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Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

Landships! Tactical Weapons Innovations 1914-1918: Real Weapons

Clash of Arms GamesExpansion
2240 min12+ yrs4CouplesStrategy
short answer

How do you play Landships! Tactical Weapons Innovations 1914-1918: Real Weapons?

REAL WEAPONS will be the final module in the award winning Landships! design. Unlike the first two, Real Weapons focuses on the major developments in war technology from 1936-41.

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REAL WEAPONS will be the final module in the award winning Landships! design. Unlike the first two, Real Weapons focuses on the major developments in war technology from 1936-41. During this small slice of time, major technological changes occurred to tanks and aircraft. This module will use the maps from both Landships! and Infernal Machines, but adds an additional 200+ counters (covering the BF109, Ju87, HEIII, T26B, BT5, BA 10, CV35, T34A, Pz I, PzIl, and PzIll to name but a few new weapons), a map section of its own, and new rules to cover the new technology. The game system uses a new, more intricate system to simulate modern aircraft and armor.

The scenarios, like in the previous games, are the heart of the matter. Like its predecessor, they are based on historical battles. Here, for the first time, the Spanish Civil War receives a long-overdue focus, with numerous scenarios involving tanks and the dreaded 88L56 multipurpose gun. Also covered are: The Finnish War; Zhukov in the Far East; the first encounters of the Germans with the KV-1 and T34A in 1941; the French in 1940 Indochina,; the Campaign for France in 1940; and Panzers in Norway.

Contents:

    1 double sided 11 x 17 geomorphic map
    1 color countersheet containing 280 counters
    historical commentary
    scenarios and expansion rules

(from COA website)

game anatomy
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Landships! Tactical Weapons Innovations 1914-1918: Real Weapons cost?
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Q2Where can I buy Landships! Tactical Weapons Innovations 1914-1918: Real Weapons cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Landships! Tactical Weapons Innovations 1914-1918: Real Weapons?
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is a expansion for base-game game, for 2 players, taking ~240 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Landships! Tactical Weapons Innovations 1914-1918: Real Weapons — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Landships! Tactical Weapons Innovations 1914-1918: Real Weapons support?
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is played by 2 players.
Q5How long does a game of Landships! Tactical Weapons Innovations 1914-1918: Real Weapons take?
A game of Landships! Tactical Weapons Innovations 1914-1918: Real Weapons takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Landships! Tactical Weapons Innovations 1914-1918: Real Weapons for?
Landships! Tactical Weapons Innovations 1914-1918: Real Weapons is recommended from age 12.
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