-century Britain, jockeying for control of the British East India Company. Your primary goal is not necessarily to see the company thrive, but to enrich your family, secure lucrative offices, marry well, and retire comfortably. Victory points are accumulated through retirement homes, power awards, workshops, company shares, and successful political maneuvers.
Q2How do you set up the game?
To set up John Company: Second Edition using the 1710 scenario, place the main game board, position company standing and debt markers, and set up treasury funds. Prepare the India map with starting towers, empire flags, closed orders, and the elephant marker. Distribute starting setup cards to each family to determine initial wealth, ships, blacklist cards, and office placements. Finally, shuffle the blackmail and prestige decks to set up the London Season display, and assign a Prime Minister with the starting dial.
Q3How does a turn work?
Each round follows a structured sequence. It begins with the Family Phase, where players use their opportunity markers to enlist writers, buy shipyards, luxuries, workshops, or seek shares. Next comes Company Operations, where offices take turns funding actions, trading, and managing military affairs in India. Following this are Upkeep and Refresh phases, Parliament meetings where laws are voted on, and finally, Events in India, which dictate weather, crises, and military conflicts.
Q4How is scoring calculated?
End-game scoring awards points based on total power accumulated from power markers, the Prime Minister position, passed laws, blackmail cards, and trophies. Additional points are scored for company shares and workshops owned, provided the company survives. If the company succeeds, final retirements are scored; if it fails, shareholders lose points and company failure rules apply.
Q5When and how does the game end?
The game naturally concludes after five full rounds of play. However, it can end prematurely if the company's standing drops below the threshold into total failure, or if company debt reaches its maximum limit, forcing an immediate end and triggering final scoring.
Q6What tips are there for beginners?
To succeed, pay close attention to the financial health of the company while shielding your family's personal treasury from its failures. Master the art of negotiation and bribery, use promise cards effectively, and time your retirement carefully to secure the best estates before the game ends.
Q7How much does John Company: Second Edition cost?
No store is currently tracking John Company: Second Edition. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy John Company: Second Edition cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play John Company: Second Edition?
John Company: Second Edition is a economic game, for 1–6 players, taking ~90–240 minutes, featuring bribery. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about John Company: Second Edition — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does John Company: Second Edition support?
John Company: Second Edition is played by 1–6 players.
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