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Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

Sam Mustafa Publishing LLC · 2012
2–4180 min12+ yrs2.7/5 complexity8.1 BGG#12.505 BGG118Strategy
short answer

How do you play Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?

"Maurice" is a delightful combination of tabletop miniatures rules for historical and fictional battles, a limitless campaign system that requires virtually no math or paperwork, and a role-playing game in which the “characters” are officers, units, and armies, whose personalities you create, and whose fates you manage from battle to battle across wars and decades.

To find the best price for Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790, howtoplay.ro compares deals from Romanian shops every day.

Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 box art
official art · Sam Mustafa Publishing LLC

"Maurice" is a delightful combination of tabletop miniatures rules for historical and fictional battles, a limitless campaign system that requires virtually no math or paperwork, and a role-playing game in which the “characters” are officers, units, and armies, whose personalities you create, and whose fates you manage from battle to battle across wars and decades.

The game play is driven by the action cards, which are used to activate forces and to modify those actions. Each card has the potential to do more than one thing, but can only ever be used for a single thing at any given time. The game is played in alternating rounds. The active player first chooses whether or not volleys will be fired by both sides. Then he decides whether to play a card for its event, or activate a group of units to march, rally, charge, or bombard. To activate a force a number of cards need to be discarded for their "span" number based on the distance from the commander to the force. The action also determines how many new cards may be drawn, the more vigorous action the fewer cards. Or he could also choose to pass and draw more cards. A group of units depends on their physical proximity, type, and formation. An additional card may be played to modify an action. The passive player might have interrupt cards that enable him to inject complications into the active player’s action. The game continues until one side’s army morale breaks. If neither side’s army morale breaks before the game runs out of cards, then night has fallen without a decisive victory.

game anatomy
Complexity2.7 / 5
BGG rating8.1 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
180 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#12.505
from Trișache · verified

Frequently asked questions

Q1How much does Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 cost?
No store is currently tracking Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 is a age of reason game, for 2–4 players, taking ~180 minutes, featuring action / event. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 support?
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 is played by 2–4 players.
Q5How long does a game of Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 take?
A game of Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 for?
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 is recommended from age 12.
Q7How complex is Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790?
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790 has a BoardGameGeek complexity of 2.7 out of 5.
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