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Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

Clash of Arms Games · 2003Expansion
2–12150 min12+ yrs3.6/5 complexity7.8 BGG99Strategy
short answer

How do you play Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea?

From the back of the box: During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats.

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Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea box art
official art · Clash of Arms Games

From the back of the box: During World War II, battles involving battleships and aircraft carriers overshadowed the daring exploits of motor torpedo boats and motor gunboats. However, these Mighty Midgets performed invaluable services, venturing out night after night to attack enemy naval, air and ground forces. They operated in every major theater of the war, from the warm waters of the Pacific and the Mediterranean, to the frigid fjords of the Barents Sea. This module contains 31 historical scenarios featuring small craft (American PT, German S boats, etc.), including interdependent scenarios in a campaign setting. A special role-playing section has been included that allows players to take on the role of a squadron commander, creating battle plans that depend on the skill and morale levels of his crews for victory or defeat. New data and modifications to the Command at Sea (CaS) game system (small craft damage, impulse movement, etc.) are introduced in this module. To scale down the CaS system to a level that covers damage by light weapons as small as .30 and .50 caliber machine guns took some tinkering, but the scenario design team of Dave Schueler and Bill Madison, along with the rules/data team of Chris Carlson and Larry Bond were up to the challenge. This module is a great addition to the CaS library and significantly expands the engagements that players can now re-create.

Contents -New rules for operating small ships -Thirty-one new scenarios -A Motor Torpedo Boat campaign -New data for small ships -Data for ships not presented in earlier modules

Note: This module is not a complete game in itself. You must have the standard rules to Command at Sea and the Rising Sun Data Annexes, second edition or later, to play all the scenarios.

Expands (all are required):

Command at Sea
The Rising Sun: Command at Sea Volume I
game anatomy
Complexity3.6 / 5
BGG rating7.8 / 10
Vibe
Strategy
Play time
150 min
Players
2–12
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea cost?
No store is currently tracking Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea?
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea is a expansion for base-game game, for 2–12 players, taking ~150 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea support?
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea is played by 2–12 players.
Q5How long does a game of Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea take?
A game of Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea takes about 150 minutes. (The first game doesn't count. It never counts.)
Q6What age is Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea for?
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea is recommended from age 12.
Q7How complex is Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea?
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea has a BoardGameGeek complexity of 3.6 out of 5.
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