The primary objective of MLEM: Space Agency is to accumulate the highest number of victory points by the end of the game. Points are primarily earned by successfully landing your astronaut cats on various planets and moons, completing secret missions that require specific landing patterns, and fulfilling public objectives that reward players for certain achievements throughout the game. Strategic decision-making regarding when to disembark and when to push your luck is crucial for maximizing your score.
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FromRON 101· 4 shops
🔥All-time low-30% vs 90-day avg
official art · Rebel Studio
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the game board, rocket, astronaut tokens, dice, mission tiles, and objective tiles. Each player gets a player board and astronaut tokens.
To set up the game, place the long game board in the center of the playing area. Position the rocket token at the starting space. Each player receives a player board and their set of astronaut tokens. Shuffle the secret mission tiles and place them face down in a designated area. Shuffle the public objective tiles and reveal a set number based on player count. Place the dice and UFO tokens nearby. Any additional module components should be placed as indicated in the rulebook if they are being used.
Objective
The primary objective of MLEM: Space Agency is to accumulate the highest number of victory points by the end of the game. Points are primarily earned by successfully landing your astronaut cats on various planets and moons, completing secret missions that require specific landing patterns, and fulfilling public objectives that reward players for certain achievements throughout the game. Strategic decision-making regarding when to disembark and when to push your luck is crucial for maximizing your score.
On your turn
During a player's turn, the current captain (the astronaut at the top of the rocket) rolls a set of dice. Based on the dice rolled, the captain chooses a specific set of dice to determine how far the rocket moves. After moving, the captain must decide whether to disembark an astronaut onto the current planet/moon or continue the journey. If an astronaut disembarks, they score points for that location, and the next astronaut in the rocket becomes the new captain. If the captain decides to continue, they roll the remaining dice (or a new set if all were used) and repeat the process. Astronauts also have special abilities that can be used once per game to influence dice rolls or movement.
Scoring
Points are scored in several ways. At the end of the game, players earn points for their astronauts on planets and moons. The player with the most astronauts on a specific planet or moon receives the higher point value, with ties broken by the first player to land there. Secret mission tiles, drawn at the beginning of the game, provide points for landing astronauts on specific combinations of planets or moons. Public objective tiles, revealed at setup, offer additional points for achieving certain conditions, such as having a specific number of astronauts on different types of celestial bodies or reaching the farthest points in space. UFO tokens and other module components can also provide bonus points or special abilities that contribute to the final score.
Game end
The game concludes when one of two conditions is met: either all players have disembarked all of their astronaut tokens from the rocket, or the rocket has crashed a predetermined number of times (indicated by the rocket token reaching the end of its crash track). Once the game ends, players proceed to the final scoring phase. All points from landed astronauts on planets and moons, completed secret missions, and fulfilled public objectives are tallied. The player with the highest total victory points is declared the winner of MLEM: Space Agency.
Tips
Success in MLEM: Space Agency often hinges on a balance of risk and reward. Don't be afraid to push your luck with dice rolls, but know when to disembark your astronauts to secure points. Pay close attention to the public objectives and your secret missions, as these can guide your strategy for landing astronauts. Utilize your astronaut's unique abilities strategically to overcome challenges or gain an edge. The UFO module adds an interesting dynamic, allowing for additional movement or dice manipulation, so consider incorporating it for more complex gameplay. Also, remember that the dice you use are removed from the pool for the next captain, influencing subsequent turns.
🔬 game anatomy
Complexity1.8 / 5
BGG rating7.2 / 10
Vibe
Family
Language dependence
No in-game text needed
🌐 plays without English
Play time
30–60 min
Players
2–5
Recommended age
8+ yrs
BGG rank
#982
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of MLEM: Space Agency is to accumulate the highest number of victory points by the end of the game. Points are primarily earned by successfully landing your astronaut cats on various planets and moons, completing secret missions that require specific landing patterns, and fulfilling public objectives that reward players for certain achievements throughout the game. Strategic decision-making regarding when to disembark and when to push your luck is crucial for maximizing your score.
Q2How do you set up the game?
To set up the game, place the long game board in the center of the playing area. Position the rocket token at the starting space. Each player receives a player board and their set of astronaut tokens. Shuffle the secret mission tiles and place them face down in a designated area. Shuffle the public objective tiles and reveal a set number based on player count. Place the dice and UFO tokens nearby. Any additional module components should be placed as indicated in the rulebook if they are being used.
Q3How does a turn work?
During a player's turn, the current captain (the astronaut at the top of the rocket) rolls a set of dice. Based on the dice rolled, the captain chooses a specific set of dice to determine how far the rocket moves. After moving, the captain must decide whether to disembark an astronaut onto the current planet/moon or continue the journey. If an astronaut disembarks, they score points for that location, and the next astronaut in the rocket becomes the new captain. If the captain decides to continue, they roll the remaining dice (or a new set if all were used) and repeat the process. Astronauts also have special abilities that can be used once per game to influence dice rolls or movement.
Q4How is scoring calculated?
Points are scored in several ways. At the end of the game, players earn points for their astronauts on planets and moons. The player with the most astronauts on a specific planet or moon receives the higher point value, with ties broken by the first player to land there. Secret mission tiles, drawn at the beginning of the game, provide points for landing astronauts on specific combinations of planets or moons. Public objective tiles, revealed at setup, offer additional points for achieving certain conditions, such as having a specific number of astronauts on different types of celestial bodies or reaching the farthest points in space. UFO tokens and other module components can also provide bonus points or special abilities that contribute to the final score.
Q5When and how does the game end?
The game concludes when one of two conditions is met: either all players have disembarked all of their astronaut tokens from the rocket, or the rocket has crashed a predetermined number of times (indicated by the rocket token reaching the end of its crash track). Once the game ends, players proceed to the final scoring phase. All points from landed astronauts on planets and moons, completed secret missions, and fulfilled public objectives are tallied. The player with the highest total victory points is declared the winner of MLEM: Space Agency.
Q6What tips are there for beginners?
Success in MLEM: Space Agency often hinges on a balance of risk and reward. Don't be afraid to push your luck with dice rolls, but know when to disembark your astronauts to secure points. Pay close attention to the public objectives and your secret missions, as these can guide your strategy for landing astronauts. Utilize your astronaut's unique abilities strategically to overcome challenges or gain an edge. The UFO module adds an interesting dynamic, allowing for additional movement or dice manipulation, so consider incorporating it for more complex gameplay. Also, remember that the dice you use are removed from the pool for the next captain, influencing subsequent turns.
Q7How much does MLEM: Space Agency cost?
MLEM: Space Agency costs between 101 and 169 RON across Romanian stores.
Q8Where can I buy MLEM: Space Agency cheapest?
The lowest price for MLEM: Space Agency right now is 101 RON at ozone.ro. The Prices tab lists every store currently tracking it.
Q9How do you play MLEM: Space Agency?
MLEM: Space Agency is a animals game, for 2–5 players, taking ~30–60 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about MLEM: Space Agency — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does MLEM: Space Agency support?