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Leaving Earth

Leaving Earth

The Lumenaris Group, Inc. · 2015
1–560–180 min15+ yrs3.8/5 complexity7.7 BGG#934 BGG5,6 KStrategy
short answer

How do you play Leaving Earth?

The primary objective of Leaving Earth is to accumulate the most victory points by successfully completing missions. Missions involve various tasks such as orbiting Earth, landing on celestial bodies, or returning samples. Players must strategically research technologies, build spacecraft, and manage resources to achieve these goals. The game is played over a maximum of 20 years, and the player who has successfully completed missions worth the highest total of victory points by the end of this period, or when all missions are completed, is declared the winner. In solo play, the objective is to achieve more points from completed missions than from failed ones.

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Leaving Earth box art
official art · The Lumenaris Group, Inc.
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players choose a space agency, receive starting money, and set up mission and technology cards.

The rules, step by step

Setup
To set up the game, each player selects a space agency, such as China (SAC), and receives starting money. The mission cards are sorted by difficulty (Easy, Medium, Hard) and a set number are drawn based on the chosen game difficulty (e.g., 5 Easy missions for the simplest game). Technology cards, representing various advancements like rockets, capsules, and life support, are stacked face down, with three 'outcome' cards placed on top of each. Location cards, representing celestial bodies like Earth, Moon, and Mars, are laid out to form the solar system map. Players also receive spacecraft tokens and a player aid card detailing rocket capabilities and mission requirements.
Objective
The primary objective of Leaving Earth is to accumulate the most victory points by successfully completing missions. Missions involve various tasks such as orbiting Earth, landing on celestial bodies, or returning samples. Players must strategically research technologies, build spacecraft, and manage resources to achieve these goals. The game is played over a maximum of 20 years, and the player who has successfully completed missions worth the highest total of victory points by the end of this period, or when all missions are completed, is declared the winner. In solo play, the objective is to achieve more points from completed missions than from failed ones.
On your turn
Each turn represents one year in the game. At the start of their turn, players receive 25 million credits. Players can then perform any number of actions in any order, including purchasing components (rockets, capsules, probes, supplies, astronauts) and researching technologies. Purchasing a technology costs 10 million credits and requires drawing three 'outcome' cards to determine its reliability (success, minor failure, major failure). If a major failure is drawn, the action fails, and the player can pay 5 million to discard the outcome card. If a success is drawn, the player can pay 10 million to discard the outcome card, making the technology fully reliable. Launching spacecraft involves calculating the total thrust needed to overcome the mass of the spacecraft and its payload, considering the difficulty of the maneuver. Time tokens are placed on the calendar track to indicate the duration of missions.
Scoring
Victory points are primarily awarded for completing missions. Each mission card specifies the number of victory points it is worth. Points are tallied at the end of the game. Additionally, there are penalties for astronaut casualties; each astronaut lost results in a deduction of victory points. In multiplayer games, the player with the highest total victory points wins. In solo play, the player must achieve a positive score (more points from completed missions than from failed ones) to win.
Game end
The game concludes either after 20 years have passed on the game calendar or immediately if all available mission cards have been successfully completed. Once the game ends, players tally their victory points from completed missions and subtract any penalties for lost astronauts. The player with the highest final score is declared the winner. In solo play, a positive final score indicates a win.
Tips
Effective strategy in Leaving Earth involves meticulous planning and resource management. It is often beneficial to plan missions backward from the desired destination to Earth, ensuring all necessary technologies and components are acquired. Prioritizing technology research is crucial, as reliable technologies significantly reduce the risk of mission failures. Players should also consider the trade-offs between powerful, expensive rockets and smaller, more efficient ones. In multiplayer games, observing opponents' progress and adapting your strategy can be advantageous, while in solo play, focusing on minimizing failures and maximizing mission completion is key. Utilizing the provided notepad for detailed calculations of mass, thrust, and travel time is highly recommended.
🔬 game anatomy
Complexity3.8 / 5
BGG rating7.7 / 10
Vibe
Strategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
60–180 min
Players
1–5
Recommended age
15+ yrs
BGG rank
#934

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of Leaving Earth is to accumulate the most victory points by successfully completing missions. Missions involve various tasks such as orbiting Earth, landing on celestial bodies, or returning samples. Players must strategically research technologies, build spacecraft, and manage resources to achieve these goals. The game is played over a maximum of 20 years, and the player who has successfully completed missions worth the highest total of victory points by the end of this period, or when all missions are completed, is declared the winner. In solo play, the objective is to achieve more points from completed missions than from failed ones.
Q2How do you set up the game?
To set up the game, each player selects a space agency, such as China (SAC), and receives starting money. The mission cards are sorted by difficulty (Easy, Medium, Hard) and a set number are drawn based on the chosen game difficulty (e.g., 5 Easy missions for the simplest game). Technology cards, representing various advancements like rockets, capsules, and life support, are stacked face down, with three 'outcome' cards placed on top of each. Location cards, representing celestial bodies like Earth, Moon, and Mars, are laid out to form the solar system map. Players also receive spacecraft tokens and a player aid card detailing rocket capabilities and mission requirements.
Q3How does a turn work?
Each turn represents one year in the game. At the start of their turn, players receive 25 million credits. Players can then perform any number of actions in any order, including purchasing components (rockets, capsules, probes, supplies, astronauts) and researching technologies. Purchasing a technology costs 10 million credits and requires drawing three 'outcome' cards to determine its reliability (success, minor failure, major failure). If a major failure is drawn, the action fails, and the player can pay 5 million to discard the outcome card. If a success is drawn, the player can pay 10 million to discard the outcome card, making the technology fully reliable. Launching spacecraft involves calculating the total thrust needed to overcome the mass of the spacecraft and its payload, considering the difficulty of the maneuver. Time tokens are placed on the calendar track to indicate the duration of missions.
Q4How is scoring calculated?
Victory points are primarily awarded for completing missions. Each mission card specifies the number of victory points it is worth. Points are tallied at the end of the game. Additionally, there are penalties for astronaut casualties; each astronaut lost results in a deduction of victory points. In multiplayer games, the player with the highest total victory points wins. In solo play, the player must achieve a positive score (more points from completed missions than from failed ones) to win.
Q5When and how does the game end?
The game concludes either after 20 years have passed on the game calendar or immediately if all available mission cards have been successfully completed. Once the game ends, players tally their victory points from completed missions and subtract any penalties for lost astronauts. The player with the highest final score is declared the winner. In solo play, a positive final score indicates a win.
Q6What tips are there for beginners?
Effective strategy in Leaving Earth involves meticulous planning and resource management. It is often beneficial to plan missions backward from the desired destination to Earth, ensuring all necessary technologies and components are acquired. Prioritizing technology research is crucial, as reliable technologies significantly reduce the risk of mission failures. Players should also consider the trade-offs between powerful, expensive rockets and smaller, more efficient ones. In multiplayer games, observing opponents' progress and adapting your strategy can be advantageous, while in solo play, focusing on minimizing failures and maximizing mission completion is key. Utilizing the provided notepad for detailed calculations of mass, thrust, and travel time is highly recommended.
Q7How much does Leaving Earth cost?
No store is currently tracking Leaving Earth. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Leaving Earth cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Leaving Earth?
Leaving Earth is a card game game, for 1–5 players, taking ~60–180 minutes, featuring modular board. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Leaving Earth — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Leaving Earth support?
Leaving Earth is played by 1–5 players.

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