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Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era

Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era

(Self-Published) · 1997
1–10015–240 min6+ yrs2.0/5 complexity7Kids
short answer

How do you play Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era?

A relatively fast and simple naval miniatures (or boardgame, if you want to grid it) set of rules. Each simultaneous-movement turn is 5 minutes of real time. Floor scale is 1 inch per unit, while tabletop scale is 1 centimeter per unit.

To find the best price for Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era, howtoplay.ro compares deals from Romanian shops every day.

Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era box art
official art · (Self-Published)

A relatively fast and simple naval miniatures (or boardgame, if you want to grid it) set of rules. Each simultaneous-movement turn is 5 minutes of real time. Floor scale is 1 inch per unit, while tabletop scale is 1 centimeter per unit. Ship statuses for all World War 2 ship classes are provided, as are 5 sample scenarios, including Denmark Strait, where Bismarck sank Hood.

Torpedo tracks are laid out before pre-plotted movement, so "friendly" torpedo hits (in addition to those from malfunctions) are a real possibility.

Air and sub/antisub rules are simplified.

This was being considered for publication by Game Designers Workshop, shortly before GDW went out of business. It is currently free print-and-play on CoatneyHistory.

I refer to my Naval Action rules as an alternative naval battle resolution system for my boardgames Lion's Lair: Malta Convoy Battles 1940-42[/thing], Murmansk Run: Arctic Convoys to Russia[/thing], and now Matapan: The Naval Battle for Greece, Mar41[/thing], and I provide individual (deck plan) ship pieces for individual Royal and Italian Navy ships there, using reductions of the U.S. Navy's Office of Naval Intelligence identification manuals' deck plans and/or my own pixel-by-pixel reconstructions.

game anatomy
Complexity2.0 / 5
Vibe
Kids
Play time
15–240 min
Players
1–100
Recommended age
6+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era cost?
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Q2Where can I buy Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era cheapest?
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Q3How do you play Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era?
Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era is a dice game, for 1–100 players, taking ~15–240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era support?
Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era is played by 1–100 players.
Q5How long does a game of Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era take?
A game of Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era takes about 15–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era for?
Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era is recommended from age 6.
Q7How complex is Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era?
Naval Action: A Simple Combat Resolution System for Model Fleets of the 1898-1945 Era has a BoardGameGeek complexity of 2.0 out of 5.
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