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Neuroshima Hex

Neuroshima Hex

Portal Games · 2006
2–430 min8+ yrs2.6/5 complexity7.4 BGG#422 BGG17,6 KCouples
short answer

How do you play Neuroshima Hex?

The primary objective of Neuroshima Hex is to destroy your opponent's headquarters by reducing its health to zero. If the game ends because all tiles have been drawn and the final battle has been resolved, and no headquarters have been destroyed, the player whose headquarters has taken the least damage (i.e., has the highest health remaining) is declared the winner. In case of a tie in health, a tie-breaker round is played.

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FromRON 143· 4 shops
All-time low-33% vs 90-day avg
Neuroshima Hex box art
official art · Portal Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Each player chooses a faction, collects their tiles and headquarters tokens, shuffles their tiles (excluding one headquarters), and places the game board between players, setting their headquarters health to 20.

The rules, step by step

Setup
To set up, each player selects one of the four factions, taking all corresponding tiles and two headquarters tokens. Players shuffle their faction tiles face-down to form a draw pile, setting aside one headquarters tile. The game board is placed between players, and each player places one of their headquarters tokens on the '20' space of the health track, representing their headquarters' current health. The remaining headquarters token and any unused faction tiles are returned to the box. Wound and net tokens are placed in piles nearby. The first player is chosen by the game owner or randomly.
Objective
The primary objective of Neuroshima Hex is to destroy your opponent's headquarters by reducing its health to zero. If the game ends because all tiles have been drawn and the final battle has been resolved, and no headquarters have been destroyed, the player whose headquarters has taken the least damage (i.e., has the highest health remaining) is declared the winner. In case of a tie in health, a tie-breaker round is played.
On your turn
Turns proceed with unique steps for the first two turns, then follow a fixed pattern. The first player draws one tile, decides whether to use it (typically by placing it on the board) or discard it. The second player draws two tiles, deciding separately for each whether to use, keep, or discard. From the third turn onwards, players draw until they have three tiles face-up in front of them. They then choose one tile to discard and decide whether to use or keep the remaining two. Tiles can be units, modules, or instant actions. Units and modules are placed on empty hex spaces on the board and can be rotated. Instant actions are resolved immediately and discarded.
Scoring
Headquarters health is tracked on a 20-point track. When a headquarters takes damage, its corresponding token is moved down the track. Units and modules are destroyed by one hit, unless they have a 'toughness' symbol, which increases the required hits by one per symbol. Armor reduces ranged attack damage by one on the armored side but does not affect melee attacks. Nets immobilize units, preventing them from moving, attacking, or using abilities. The game ends when a headquarters is destroyed or after the final battle, with the healthiest headquarters winning in the latter case.
Game end
The game ends immediately if any player's headquarters health is reduced to zero. If this happens during a battle, the entire battle is resolved before determining the winner. If all faction tiles have been drawn from the draw piles, each player gets one more turn, followed by a final battle. If no headquarters are destroyed by the end of this final battle, the player with the highest headquarters health wins. If there's a tie in health, another final battle is initiated, and if it's still a tie, the game ends in a draw.
Tips
Familiarize yourself with the different unit types (warriors, modules, headquarters) and their unique abilities. Pay close attention to initiative values, attack directions (short triangles for melee, long triangles for ranged), and special attributes like toughness and armor. Use the faction reference charts provided in the game to understand how each tile works. Strategic placement and rotation of units are crucial for protecting your headquarters and effectively attacking opponents. Consider the tactical advice provided on the back of the reference charts, especially when playing a faction for the first time. Mastering the interactions between different units and modules is key to victory.
game anatomy
Complexity2.6 / 5
BGG rating7.4 / 10
Vibe
Couples
Language dependence
No in-game text needed
🌐 plays without English
Play time
30 min
Players
2–4
Recommended age
8+ yrs
BGG rank
#422
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of Neuroshima Hex is to destroy your opponent's headquarters by reducing its health to zero. If the game ends because all tiles have been drawn and the final battle has been resolved, and no headquarters have been destroyed, the player whose headquarters has taken the least damage (i.e., has the highest health remaining) is declared the winner. In case of a tie in health, a tie-breaker round is played.
Q2How do you set up the game?
To set up, each player selects one of the four factions, taking all corresponding tiles and two headquarters tokens. Players shuffle their faction tiles face-down to form a draw pile, setting aside one headquarters tile. The game board is placed between players, and each player places one of their headquarters tokens on the '20' space of the health track, representing their headquarters' current health. The remaining headquarters token and any unused faction tiles are returned to the box. Wound and net tokens are placed in piles nearby. The first player is chosen by the game owner or randomly.
Q3How does a turn work?
Turns proceed with unique steps for the first two turns, then follow a fixed pattern. The first player draws one tile, decides whether to use it (typically by placing it on the board) or discard it. The second player draws two tiles, deciding separately for each whether to use, keep, or discard. From the third turn onwards, players draw until they have three tiles face-up in front of them. They then choose one tile to discard and decide whether to use or keep the remaining two. Tiles can be units, modules, or instant actions. Units and modules are placed on empty hex spaces on the board and can be rotated. Instant actions are resolved immediately and discarded.
Q4How is scoring calculated?
Headquarters health is tracked on a 20-point track. When a headquarters takes damage, its corresponding token is moved down the track. Units and modules are destroyed by one hit, unless they have a 'toughness' symbol, which increases the required hits by one per symbol. Armor reduces ranged attack damage by one on the armored side but does not affect melee attacks. Nets immobilize units, preventing them from moving, attacking, or using abilities. The game ends when a headquarters is destroyed or after the final battle, with the healthiest headquarters winning in the latter case.
Q5When and how does the game end?
The game ends immediately if any player's headquarters health is reduced to zero. If this happens during a battle, the entire battle is resolved before determining the winner. If all faction tiles have been drawn from the draw piles, each player gets one more turn, followed by a final battle. If no headquarters are destroyed by the end of this final battle, the player with the highest headquarters health wins. If there's a tie in health, another final battle is initiated, and if it's still a tie, the game ends in a draw.
Q6What tips are there for beginners?
Familiarize yourself with the different unit types (warriors, modules, headquarters) and their unique abilities. Pay close attention to initiative values, attack directions (short triangles for melee, long triangles for ranged), and special attributes like toughness and armor. Use the faction reference charts provided in the game to understand how each tile works. Strategic placement and rotation of units are crucial for protecting your headquarters and effectively attacking opponents. Consider the tactical advice provided on the back of the reference charts, especially when playing a faction for the first time. Mastering the interactions between different units and modules is key to victory.
Q7How much does Neuroshima Hex cost?
Neuroshima Hex costs between 143 and 319 RON across Romanian stores.
Q8Where can I buy Neuroshima Hex cheapest?
The lowest price for Neuroshima Hex right now is 143 RON at ozone.ro. The Prices tab lists every store currently tracking it.
Q9How do you play Neuroshima Hex?
Neuroshima Hex is a collectible components game, for 2–4 players, taking ~30 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Neuroshima Hex — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Neuroshima Hex support?
Neuroshima Hex is played by 2–4 players.
4 shops

All prices

All-time low-33% vs 90-day avgHow we compute this
4 shops · sorted by priceupdated today
ozone.roCHEAPESTaffiliateeasyboxFANbox
Joc de societate Neuroshima Hex (New Edition) - Strategic
free over RON 170
RON 143
LexShopeasyboxFANbox
Neuroshima Hex! 3.0
free over RON 250
RON 147
Regatul JocuriloreasyboxCultural voucher
Neuroshima Hex! 3.0 (Portal Games Edition)
free over RON 149
RON 189
Regatul JocurilorEnglish 20th anniversary editioneasyboxCultural voucher
Neuroshima Hex (2025 English 20th Anniversary Edition)
free over RON 149
RON 239
Red Goblineasybox
Neuroshima Hex! 3.0
free over RON 150
RON 239
Red GoblinEnglish 20th anniversary editioneasybox
Neuroshima Hex (2025)
free over RON 150
RON 319
07
ozone.roCHECKED 31 DAYS AGOaffiliateeasyboxFANbox
Joc de societate Neuroshima Hex (New Edition) - Strategic
RON 205
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Second-hand · from €15 · 2 listings · 63% below avg new price
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