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Middara: Unintentional Malum – Act 1

Middara: Unintentional Malum – Act 1

Succubus Publishing · 2019
1–460 min15+ yrs4.1/5 complexity8.5 BGG#592 BGG6,9 KCo-op
short answer

How do you play Middara: Unintentional Malum – Act 1?

The primary objective in Middara is to complete a campaign composed of multiple encounters. Each encounter presents unique goals, which can vary from defeating specific combatants to reaching a particular exit on the map. The encounter book clearly defines these win and lose conditions, guiding players on what they need to achieve to progress through the story or what circumstances lead to failure.

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FromRON 1,050
Middara: Unintentional Malum – Act 1 box art
official art · Succubus Publishing
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players choose characters, receive character cards with stats and abilities, and set up the game board according to the encounter book, including map tiles, combatants, and tokens.

The rules, step by step

Setup
To set up Middara, each player selects a character and receives their corresponding character card, which displays their health, stamina points, movement speed, and various skill levels. Players also get a set of cards for their armor, weapons, and other items. Before each encounter, any lingering effect tokens from previous games are removed, and character damage is adjusted to be no more than half their health. All characters start with their full stamina points. The game board is then set up using specific map tiles, combatants, and tokens as detailed in the encounter book, which also outlines any special rules for that encounter. Initiative cards for all characters and combatants currently in play are shuffled and laid out to determine the turn order for the round.
Objective
The primary objective in Middara is to complete a campaign composed of multiple encounters. Each encounter presents unique goals, which can vary from defeating specific combatants to reaching a particular exit on the map. The encounter book clearly defines these win and lose conditions, guiding players on what they need to achieve to progress through the story or what circumstances lead to failure.
On your turn
A player's turn begins by resolving any start-of-turn abilities or status effects. Next, in the refresh phase, players recover stamina points (SP) based on their character sheet and un-exhaust any previously used cards. Players then spend SP on various actions: moving up to their movement value (spending additional SP for extra movement), attacking combatants (costing 2 SP), performing encounter-specific actions (costing 1 SP), or re-equipping items (costing 1 SP). Movement is orthogonal, not diagonal, and players cannot end their movement in a space occupied by another figure or move through combatant figures. After all SP is spent or the player chooses to pass, any end-of-turn effects are resolved, and any remaining SP is carried over to the next turn, up to the character's maximum.
Scoring
After each encounter, players are graded based on their performance, considering factors such as the number of rounds taken to complete the encounter, how many opponents were defeated, and the number of cave sickles collected. This grading determines the rewards received, which typically include gold and experience points (XP). These rewards are crucial for character progression, allowing players to purchase new items, upgrade existing ones, or learn new abilities during story rounds between missions.
Game end
An encounter concludes when players successfully meet its stated win condition, such as defeating all specified enemies or reaching a particular exit. Alternatively, an encounter ends in defeat if all player characters are defeated, or if other specific lose conditions outlined in the encounter book are met, such as accumulating four urgency tokens. Regardless of the outcome, players read the corresponding story section in the adventure book to determine the narrative progression and any rewards or consequences before moving on to the next scene or encounter in the campaign.
Tips
Players should carefully review the encounter book for special rules, setup instructions, and terrain effects before starting. Understanding terrain types like hindering, water, obstructing, and dangerous terrain is vital, as they can significantly impact movement and combat. Utilizing character abilities, weapon combos, and spell empowerment can provide strategic advantages. Managing stamina points effectively is key, as they fuel most actions. Players should also be aware of flanking bonuses in combat and the risks associated with empowered spells. During story rounds, wisely spending gold and XP on items, upgrades, and disciplines will prepare characters for future challenges. Keeping track of flags and achievements on the adventure sheet is important, as they can influence later story events.
game anatomy
Complexity4.1 / 5
BGG rating8.5 / 10
Vibe
Co-op
Language dependence
Extensive text — heavy translation needed
Play time
60 min
Players
1–4
Recommended age
15+ yrs
BGG rank
#592
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective in Middara is to complete a campaign composed of multiple encounters. Each encounter presents unique goals, which can vary from defeating specific combatants to reaching a particular exit on the map. The encounter book clearly defines these win and lose conditions, guiding players on what they need to achieve to progress through the story or what circumstances lead to failure.
Q2How do you set up the game?
To set up Middara, each player selects a character and receives their corresponding character card, which displays their health, stamina points, movement speed, and various skill levels. Players also get a set of cards for their armor, weapons, and other items. Before each encounter, any lingering effect tokens from previous games are removed, and character damage is adjusted to be no more than half their health. All characters start with their full stamina points. The game board is then set up using specific map tiles, combatants, and tokens as detailed in the encounter book, which also outlines any special rules for that encounter. Initiative cards for all characters and combatants currently in play are shuffled and laid out to determine the turn order for the round.
Q3How does a turn work?
A player's turn begins by resolving any start-of-turn abilities or status effects. Next, in the refresh phase, players recover stamina points (SP) based on their character sheet and un-exhaust any previously used cards. Players then spend SP on various actions: moving up to their movement value (spending additional SP for extra movement), attacking combatants (costing 2 SP), performing encounter-specific actions (costing 1 SP), or re-equipping items (costing 1 SP). Movement is orthogonal, not diagonal, and players cannot end their movement in a space occupied by another figure or move through combatant figures. After all SP is spent or the player chooses to pass, any end-of-turn effects are resolved, and any remaining SP is carried over to the next turn, up to the character's maximum.
Q4How is scoring calculated?
After each encounter, players are graded based on their performance, considering factors such as the number of rounds taken to complete the encounter, how many opponents were defeated, and the number of cave sickles collected. This grading determines the rewards received, which typically include gold and experience points (XP). These rewards are crucial for character progression, allowing players to purchase new items, upgrade existing ones, or learn new abilities during story rounds between missions.
Q5When and how does the game end?
An encounter concludes when players successfully meet its stated win condition, such as defeating all specified enemies or reaching a particular exit. Alternatively, an encounter ends in defeat if all player characters are defeated, or if other specific lose conditions outlined in the encounter book are met, such as accumulating four urgency tokens. Regardless of the outcome, players read the corresponding story section in the adventure book to determine the narrative progression and any rewards or consequences before moving on to the next scene or encounter in the campaign.
Q6What tips are there for beginners?
Players should carefully review the encounter book for special rules, setup instructions, and terrain effects before starting. Understanding terrain types like hindering, water, obstructing, and dangerous terrain is vital, as they can significantly impact movement and combat. Utilizing character abilities, weapon combos, and spell empowerment can provide strategic advantages. Managing stamina points effectively is key, as they fuel most actions. Players should also be aware of flanking bonuses in combat and the risks associated with empowered spells. During story rounds, wisely spending gold and XP on items, upgrades, and disciplines will prepare characters for future challenges. Keeping track of flags and achievements on the adventure sheet is important, as they can influence later story events.
Q7How much does Middara: Unintentional Malum – Act 1 cost?
Middara: Unintentional Malum – Act 1 costs around 1050 RON in Romania.
Q8Where can I buy Middara: Unintentional Malum – Act 1 cheapest?
The lowest price for Middara: Unintentional Malum – Act 1 right now is 1050 RON at Hobby Planet. The Prices tab lists every store currently tracking it.
Q9How do you play Middara: Unintentional Malum – Act 1?
Middara: Unintentional Malum – Act 1 is a adventure game, for 1–4 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Middara: Unintentional Malum – Act 1 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Middara: Unintentional Malum – Act 1 support?
Middara: Unintentional Malum – Act 1 is played by 1–4 players.
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