Skip to content
howtoplay.ro
Modern Battles II: Four Contemporary Conflicts

Modern Battles II: Four Contemporary Conflicts

SPI (Simulations Publications, Inc.) · 1977
1–2120 min12+ yrs2.4/5 complexity6.7 BGG274CouplesStrategy
⚡ short answer

How do you play Modern Battles II: Four Contemporary Conflicts?

The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set.

To find the best price for Modern Battles II: Four Contemporary Conflicts, howtoplay.ro compares deals from Romanian shops every day.

Not available new in shops
Modern Battles II: Four Contemporary Conflicts box art
official art · SPI (Simulations Publications, Inc.)

The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set.

The games included in this Quadrigame are:

Bundeswehr - Northern Germany, late 1970's (Hypothetical)



Yugoslavia - The battles for Zagreb, 1979  (Hypothetical, but eerily prescient of a civil war between the Serbs and the Croats.)



Battle for Jerusalem - a fierce and bloody battle fought between Israeli and Jordanian forces during the Six Day war of 1967.



DMZ - The Battle for South Korea, late 1970s  (Hypothetical)

The game mechanics used in this series are similar to those found in other Quadrigames. The Standard Rules are identical to those used in the first Modern Battles (Quad). In this new series the same scale is used (one mile per hex and 12 hours a turn). Units range in size from companies to brigades. Artillery units have the ability to add to the defensive strength of friendly units being attacked. Artillery has various ranges, some in excess of ten hexes.

Also included (in various games) are rules for Untried units, special river conditions, other special terrain, airpower, ammuniton depletion, B-52 and B-1 bomber attacks, commandos, paratroopers, stacking, garrison units, bridge destruction, militia, artillery suppression, command control, helicopters, replacements and international cooperation.

Movement is sequential and single-phased. Zones of Control are rigid, and combat is mandatory between adjacent units. The Combat Results Tables (there are two, representing different doctrines) use a differential system. The "Active Combat Results Table" is very bloody, with a large possibility of exchange and elimination, even at low odds. The other table, the "Mobile Combat Results Table" is a bloodless CRT, offering mostly retreat results.

Terrain varies from flat, open plains to some of the most rugged in the world. The terrain effects on combat are taken into account by a system whereby the combat differential is actually altered (column sifts) by the terrain the defending unit occupies.

game anatomy
Complexity2.4 / 5
BGG rating6.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
1–2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Modern Battles II: Four Contemporary Conflicts cost?
No store is currently tracking Modern Battles II: Four Contemporary Conflicts. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Modern Battles II: Four Contemporary Conflicts cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Modern Battles II: Four Contemporary Conflicts?
Modern Battles II: Four Contemporary Conflicts is a modern warfare game, for 1–2 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Modern Battles II: Four Contemporary Conflicts — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Modern Battles II: Four Contemporary Conflicts support?
Modern Battles II: Four Contemporary Conflicts is played by 1–2 players.
Q5How long does a game of Modern Battles II: Four Contemporary Conflicts take?
A game of Modern Battles II: Four Contemporary Conflicts takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Modern Battles II: Four Contemporary Conflicts for?
Modern Battles II: Four Contemporary Conflicts is recommended from age 12.
Q7How complex is Modern Battles II: Four Contemporary Conflicts?
Modern Battles II: Four Contemporary Conflicts has a BoardGameGeek complexity of 2.4 out of 5.

Right now, none of the shops we track sells Modern Battles II: Four Contemporary Conflicts new.

Sign in to receive restock notifications.

Mechanics & categories

Expansions

Accessories