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NATO, Nukes & Nazis: The War in France and Russia

NATO, Nukes & Nazis: The War in France and Russia

One Small Step · 2016
24–8 min12+ yrs3.0/5 complexity6.0 BGG73CouplesStrategy
short answer

How do you play NATO, Nukes & Nazis: The War in France and Russia?

Description from the publisher: The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III.

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NATO, Nukes & Nazis: The War in France and Russia box art
official art · One Small Step

Description from the publisher:

The successor to XTR's classic NATO, Nukes, and Nazis, this new version is a "What If" two-map mini-monster wargame set during the late-1980s in an alternative universe in which the Nazi regime survived World War II and is set to start World War III.

Each turn of play equals half a week of real time. Each hexagon on both maps represents 20 miles (32.5 km) from side to opposite side. The system is based around the central idea that large First World armies (as well as those from elsewhere that have been trained and equipped to try to perform like First World armies) almost always begin major wars seemingly well prepared. Unfortunately for those in their front-line units, both the training and equipment usually only make them ready for the previous war, not the one they're about to fight. Beyond that, the initial period of such wars is characterized by only a partially abandoned peacetime psychology among the officers and enlisted. That is, no one as yet appreciates what it means operatively to be in an all-out war. All that comes together to give overall performance high-risk, volatile and fragile qualities: no one as yet really knows what's actually possible or wise to try to accomplish. Seemingly powerful units therefore easily become "disrupted"--especially as gauged in relation to similar units' performances later, after everyone's been thoroughly schooled in the art of war as it exists in the present. The system therefore doesn't play--when looked at on a step by step basis--in a way common to division-level simulations. The whole thing has a "Go" like quality to it. The commander will succeed best who--rather than reacting to or launching operations opportunistically one at a time--plans his campaign and then campaigns on that plan. Of course, we all know it's also true "no plan survives first contact with the enemy." So, even as you plan, you must do so while leaving within your overall scheme at least some capacity for opportunism. Strategy is not simple; it is complex.

The initiating change to history behind this game is as follows. Early in the spring of 1943, one of the historically failed assassination plots attempted against Hitler during that period actually succeeded. In short, that allowed the German high command to go over to a fully rationalized defense at the strategic, operational and tactical levels. Long story short: the Third Reich survived WW2 in truncated form (see the maps). The new rulers in Berlin soon thereafter set in place their own "Warsaw Pact," an alliance among Germany, the Baltic republics, Belarus, Ukraine, and the Balkan countries north of Greece. The Allies reacted by creating NATO, which rump-Russia eagerly joined. By 1980, the same kind of rot that afflicted the USSR in our timeline began to set in within the Third Reich. Here, though, instead of initiating a German version of Perestroika and Glasnost, those ruling in Berlin decided to roll the dice on one all-out and final war for global domination. This game presents that war (or at least the two main theaters within it).

The components to a complete boxed game of NNN2 include rules, two map-sheets, and three sheets of die-cut counters (also called "units" and "unit counters"). Dice and charts and tables are also included.

game anatomy
Complexity3.0 / 5
BGG rating6.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
4–8 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does NATO, Nukes & Nazis: The War in France and Russia cost?
No store is currently tracking NATO, Nukes & Nazis: The War in France and Russia. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy NATO, Nukes & Nazis: The War in France and Russia cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play NATO, Nukes & Nazis: The War in France and Russia?
NATO, Nukes & Nazis: The War in France and Russia is a modern warfare game, for 2 players, taking ~4–8 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about NATO, Nukes & Nazis: The War in France and Russia — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does NATO, Nukes & Nazis: The War in France and Russia support?
NATO, Nukes & Nazis: The War in France and Russia is played by 2 players.
Q5How long does a game of NATO, Nukes & Nazis: The War in France and Russia take?
A game of NATO, Nukes & Nazis: The War in France and Russia takes about 4–8 minutes. (The first game doesn't count. It never counts.)
Q6What age is NATO, Nukes & Nazis: The War in France and Russia for?
NATO, Nukes & Nazis: The War in France and Russia is recommended from age 12.
Q7How complex is NATO, Nukes & Nazis: The War in France and Russia?
NATO, Nukes & Nazis: The War in France and Russia has a BoardGameGeek complexity of 3.0 out of 5.
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