The main objective of Nemo's War (Second Edition) is to accumulate the highest possible Victory Points (VP) by the end of the game. Your specific strategy for earning VPs will be heavily influenced by the Captain Nemo motive you choose at the beginning of the game, such as 'Explore,' 'Fight,' 'Science,' or 'Anti-Imperialism.' VPs are primarily gained through sinking enemy ships, discovering and collecting treasure tokens, successfully completing Adventure cards, and managing your ship's resources and notoriety effectively throughout your journey across the oceans.
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FromRON 459
official art · Victory Point Games
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place the game board, rulebook, epilogues book, and various tokens, cards, and miniatures in their designated areas. Choose a Captain Nemo setup tile and a starting motive. Place the Nautilus miniature and other ship tokens on the board according to the chosen difficulty and motive. Prepare the draw pile by stacking Act cards, Event cards, and a Final card in a specific order.
The rules, step by step
Setup
To set up Nemo's War (Second Edition), first, lay out the game board, which tracks various game elements like adventures, actions, oceans, ship status (crew, hull, Nemo's notoriety), combat, salvage, and victory points. Place the rulebook and epilogues book within easy reach. Select a Captain Nemo setup tile, which determines your starting motive and initial upgrades. Place the Nautilus miniature on the starting ocean indicated by your motive. Distribute various ship tokens (hidden ships, basic ships, blue and green ships) on the board according to the chosen difficulty level (Officer, Captain, or Sailor). Prepare the draw pile by stacking Act cards (Act One, Act Two, Act Three), Event cards, and a Final card in a specific order as detailed in the rulebook. Place treasure tokens and other miscellaneous markers in their designated areas on the board.
Objective
The main objective of Nemo's War (Second Edition) is to accumulate the highest possible Victory Points (VP) by the end of the game. Your specific strategy for earning VPs will be heavily influenced by the Captain Nemo motive you choose at the beginning of the game, such as 'Explore,' 'Fight,' 'Science,' or 'Anti-Imperialism.' VPs are primarily gained through sinking enemy ships, discovering and collecting treasure tokens, successfully completing Adventure cards, and managing your ship's resources and notoriety effectively throughout your journey across the oceans.
On your turn
Each round in Nemo's War (Second Edition) is divided into three distinct phases: the Event Phase, the Placement Phase, and the Action Phase. The Event Phase begins by drawing the top card from the draw pile, which can be a Play Event (immediate effect), a Keep Event (ongoing effect or condition for VPs), or a Test Event (requires a dice roll to determine success). The Placement Phase involves rolling dice to determine which Major Oceans receive new Hidden Ship tokens and how many Action Points (AP) you gain for the round. The difference between the two dice rolls determines your AP, and rolling doubles triggers a 'Lull Turn' with specific effects. The Action Phase is where you spend your accumulated AP to perform various actions such as 'Adventure' (draw and resolve an Adventure card), 'Insight' (move Uprising Cubes), 'Move' (move the Nautilus), 'Rest' (recover Crew/Hull), 'Refit' (build upgrades), 'Search' (find treasures), or 'Attack' (engage enemy ships in combat). You can perform multiple actions, but only one unused AP can be carried over to the next round.
Scoring
Scoring in Nemo's War (Second Edition) occurs at the end of the game, after the game-end condition has been met. Your final score is determined by summing VPs from various sources, adjusted by your Captain Nemo motive. You earn VPs for sinking enemy ships (based on their tonnage value), collecting treasure tokens, successfully completing Adventure cards (those in your 'Pass' pile), and for specific achievements related to your chosen motive (e.g., 'Explore' motive grants VPs for discovered wonders). Conversely, VPs can be lost due to damaged ship resources or negative notoriety. The total VP count is then compared to a 'Level of Victory' table to determine your overall success, ranging from 'Defeat' to 'Triumph.'
Game end
The game can end in several ways, leading to either a defeat or a victory condition. Immediate defeat occurs if any of your three resource tracks (Nemo, Crew, or Hull) reaches its lowest (red) position, if the Notoriety track reaches or exceeds a specific value (e.g., 44 for the Explorer motive), or if you are required to place a Warship token in an ocean that is already full of Warships. The game also ends when the 'Final' card is drawn from the Adventure Deck. If the game ends due to the 'Final' card, your total VPs are calculated, and your 'Level of Victory' is determined by comparing your score to the table in the rulebook. The epilogues book then provides a narrative conclusion based on your final outcome.
Tips
Mastering Nemo's War (Second Edition) requires strategic thinking and adaptability. Prioritize actions that align with your Captain Nemo motive to maximize VP. Carefully manage your ship's resources (Nemo, Crew, Hull) as losing any of them can lead to immediate defeat. When performing Test or Attack actions, consider exerting ship resources (DRMs) to boost your dice rolls, but be aware that failed tests can result in losing those resources. Pay attention to the Placement Phase dice rolls to optimize your action points and strategically place new ships. In cooperative play, effective communication and coordination among players are key to overcoming the challenges presented by the game.
🔬 game anatomy
Complexity3.3 / 5
BGG rating7.8 / 10
Vibe
Co-opStrategy
Language dependence
Extensive text — heavy translation needed
Play time
60–120 min
Players
1–4
Recommended age
13+ yrs
BGG rank
#409
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective of Nemo's War (Second Edition) is to accumulate the highest possible Victory Points (VP) by the end of the game. Your specific strategy for earning VPs will be heavily influenced by the Captain Nemo motive you choose at the beginning of the game, such as 'Explore,' 'Fight,' 'Science,' or 'Anti-Imperialism.' VPs are primarily gained through sinking enemy ships, discovering and collecting treasure tokens, successfully completing Adventure cards, and managing your ship's resources and notoriety effectively throughout your journey across the oceans.
Q2How do you set up the game?
To set up Nemo's War (Second Edition), first, lay out the game board, which tracks various game elements like adventures, actions, oceans, ship status (crew, hull, Nemo's notoriety), combat, salvage, and victory points. Place the rulebook and epilogues book within easy reach. Select a Captain Nemo setup tile, which determines your starting motive and initial upgrades. Place the Nautilus miniature on the starting ocean indicated by your motive. Distribute various ship tokens (hidden ships, basic ships, blue and green ships) on the board according to the chosen difficulty level (Officer, Captain, or Sailor). Prepare the draw pile by stacking Act cards (Act One, Act Two, Act Three), Event cards, and a Final card in a specific order as detailed in the rulebook. Place treasure tokens and other miscellaneous markers in their designated areas on the board.
Q3How does a turn work?
Each round in Nemo's War (Second Edition) is divided into three distinct phases: the Event Phase, the Placement Phase, and the Action Phase. The Event Phase begins by drawing the top card from the draw pile, which can be a Play Event (immediate effect), a Keep Event (ongoing effect or condition for VPs), or a Test Event (requires a dice roll to determine success). The Placement Phase involves rolling dice to determine which Major Oceans receive new Hidden Ship tokens and how many Action Points (AP) you gain for the round. The difference between the two dice rolls determines your AP, and rolling doubles triggers a 'Lull Turn' with specific effects. The Action Phase is where you spend your accumulated AP to perform various actions such as 'Adventure' (draw and resolve an Adventure card), 'Insight' (move Uprising Cubes), 'Move' (move the Nautilus), 'Rest' (recover Crew/Hull), 'Refit' (build upgrades), 'Search' (find treasures), or 'Attack' (engage enemy ships in combat). You can perform multiple actions, but only one unused AP can be carried over to the next round.
Q4How is scoring calculated?
Scoring in Nemo's War (Second Edition) occurs at the end of the game, after the game-end condition has been met. Your final score is determined by summing VPs from various sources, adjusted by your Captain Nemo motive. You earn VPs for sinking enemy ships (based on their tonnage value), collecting treasure tokens, successfully completing Adventure cards (those in your 'Pass' pile), and for specific achievements related to your chosen motive (e.g., 'Explore' motive grants VPs for discovered wonders). Conversely, VPs can be lost due to damaged ship resources or negative notoriety. The total VP count is then compared to a 'Level of Victory' table to determine your overall success, ranging from 'Defeat' to 'Triumph.'
Q5When and how does the game end?
The game can end in several ways, leading to either a defeat or a victory condition. Immediate defeat occurs if any of your three resource tracks (Nemo, Crew, or Hull) reaches its lowest (red) position, if the Notoriety track reaches or exceeds a specific value (e.g., 44 for the Explorer motive), or if you are required to place a Warship token in an ocean that is already full of Warships. The game also ends when the 'Final' card is drawn from the Adventure Deck. If the game ends due to the 'Final' card, your total VPs are calculated, and your 'Level of Victory' is determined by comparing your score to the table in the rulebook. The epilogues book then provides a narrative conclusion based on your final outcome.
Q6What tips are there for beginners?
Mastering Nemo's War (Second Edition) requires strategic thinking and adaptability. Prioritize actions that align with your Captain Nemo motive to maximize VP. Carefully manage your ship's resources (Nemo, Crew, Hull) as losing any of them can lead to immediate defeat. When performing Test or Attack actions, consider exerting ship resources (DRMs) to boost your dice rolls, but be aware that failed tests can result in losing those resources. Pay attention to the Placement Phase dice rolls to optimize your action points and strategically place new ships. In cooperative play, effective communication and coordination among players are key to overcoming the challenges presented by the game.
Q7How much does Nemo's War (Second Edition) cost?
Nemo's War (Second Edition) costs around 459 RON in Romania.
Q8Where can I buy Nemo's War (Second Edition) cheapest?
The lowest price for Nemo's War (Second Edition) right now is 459 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Nemo's War (Second Edition)?
Nemo's War (Second Edition) is a adventure game, for 1–4 players, taking ~60–120 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Nemo's War (Second Edition) — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Nemo's War (Second Edition) support?
Nemo's War (Second Edition) is played by 1–4 players.