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Lost Ruins of Arnak: Expedition Leaders

Lost Ruins of Arnak: Expedition Leaders

Czech Games Edition (CGE) · 2021Expansion
1–430–120 min12+ yrs3.1/5 complexity8.7 BGG36,3 KStrategy
short answer

How do you play Lost Ruins of Arnak: Expedition Leaders?

The core objective of Lost Ruins of Arnak remains unchanged with the Expedition Leaders expansion. Players still aim to accumulate the most victory points by exploring the island, discovering new and valuable locations, overcoming formidable guardians, and advancing their research up the temple track. The expansion introduces new avenues for scoring and strategic depth through unique leader abilities and new game components, but the fundamental goal of being the most successful expedition remains paramount.

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FromRON 59· 4 shops
All-time low-50% vs 90-day avg
Lost Ruins of Arnak: Expedition Leaders box art
official art · Czech Games Edition (CGE)
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Replace the base game's Stone Key and Miner Assistant with their updated versions from the expansion. Choose between the Ape Temple or Lizard Temple research track. Shuffle new artifacts, items, locations, guardians, idol tiles, and assistants into their respective base game piles. Choose to play with the blue or red Moon Staff. Each player chooses an Expedition Leader and prepares their specific components.

The rules, step by step

Setup
To set up the game with the Expedition Leaders expansion, first replace the Stone Key item card and the Miner Assistant tile from the base game with their updated versions provided in this expansion. Next, decide which side of the main game board to use for the research track: the Ape Temple or the Lizard Temple. If playing with the new research tracks, place the corresponding new research track overlay on top of the old one. Integrate all new artifact cards, item cards, location tiles, guardian tiles, idol tiles, and assistant tiles by shuffling them into their respective base game piles. When placing the Moon Staff, players must choose whether to use the blue Moon Staff from the base game or the new red Moon Staff from the expansion. Finally, each player selects one of the six unique Expedition Leaders and performs their specific setup instructions, which may include taking unique starting cards, tokens, or placing archaeologists in specific ways. Players can choose their leaders or draw them randomly from shuffled leader tokens.
Objective
The core objective of Lost Ruins of Arnak remains unchanged with the Expedition Leaders expansion. Players still aim to accumulate the most victory points by exploring the island, discovering new and valuable locations, overcoming formidable guardians, and advancing their research up the temple track. The expansion introduces new avenues for scoring and strategic depth through unique leader abilities and new game components, but the fundamental goal of being the most successful expedition remains paramount.
On your turn
During their turn, players perform actions as in the base game, but their chosen Expedition Leader introduces unique abilities and strategic considerations. For example, the Captain gains a third archaeologist and can choose different effects from their 'Overdracht' card based on how many archaeologists are deployed. The Falconeer moves their eagle token at the start of each round, activating effects based on its position, and can use specific card abilities to advance the eagle further. The Baroness starts with coins on future round spaces and an 'Express Bezorging' card that allows direct hand placement of purchased items. The Professor focuses on artifacts, starting with an 'Archief' of three artifact cards and gaining income into a briefcase, which can be used for artifact-related actions. The Scout has only one archaeologist but gains 'Snack' tokens that can be used with specific cards ('Wandeltocht' or 'Cartografie') to activate tent locations or gain tablets and idol effects. The Mystic starts each round with an additional fear card but can activate powerful rituals by destroying starting cards and discarding fear cards from their ritual discard pile. Each leader's unique abilities offer distinct playstyles and strategic paths.
Scoring
Scoring in Lost Ruins of Arnak: Expedition Leaders largely follows the base game's rules, with victory points awarded for discovered locations, overcome guardians, collected artifacts, and progress on the research track. However, the expansion introduces additional scoring opportunities and considerations tied to the unique abilities of each Expedition Leader. For instance, the Mystic's discarded fear cards from their ritual pile do not count as negative points at the end of the game, which can significantly impact their final score. Players should integrate their leader's specific advantages into their overall strategy to maximize point generation, leveraging their unique cards and board interactions to gain an edge over opponents.
Game end
The game concludes after five rounds, just like in the base game. At the end of the fifth round, players proceed to final scoring. All standard scoring categories from the base game are tallied, including points from discovered locations, defeated guardians, collected artifacts, and progress on the research track. Any specific scoring conditions or bonuses provided by the chosen Expedition Leader's abilities or new components from the expansion are also factored into the final score. The player with the highest total victory points is declared the winner of the expedition.
Tips
To excel in Lost Ruins of Arnak: Expedition Leaders, it's crucial to understand and leverage your chosen leader's unique strengths. For the Captain, strategically deploying your three archaeologists and choosing the optimal 'Overdracht' effect is key. As the Falconeer, plan your eagle's movement to maximize resource and guardian benefits. The Baroness should focus on purchasing items efficiently using 'Express Bezorging' and managing her coin income. The Professor benefits from a strong artifact strategy, utilizing their 'Archief' and briefcase for discounts and activations. The Scout needs to manage their single archaeologist and 'Snack' tokens to explore and gain resources effectively. The Mystic must balance gaining fear cards with activating powerful rituals by destroying cards. Additionally, consider the impact of the red Moon Staff, which accelerates item destruction, and adapt your item acquisition strategy accordingly. Experimenting with different leaders and research tracks will help you discover diverse and powerful strategies.
game anatomy
Complexity3.1 / 5
BGG rating8.7 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
30–120 min
Players
1–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The core objective of Lost Ruins of Arnak remains unchanged with the Expedition Leaders expansion. Players still aim to accumulate the most victory points by exploring the island, discovering new and valuable locations, overcoming formidable guardians, and advancing their research up the temple track. The expansion introduces new avenues for scoring and strategic depth through unique leader abilities and new game components, but the fundamental goal of being the most successful expedition remains paramount.
Q2How do you set up the game?
To set up the game with the Expedition Leaders expansion, first replace the Stone Key item card and the Miner Assistant tile from the base game with their updated versions provided in this expansion. Next, decide which side of the main game board to use for the research track: the Ape Temple or the Lizard Temple. If playing with the new research tracks, place the corresponding new research track overlay on top of the old one. Integrate all new artifact cards, item cards, location tiles, guardian tiles, idol tiles, and assistant tiles by shuffling them into their respective base game piles. When placing the Moon Staff, players must choose whether to use the blue Moon Staff from the base game or the new red Moon Staff from the expansion. Finally, each player selects one of the six unique Expedition Leaders and performs their specific setup instructions, which may include taking unique starting cards, tokens, or placing archaeologists in specific ways. Players can choose their leaders or draw them randomly from shuffled leader tokens.
Q3How does a turn work?
During their turn, players perform actions as in the base game, but their chosen Expedition Leader introduces unique abilities and strategic considerations. For example, the Captain gains a third archaeologist and can choose different effects from their 'Overdracht' card based on how many archaeologists are deployed. The Falconeer moves their eagle token at the start of each round, activating effects based on its position, and can use specific card abilities to advance the eagle further. The Baroness starts with coins on future round spaces and an 'Express Bezorging' card that allows direct hand placement of purchased items. The Professor focuses on artifacts, starting with an 'Archief' of three artifact cards and gaining income into a briefcase, which can be used for artifact-related actions. The Scout has only one archaeologist but gains 'Snack' tokens that can be used with specific cards ('Wandeltocht' or 'Cartografie') to activate tent locations or gain tablets and idol effects. The Mystic starts each round with an additional fear card but can activate powerful rituals by destroying starting cards and discarding fear cards from their ritual discard pile. Each leader's unique abilities offer distinct playstyles and strategic paths.
Q4How is scoring calculated?
Scoring in Lost Ruins of Arnak: Expedition Leaders largely follows the base game's rules, with victory points awarded for discovered locations, overcome guardians, collected artifacts, and progress on the research track. However, the expansion introduces additional scoring opportunities and considerations tied to the unique abilities of each Expedition Leader. For instance, the Mystic's discarded fear cards from their ritual pile do not count as negative points at the end of the game, which can significantly impact their final score. Players should integrate their leader's specific advantages into their overall strategy to maximize point generation, leveraging their unique cards and board interactions to gain an edge over opponents.
Q5When and how does the game end?
The game concludes after five rounds, just like in the base game. At the end of the fifth round, players proceed to final scoring. All standard scoring categories from the base game are tallied, including points from discovered locations, defeated guardians, collected artifacts, and progress on the research track. Any specific scoring conditions or bonuses provided by the chosen Expedition Leader's abilities or new components from the expansion are also factored into the final score. The player with the highest total victory points is declared the winner of the expedition.
Q6What tips are there for beginners?
To excel in Lost Ruins of Arnak: Expedition Leaders, it's crucial to understand and leverage your chosen leader's unique strengths. For the Captain, strategically deploying your three archaeologists and choosing the optimal 'Overdracht' effect is key. As the Falconeer, plan your eagle's movement to maximize resource and guardian benefits. The Baroness should focus on purchasing items efficiently using 'Express Bezorging' and managing her coin income. The Professor benefits from a strong artifact strategy, utilizing their 'Archief' and briefcase for discounts and activations. The Scout needs to manage their single archaeologist and 'Snack' tokens to explore and gain resources effectively. The Mystic must balance gaining fear cards with activating powerful rituals by destroying cards. Additionally, consider the impact of the red Moon Staff, which accelerates item destruction, and adapt your item acquisition strategy accordingly. Experimenting with different leaders and research tracks will help you discover diverse and powerful strategies.
Q7How much does Lost Ruins of Arnak: Expedition Leaders cost?
Lost Ruins of Arnak: Expedition Leaders costs between 59 and 163 RON across Romanian stores.
Q8Where can I buy Lost Ruins of Arnak: Expedition Leaders cheapest?
The lowest price for Lost Ruins of Arnak: Expedition Leaders right now is 59 RON at LexShop. The Prices tab lists every store currently tracking it.
Q9How do you play Lost Ruins of Arnak: Expedition Leaders?
Lost Ruins of Arnak: Expedition Leaders is a expansion for base-game game, for 1–4 players, taking ~30–120 minutes, featuring deck, bag, and pool building. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Lost Ruins of Arnak: Expedition Leaders — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Lost Ruins of Arnak: Expedition Leaders support?
Lost Ruins of Arnak: Expedition Leaders is played by 1–4 players.
7 shops

All prices

All-time low-50% vs 90-day avgHow we compute this
7 shops · sorted by priceupdated today
LexShopCHEAPESTeasyboxFANbox
Lost Ruins of Arnak: Lideri de expeditie
free over RON 250
RON 59
ozone.roaffiliateeasyboxFANbox
Extensie pentru jocul de societate Lost Ruins of Arnak: Expedition Leaders
free over RON 170
RON 115
LexShopeasyboxFANbox
Lost Ruins of Arnak: Expedition Leaders
free over RON 250
RON 132
Regatul JocurilorEnglish editioneasyboxCultural voucher
Lost Ruins of Arnak: Expedition Leaders (English Edition)
free over RON 149
RON 134
Regatul JocurilorRomanian editioneasyboxCultural voucher
Lost Ruins of Arnak: Expedition Leaders (Romanian Edition)
free over RON 149
RON 134
Red Goblineasybox
Lost Ruins of Arnak - Expedition Leaders
free over RON 150
RON 163
07
Dragon GamesEnglish edition
Lost Ruins of Arnak: Expedition Leaders (Limba Engleza)
RON 134
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08
Bârlogul cu Jocuri
Lost Ruins of Arnak: Expedition Leaders
RON 139
Buyout of stock
09
The Guild HallENGLS Locker
Lost Ruins of Arnak: Expedition Leaders (Extensie) - EN
RON 149
Buyout of stock
10
The Guild HallEnglish editionGLS Locker
Lost Ruins of Arnak: Expedition Leaders (Extensie) - EN
RON 149
Buyout of stock
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Second-hand · from €17 · 1 listing
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