The objective for Jack the Ripper is to successfully commit five murders and escape to his hideout without being caught by the police officers. The police officers, on the other hand, aim to arrest Jack the Ripper before he can complete his murderous spree and escape. This is a game of cat and mouse, where Jack tries to evade detection while the police try to deduce his movements and whereabouts.
To find the best price for Letters from Whitechapel, howtoplay.ro compares deals from Romanian shops every day.
official art · Nexus Editrice
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place Jack the Ripper and time tokens on Night 1 and Time 1, respectively. Distribute white and black tokens to players, ensuring Jack's tokens are face down. Place police officer tokens on starting locations.
The rules, step by step
Setup
To set up 'Letters from Whitechapel', place the Jack the Ripper token on the 'Night 1' space and the time token on 'Time 1'. If Jack the Ripper is played by a remote player, the host player will turn all white tokens face up, shuffle them, and then hold them up to the camera one by one for Jack to choose their placement. Similarly, for the black tokens, the host will turn them face up, shuffle, and hold them up for Jack to choose their placement. Police officer tokens are placed on their designated starting locations. The head investigator token is placed on the corresponding side for the remote player, matching the host's setup. For remote players, it's recommended to print the Jack the Ripper sheet and the map from BoardGameGeek for better visibility and tracking.
Objective
The objective for Jack the Ripper is to successfully commit five murders and escape to his hideout without being caught by the police officers. The police officers, on the other hand, aim to arrest Jack the Ripper before he can complete his murderous spree and escape. This is a game of cat and mouse, where Jack tries to evade detection while the police try to deduce his movements and whereabouts.
On your turn
Each turn begins with Jack the Ripper announcing his movement. Jack can move one or two spaces, or use a special carriage move. If Jack is a remote player, they will inform the host of their chosen move, and the host will update the board. After Jack's move, the police officers take their turns. Each police officer can move up to two spaces. For remote play, police officers must be descriptive about their movements, specifying the numbers or intersections they are moving between, rather than just pointing. This ensures clarity and accuracy for the host player updating the physical board.
Scoring
'Letters from Whitechapel' is a cooperative game, meaning there is no individual scoring. The game is won or lost as a team. Jack the Ripper wins if he successfully completes his objective, and the police officers win if they successfully apprehend Jack. The focus is on teamwork, deduction, and strategic movement rather than accumulating points.
Game end
The game concludes in one of two ways: Jack the Ripper wins if he successfully commits five murders and escapes to his hideout without being arrested. The police officers win if they manage to arrest Jack the Ripper at any point during the game, either by landing on his current location or by deducing his hideout. The game can last up to five nights, with each night presenting new challenges and opportunities for both sides.
Tips
For an enhanced remote experience, it's highly recommended that remote players print out the Jack the Ripper sheet and a map of Whitechapel from BoardGameGeek. This allows them to track movements and clues more effectively without constantly relying on the host's camera. When making moves as a police officer, be very descriptive, stating the numbers of the locations you are moving between or the specific intersections. This helps the host accurately update the physical board. While having a physical copy for all players provides a more immersive feel, the game is perfectly playable remotely with just one copy and good communication.
🔬 game anatomy
Complexity2.6 / 5
BGG rating7.3 / 10
Vibe
Couples
Language dependence
No in-game text needed
🌐 plays without English
Play time
90 min
Players
2–6
Recommended age
14+ yrs
BGG rank
#441
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The objective for Jack the Ripper is to successfully commit five murders and escape to his hideout without being caught by the police officers. The police officers, on the other hand, aim to arrest Jack the Ripper before he can complete his murderous spree and escape. This is a game of cat and mouse, where Jack tries to evade detection while the police try to deduce his movements and whereabouts.
Q2How do you set up the game?
To set up 'Letters from Whitechapel', place the Jack the Ripper token on the 'Night 1' space and the time token on 'Time 1'. If Jack the Ripper is played by a remote player, the host player will turn all white tokens face up, shuffle them, and then hold them up to the camera one by one for Jack to choose their placement. Similarly, for the black tokens, the host will turn them face up, shuffle, and hold them up for Jack to choose their placement. Police officer tokens are placed on their designated starting locations. The head investigator token is placed on the corresponding side for the remote player, matching the host's setup. For remote players, it's recommended to print the Jack the Ripper sheet and the map from BoardGameGeek for better visibility and tracking.
Q3How does a turn work?
Each turn begins with Jack the Ripper announcing his movement. Jack can move one or two spaces, or use a special carriage move. If Jack is a remote player, they will inform the host of their chosen move, and the host will update the board. After Jack's move, the police officers take their turns. Each police officer can move up to two spaces. For remote play, police officers must be descriptive about their movements, specifying the numbers or intersections they are moving between, rather than just pointing. This ensures clarity and accuracy for the host player updating the physical board.
Q4How is scoring calculated?
'Letters from Whitechapel' is a cooperative game, meaning there is no individual scoring. The game is won or lost as a team. Jack the Ripper wins if he successfully completes his objective, and the police officers win if they successfully apprehend Jack. The focus is on teamwork, deduction, and strategic movement rather than accumulating points.
Q5When and how does the game end?
The game concludes in one of two ways: Jack the Ripper wins if he successfully commits five murders and escapes to his hideout without being arrested. The police officers win if they manage to arrest Jack the Ripper at any point during the game, either by landing on his current location or by deducing his hideout. The game can last up to five nights, with each night presenting new challenges and opportunities for both sides.
Q6What tips are there for beginners?
For an enhanced remote experience, it's highly recommended that remote players print out the Jack the Ripper sheet and a map of Whitechapel from BoardGameGeek. This allows them to track movements and clues more effectively without constantly relying on the host's camera. When making moves as a police officer, be very descriptive, stating the numbers of the locations you are moving between or the specific intersections. This helps the host accurately update the physical board. While having a physical copy for all players provides a more immersive feel, the game is perfectly playable remotely with just one copy and good communication.
Q7How much does Letters from Whitechapel cost?
No store is currently tracking Letters from Whitechapel. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Letters from Whitechapel cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Letters from Whitechapel?
Letters from Whitechapel is a bluffing game, for 2–6 players, taking ~90 minutes, featuring hidden movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Letters from Whitechapel — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Letters from Whitechapel support?
Letters from Whitechapel is played by 2–6 players.