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Land of Confusion volume 3: The Battle of Hof Gap, 1985

Land of Confusion volume 3: The Battle of Hof Gap, 1985

High Flying Dice Games · 2019
1–2180–240 min12+ yrs8.6 BGG20CouplesStrategy
short answer

How do you play Land of Confusion volume 3: The Battle of Hof Gap, 1985?

“As long as capitalism and socialism exist, we cannot live in peace. In the end, one or the other will triumph—a funeral dirge will be sung over the Soviet Republic or over world capitalism.

To find the best price for Land of Confusion volume 3: The Battle of Hof Gap, 1985, howtoplay.ro compares deals from Romanian shops every day.

Land of Confusion volume 3: The Battle of Hof Gap, 1985 box art
official art · High Flying Dice Games

“As long as capitalism and socialism exist, we cannot live in peace. In the end, one or the other will triumph—a funeral dirge will be sung over the Soviet Republic or over world capitalism.” –V.I. Lenin.

If the “balloon had gone up” in Cold War Europe during the 1980s, another of the hotter spots of that hell would have been the Hof Gap. NATO’s US Seventh Corps and West German forces would be outnumbered by Soviet and East German forces coming from the north, as well as others from the east out of Czechoslovakia. The NATO forces, however, would be defending in terrain that was well suited for defense. A key element for Soviet success would be the quick capture of Nuremburg, where key roads intersected. If the Warsaw Pact and Soviet forces hoped to take West Germany and drive to the Rhine their forces would have to move quickly and ruthlessly through this part of southern West Germany.

Each copy of Land of Confusion volume 3 is composed of the following:

Two 11 by 17 hex map sheets 144 un-mounted, double-sided counters 10 pages of rules

Units represent regiments (Soviet and Warsaw Pact) or brigades (US and West German) and battalions (Spetnatz, Airborne Infantry and Armored Cavalry). Each turn represents 8 hours of time. A hex is about 3.5 miles across.

Players use a standard deck of playing cards to activate their units and resolve some game events.

Land of Confusion volume 3 also includes variant rules and counters for the 4th Canadian Mechanized Brigade Group and a reinforced regiment of the Soviet 106th Desant (Airborne) Division. The formations can be used with any of the three Land of Confusion games (others are volume 1 on Fulda Gap and volume 2 on Luneburg Heath).

—description from the publisher

game anatomy
BGG rating8.6 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
180–240 min
Players
1–2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Land of Confusion volume 3: The Battle of Hof Gap, 1985 cost?
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Q2Where can I buy Land of Confusion volume 3: The Battle of Hof Gap, 1985 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Land of Confusion volume 3: The Battle of Hof Gap, 1985?
Land of Confusion volume 3: The Battle of Hof Gap, 1985 is a modern warfare game, for 1–2 players, taking ~180–240 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Land of Confusion volume 3: The Battle of Hof Gap, 1985 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Land of Confusion volume 3: The Battle of Hof Gap, 1985 support?
Land of Confusion volume 3: The Battle of Hof Gap, 1985 is played by 1–2 players.
Q5How long does a game of Land of Confusion volume 3: The Battle of Hof Gap, 1985 take?
A game of Land of Confusion volume 3: The Battle of Hof Gap, 1985 takes about 180–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Land of Confusion volume 3: The Battle of Hof Gap, 1985 for?
Land of Confusion volume 3: The Battle of Hof Gap, 1985 is recommended from age 12.
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