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The Guild of Merchant Explorers

The Guild of Merchant Explorers

Alderac Entertainment Group · 2022
1–445 min14+ yrs2.0/5 complexity7.6 BGG#363 BGG12,2 KCouples
short answer

How do you play The Guild of Merchant Explorers?

The objective of The Guild of Merchant Explorers is to re-discover the map and earn the most points by exploring, establishing settlements, building towers, and connecting trading posts. Players will strategically use action cards to expand their presence on the map, aiming to complete objectives and collect valuable treasure.

To find the best price for The Guild of Merchant Explorers, howtoplay.ro compares deals from Romanian shops every day.

FromRON 319
The Guild of Merchant Explorers box art
official art · Alderac Entertainment Group
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the main board, objective cards, money, navigation and treasure cards, and player components.

The rules, step by step

Setup
To set up, place the main board in the center. Shuffle the objective cards and reveal three. Place money tokens in separate piles. Shuffle the action cards, revealing the top row for initial use, and place the remaining cards in stacks for Eras II, III, and IV. Shuffle navigation and treasure cards, placing them face down. Each player chooses a color and takes their corresponding player components. If using the crystal map, place crystal tokens near the board.
Objective
The objective of The Guild of Merchant Explorers is to re-discover the map and earn the most points by exploring, establishing settlements, building towers, and connecting trading posts. Players will strategically use action cards to expand their presence on the map, aiming to complete objectives and collect valuable treasure.
On your turn
Each turn, players simultaneously reveal an action card from the common board. All players perform the action indicated on the card, such as placing cubes on specific terrain types (mountains, grasslands, water). Cubes must be placed adjacent to an existing cube or the starting city. Placing a cube on a space with a coin grants that coin. Some cards allow placing cubes on non-adjacent spaces or act as wildcards. Players can choose to perform fewer actions than allowed. Numbered cards (I, II, III) introduce special navigation cards, allowing players to choose one of two unique actions to keep for the rest of the game, activating it whenever that numbered card is revealed.
Scoring
At the end of the game, points are scored from several sources. Players earn points for each discovered region, with larger regions yielding more points. Connecting trading posts of specific values provides points equal to the product of their values. Towers built on the map grant increasing points for each tower placed (6, 8, 10, 14 points). Completed objective cards and collected treasure cards also contribute to the final score. The player with the highest total score wins. In case of a tie, the player with the most towers wins; if still tied, the player with the most settlements wins.
Game end
The game is played over four rounds, called eras. Each era consists of players revealing and performing actions from the action card deck until all basic action cards for that era have been played. At the end of each era, all placed cubes are removed from the map, but settlements and memory tokens (from shipwrecks/ruins and covered trading posts) remain. New action cards are added to the deck for the next era, increasing the available actions. After the fourth era, final scoring occurs, and the player with the most points is declared the winner.
Tips
Focus on establishing settlements early in strategic locations, as they provide persistent starting points for future explorations. Prioritize connecting high-value trading posts for significant point multipliers. Adapt your strategy based on the revealed action cards and the navigation cards you choose, as these can offer unique advantages. Don't neglect objective cards; racing to complete them first can provide crucial bonus points. While direct player interaction is limited, observe opponents' progress on objectives and map expansion to anticipate their moves and potentially block key areas.
game anatomy
Complexity2.0 / 5
BGG rating7.6 / 10
Vibe
Couples
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
45 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#363
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of The Guild of Merchant Explorers is to re-discover the map and earn the most points by exploring, establishing settlements, building towers, and connecting trading posts. Players will strategically use action cards to expand their presence on the map, aiming to complete objectives and collect valuable treasure.
Q2How do you set up the game?
To set up, place the main board in the center. Shuffle the objective cards and reveal three. Place money tokens in separate piles. Shuffle the action cards, revealing the top row for initial use, and place the remaining cards in stacks for Eras II, III, and IV. Shuffle navigation and treasure cards, placing them face down. Each player chooses a color and takes their corresponding player components. If using the crystal map, place crystal tokens near the board.
Q3How does a turn work?
Each turn, players simultaneously reveal an action card from the common board. All players perform the action indicated on the card, such as placing cubes on specific terrain types (mountains, grasslands, water). Cubes must be placed adjacent to an existing cube or the starting city. Placing a cube on a space with a coin grants that coin. Some cards allow placing cubes on non-adjacent spaces or act as wildcards. Players can choose to perform fewer actions than allowed. Numbered cards (I, II, III) introduce special navigation cards, allowing players to choose one of two unique actions to keep for the rest of the game, activating it whenever that numbered card is revealed.
Q4How is scoring calculated?
At the end of the game, points are scored from several sources. Players earn points for each discovered region, with larger regions yielding more points. Connecting trading posts of specific values provides points equal to the product of their values. Towers built on the map grant increasing points for each tower placed (6, 8, 10, 14 points). Completed objective cards and collected treasure cards also contribute to the final score. The player with the highest total score wins. In case of a tie, the player with the most towers wins; if still tied, the player with the most settlements wins.
Q5When and how does the game end?
The game is played over four rounds, called eras. Each era consists of players revealing and performing actions from the action card deck until all basic action cards for that era have been played. At the end of each era, all placed cubes are removed from the map, but settlements and memory tokens (from shipwrecks/ruins and covered trading posts) remain. New action cards are added to the deck for the next era, increasing the available actions. After the fourth era, final scoring occurs, and the player with the most points is declared the winner.
Q6What tips are there for beginners?
Focus on establishing settlements early in strategic locations, as they provide persistent starting points for future explorations. Prioritize connecting high-value trading posts for significant point multipliers. Adapt your strategy based on the revealed action cards and the navigation cards you choose, as these can offer unique advantages. Don't neglect objective cards; racing to complete them first can provide crucial bonus points. While direct player interaction is limited, observe opponents' progress on objectives and map expansion to anticipate their moves and potentially block key areas.
Q7How much does The Guild of Merchant Explorers cost?
The Guild of Merchant Explorers costs around 319 RON in Romania.
Q8Where can I buy The Guild of Merchant Explorers cheapest?
The lowest price for The Guild of Merchant Explorers right now is 319 RON at Red Goblin. The Prices tab lists every store currently tracking it.
Q9How do you play The Guild of Merchant Explorers?
The Guild of Merchant Explorers is a adventure game, for 1–4 players, taking ~45 minutes, featuring bingo. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Guild of Merchant Explorers — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does The Guild of Merchant Explorers support?
The Guild of Merchant Explorers is played by 1–4 players.
5 shops

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5 shops · sorted by priceupdated today
Red GoblinCHEAPESTeasybox
The Guild of Merchant Explorers
free over RON 150
RON 319
Dragon Games
The Guild of Merchant Explorers
RON 224
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ozone.roCHECKED 30 DAYS AGOaffiliateeasyboxFANbox
Joc de societate The Guild of Merchant Explorers - Pentru familie
RON 239
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Bârlogul cu Jocuri
The Guild of Merchant Explorers
RON 239
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Regatul JocuriloreasyboxCultural voucher
The Guild of Merchant Explorers
RON 269
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Price history

Price trend over the last 90 days: minimum 130 lei, maximum 319 lei, now 319 lei.

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