Lone Sherman: The Pacific – A Solitaire Wargame
(Self-Published) · 2024
110–90 min2.0/5 complexity8.4 BGG103KidsCouplesStrategy
⚡ short answer
How do you play Lone Sherman: The Pacific – A Solitaire Wargame?
The primary objective is to successfully navigate your unit to the designated location on the map, marked with a red arrow, and then move off the map along the indicated edge. This must be achieved while dealing with enemy opposition and without your unit being destroyed. The mission is considered a failure if your unit is eliminated before reaching the exit point.
To find the best price for Lone Sherman: The Pacific – A Solitaire Wargame, howtoplay.ro compares deals from Romanian shops every day.
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place one heavy artillery on red number 1, and anti-tank guns on 4, 5, and 6, all facing the numbered hexes. Start with zero casualties and unloaded.
The rules, step by step
Setup
To set up, place one heavy artillery unit on the hex marked with red number 1, ensuring it faces the numbered hex. Then, place anti-tank gun units on hexes 4, 5, and 6, also facing their respective numbered hexes. Your unit starts with zero casualties and is in an unloaded state, indicated by the corresponding markers. The objective is to move your unit to a specific location and then off the map, while the Japanese forces will try to prevent this.
Objective
The primary objective is to successfully navigate your unit to the designated location on the map, marked with a red arrow, and then move off the map along the indicated edge. This must be achieved while dealing with enemy opposition and without your unit being destroyed. The mission is considered a failure if your unit is eliminated before reaching the exit point.
On your turn
Each turn begins with your unit's movement phase. Roll two dice for movement; a result of 5 or 6 is required to move. If a double is rolled, you can choose to move or turn. Following movement, roll three dice for your attack phase. One die must be used to load your main gun, and the remaining dice can be used to fire at enemy units. After your actions, Japanese anti-tank guns and other units will move and attack based on their AI rules. Finally, end-of-turn events, such as enemy reinforcements, occur.
Scoring
The video does not detail a scoring system for this particular scenario. The focus is on successfully completing the mission objective rather than accumulating points. The outcome is binary: either the mission is completed, or it is failed.
Game end
The game concludes when one of two conditions is met: either your unit successfully moves off the map along the designated exit path, fulfilling the mission objective, or your unit is destroyed by enemy fire or other hazards, resulting in a mission failure. In this particular playthrough, the mission ended in failure due to the destruction of the player's unit.
Tips
Moving up the seawall is highly discouraged due to the difficulty of the required dice rolls (needing a 5 on two dice), which can lead to being stuck for multiple turns. It is generally more effective to focus on eliminating enemy anti-tank guns early to clear a path for your unit. Be mindful of enemy line of sight and potential reinforcement spawns, especially infantry units, which can quickly overwhelm your position. Conserving movement points and strategically reloading your main gun are crucial for survival.
🔬 game anatomy
Complexity2.0 / 5
BGG rating8.4 / 10
Vibe
KidsCouplesStrategy
Play time
10–90 min
Players
1
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective is to successfully navigate your unit to the designated location on the map, marked with a red arrow, and then move off the map along the indicated edge. This must be achieved while dealing with enemy opposition and without your unit being destroyed. The mission is considered a failure if your unit is eliminated before reaching the exit point.
Q2How do you set up the game?
To set up, place one heavy artillery unit on the hex marked with red number 1, ensuring it faces the numbered hex. Then, place anti-tank gun units on hexes 4, 5, and 6, also facing their respective numbered hexes. Your unit starts with zero casualties and is in an unloaded state, indicated by the corresponding markers. The objective is to move your unit to a specific location and then off the map, while the Japanese forces will try to prevent this.
Q3How does a turn work?
Each turn begins with your unit's movement phase. Roll two dice for movement; a result of 5 or 6 is required to move. If a double is rolled, you can choose to move or turn. Following movement, roll three dice for your attack phase. One die must be used to load your main gun, and the remaining dice can be used to fire at enemy units. After your actions, Japanese anti-tank guns and other units will move and attack based on their AI rules. Finally, end-of-turn events, such as enemy reinforcements, occur.
Q4How is scoring calculated?
The video does not detail a scoring system for this particular scenario. The focus is on successfully completing the mission objective rather than accumulating points. The outcome is binary: either the mission is completed, or it is failed.
Q5When and how does the game end?
The game concludes when one of two conditions is met: either your unit successfully moves off the map along the designated exit path, fulfilling the mission objective, or your unit is destroyed by enemy fire or other hazards, resulting in a mission failure. In this particular playthrough, the mission ended in failure due to the destruction of the player's unit.
Q6What tips are there for beginners?
Moving up the seawall is highly discouraged due to the difficulty of the required dice rolls (needing a 5 on two dice), which can lead to being stuck for multiple turns. It is generally more effective to focus on eliminating enemy anti-tank guns early to clear a path for your unit. Be mindful of enemy line of sight and potential reinforcement spawns, especially infantry units, which can quickly overwhelm your position. Conserving movement points and strategically reloading your main gun are crucial for survival.
Q7How much does Lone Sherman: The Pacific – A Solitaire Wargame cost?
No store is currently tracking Lone Sherman: The Pacific – A Solitaire Wargame. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Lone Sherman: The Pacific – A Solitaire Wargame cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Lone Sherman: The Pacific – A Solitaire Wargame?
Lone Sherman: The Pacific – A Solitaire Wargame is a dice game, for 1 players, taking ~10–90 minutes, featuring action / event. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Lone Sherman: The Pacific – A Solitaire Wargame — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Lone Sherman: The Pacific – A Solitaire Wargame support?
Lone Sherman: The Pacific – A Solitaire Wargame is played by 1 players.
Mechanics & categories