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Less Than 60 Miles

Less Than 60 Miles

Thin Red Line Games · 2019
1–4180–600 min16+ yrs3.7/5 complexity8.6 BGG#8.558 BGG512Strategy
short answer

How do you play Less Than 60 Miles?

"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading.

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Less Than 60 Miles box art
official art · Thin Red Line Games

"The goal is to collapse adversary’s system into confusion and disorder causing him to over and under react to activity that appears simultaneously menacing as well as ambiguous, chaotic, or misleading."

John R. Boyd, “Patterns of Conflict”

At 0400 Zulu Time, July 24 1985, three Warsaw Pact Armies cross the Inner German Border and advance at full speed into the Fulda Gap.

US V Corps, supported by West German 5 Panzer Division, start executing OPLAN 33001 – the CENTAG Defense Plan prepared and refined for decades – to accomplish the apparently impossible task of stopping 4000 Soviet Tanks before they reach the Rhine.

Taking its roots from SPI’s Central Front and NATO: Division Commander, Less Than 60 Miles is the first of an operational simulation series focused on Command, Control and Communication.

All the elements of modern mechanized warfare are covered: Chemical and Nuclear Weapons, Attack Helicopters, Engineers, Electronic Warfare, Counter-battery Fire, Ribbon Bridges, Army Doctrines, Reconnaissance units, Close Air Support coordination and more.

Several typical wargame mechanics have been reinterpreted, and both sides will fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.

Moreover, this is (hopefully) the first module of the C3 Series, covering the whole NATO – Warsaw Pact conflict in Central Europe. Yes, the idea is to have the whole Central Front playable in a gigantic, unmanageable, mind-blowing campaign.

Game Highlights

5 km per hex, 3 hours per game turn
Regiment / Battalion sized ground units
Detailed Order of Battle set in 1985
Close Air Support and Attack Helicopters
Command, Control & Communication related problems
Electronic and Intelligence Warfare
Formation Leaders skills (or absence thereof)
Artillery interdiction and Counter-Battery fire
Chemical and Nuclear warfare
Specific events for Warsaw Pact and NATO
Random events to further increase battlefield chaos
Two Campaign Games:
        "The Day That Never Comes", three Warsaw Pact Armies against US V Corps
        "One Minute to Midnight", all-out chemical and nuclear warfare after several weeks of tension and build-up 
    

Three Smaller Scenarios:
        "The Eleventh Hour", the first desperate hours of US 11th Armored Cavalry Regiment
        "Steps of Our Fathers", West German 5th Panzer Division finds itself on the main attack axis
        "Spearhead", US 3rd Armored Division must stop 8th Guards Army and send reinforcements North

Game Components (1st edition)

98×55 cm matte plasticized map, covering US V Corps area of responsibility
1056 5/8″ matte plasticized counters (6 sheets with 176 counters)
40 Action and Event Cards
36 pages Rules Booklet
28 pages Scenarios & Designer’s Notes Booklet
2x 8 pages Charts & Tables booklets
4x Player Aid Charts (Ground combat Chart, US V Corps Order of Battle, Central Front Order of Battle, Time Track)
2x 10-sided dice
10x zipbags

Game Components (2nd edition)

98×55 cm matte plasticized map, covering US V Corps area of responsibility
1056 5/8″ matte plasticized counters (6 sheets with 176 counters)
40 Action and Event Cards
24 pages Rules Booklet
24 pages Scenarios & Designer’s Notes Booklet
8 pages Field Manual (Examples)
2x 12 pages Charts & Tables booklets
5x Player Aid Charts (Ground combat Chart, CENTAG Sector 1 Order of Battle, Central Front Order of Battle, WP Time Track, NATO Time Track)
2x 10-sided dice
10x zipbags

(from website and user's description )

game anatomy
Complexity3.7 / 5
BGG rating8.6 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
180–600 min
Players
1–4
Recommended age
16+ yrs
BGG rank
#8.558
from Trișache · verified

Frequently asked questions

Q1How much does Less Than 60 Miles cost?
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Q2Where can I buy Less Than 60 Miles cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Less Than 60 Miles?
Less Than 60 Miles is a modern warfare game, for 1–4 players, taking ~180–600 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Less Than 60 Miles — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Less Than 60 Miles support?
Less Than 60 Miles is played by 1–4 players.
Q5How long does a game of Less Than 60 Miles take?
A game of Less Than 60 Miles takes about 180–600 minutes. (The first game doesn't count. It never counts.)
Q6What age is Less Than 60 Miles for?
Less Than 60 Miles is recommended from age 16.
Q7How complex is Less Than 60 Miles?
Less Than 60 Miles has a BoardGameGeek complexity of 3.7 out of 5.
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