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Middle Creek: Folio Series No. 6

Middle Creek: Folio Series No. 6

One Small Step · 2015
2120–240 min14+ yrs7.5 BGG47Couples
short answer

How do you play Middle Creek: Folio Series No. 6?

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA.

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Middle Creek: Folio Series No. 6 box art
official art · One Small Step

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield.

At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely heard from again. The Federals, conversely, celebrated a victory. Colonel Garfield earned a brigadiers star, and took the first step along the road that eventually led to the White House.

Contents: 1 28-Page Rules Book 1 4-Page Exclusive Rules Book 1 12-page Examples of Play and Glossary/Index 140 half-inch full-color, die-cut counters 1 22x17 Map/Playing Surface Charts and Tables

About the Rebel Yell! system

Rebel Yell! is a simulation of American Civil War small-unit tactics. The playing pieces in the game represent companies of infantry and cavalry or sections of artillery Each infantry and cavalry unit has one strength point and is equivalent to between 45 and 100 men, depending upon the scenario. Each artillery unit has two strength points and equals two guns. The players of Rebel Yell assume the roles of divisional commanders.

Each game turn is broken down into segments. During an action segment, the units of a particular player may conduct a single action. In the beginning modules these actions are: Move, Fire, Assault, and Rally. During any Small Arms segment, the units of a particular player may only fire.

There are no movement phases, fire phases, etc., as there are in other Civil War games. This absence, in addition to the fact that player segments are structured reciprocally, produces a feel of simultaneity uncommon to other designs.

One of the most difficult problems faced by the Civil War tactician was the "problem of approach," in other words, how he should maneuver his unit to some objective while keeping his casualties and disorganization at a minimum. A commander who did not pay heed to the destructiveness of "modern" weaponry would find his formation damaged up to three hundred yards from the enemy. Rebel Yell addresses this problem. Within restrictions, defending units may fire at the enemy as he advances. Like a real-life commander, a player can no longer be certain that when he initiates an advance, his units will reach their objective. Players may find that even one or two companies Standing to Fire will be difficult to dislodge by frontal assault.

Although Rebel Yell is a complex design, it is not out of the reach of the novice gamer. The rules are programmed, allowing small portions to be digested first and getting players into the game quickly. Provisions are made for such factors as infantry line formations (Standing to Maneuver, Standing to Fire, Skirmishers, and Cover), volley effects, leader quality, morale, and regimental flags. The rules for cavalry and artillery are also extensive.

Although an excellent multi-player game, Rebel Yell accommodates the solitaire player, Likewise it can be played in a physically limited area. Rebel Yell is "big" only in the sense that it is detailed.

game anatomy
BGG rating7.5 / 10
Vibe
Couples
Language dependence
Moderate text — a crib sheet helps
Play time
120–240 min
Players
2
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Middle Creek: Folio Series No. 6 cost?
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Q2Where can I buy Middle Creek: Folio Series No. 6 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Middle Creek: Folio Series No. 6?
Middle Creek: Folio Series No. 6 is a american civil war game, for 2 players, taking ~120–240 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Middle Creek: Folio Series No. 6 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Middle Creek: Folio Series No. 6 support?
Middle Creek: Folio Series No. 6 is played by 2 players.
Q5How long does a game of Middle Creek: Folio Series No. 6 take?
A game of Middle Creek: Folio Series No. 6 takes about 120–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Middle Creek: Folio Series No. 6 for?
Middle Creek: Folio Series No. 6 is recommended from age 14.
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