Prices updated today
Nidavellir
GRRRE Games · 2020
2–545 min10+ yrs2.1/5 complexity7.5 BGG#259 BGG21,1 KFamily
⚡ short answer
How do you play Nidavellir?
The main objective of Nidavellir is to assemble the most formidable army of dwarves to defeat the dragon. This is achieved by collecting the most victory points, which are primarily gained through recruiting dwarves of various classes, acquiring powerful heroes, and strategically upgrading your coins throughout the game.
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FromRON 169
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Remove 5-player cards, each player gets a board, a random crystal, and coins (0, 2, 3, 4, 5); then reveal three dwarf cards per tavern.
The rules, step by step
Setup
First, remove any dwarf cards marked for 5+ players if you have fewer than 5 players. Each player receives a personal player board, one random crystal, and a set of coins with values 0, 2, 3, 4, and 5. Then, three dwarf cards are revealed face-up at each of the three taverns on the main board. These dwarves represent different classes that players will recruit.
Objective
The main objective of Nidavellir is to assemble the most formidable army of dwarves to defeat the dragon. This is achieved by collecting the most victory points, which are primarily gained through recruiting dwarves of various classes, acquiring powerful heroes, and strategically upgrading your coins throughout the game.
On your turn
Players simultaneously select three coins from their hand to bid on the three taverns. Once all players have chosen, they reveal their bids. Bids are resolved from left to right across the taverns. In each tavern, the player with the highest coin value gets to choose a dwarf card first. If there's a tie in bids, players use their crystals to break the tie, with the higher crystal value winning. After a tie, crystals are exchanged between the tied players. The chosen dwarf cards are added to the player's collection, and any remaining coins are returned to the players' hands.
Scoring
Victory points are calculated at the end of the game based on the dwarves in your collection. Hunters (green) and Blacksmiths (purple) score points based on the number of flags on their cards. Warriors (red) score points equal to the value of their highest coin if they have the most warrior flags. Explorers (blue) score points based on the sum of flags on their cards. Miners (orange) score points equal to the product of the sum of flags and the number of miner flags. Heroes provide unique scoring opportunities, often based on specific dwarf combinations or other game elements. Additionally, upgraded coins contribute to your final score.
Game end
The game concludes after two epochs (rounds). Each epoch consists of several bidding phases until all dwarf cards from that epoch's deck are distributed. After the first epoch, an intermediate scoring occurs where players with the most flags in each dwarf class receive a bonus. The final scoring takes place after the second epoch, where players tally their total victory points from all collected dwarves, heroes, and their upgraded coins. The player with the highest total victory points wins the game and is declared the best dwarf recruiter.
Tips
Nidavellir is a highly strategic game that rewards careful planning. It's crucial to not only focus on your own dwarf collection and coin upgrades but also to observe and anticipate your opponents' strategies. Sometimes, winning an auction for a specific dwarf is vital, while other times, letting an opponent win a less desirable dwarf might be beneficial. Understanding the unique abilities of heroes and how they synergize with different dwarf classes is key to maximizing your score. Don't be afraid to use your zero-value coin to upgrade a higher-value coin, as this can provide a significant advantage in later rounds.
🔬 game anatomy
Complexity2.1 / 5
BGG rating7.5 / 10
Vibe
Family
Language dependence
No in-game text needed
Play time
45 min
Players
2–5
Recommended age
10+ yrs
BGG rank
#259
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective of Nidavellir is to assemble the most formidable army of dwarves to defeat the dragon. This is achieved by collecting the most victory points, which are primarily gained through recruiting dwarves of various classes, acquiring powerful heroes, and strategically upgrading your coins throughout the game.
Q2How do you set up the game?
First, remove any dwarf cards marked for 5+ players if you have fewer than 5 players. Each player receives a personal player board, one random crystal, and a set of coins with values 0, 2, 3, 4, and 5. Then, three dwarf cards are revealed face-up at each of the three taverns on the main board. These dwarves represent different classes that players will recruit.
Q3How does a turn work?
Players simultaneously select three coins from their hand to bid on the three taverns. Once all players have chosen, they reveal their bids. Bids are resolved from left to right across the taverns. In each tavern, the player with the highest coin value gets to choose a dwarf card first. If there's a tie in bids, players use their crystals to break the tie, with the higher crystal value winning. After a tie, crystals are exchanged between the tied players. The chosen dwarf cards are added to the player's collection, and any remaining coins are returned to the players' hands.
Q4How is scoring calculated?
Victory points are calculated at the end of the game based on the dwarves in your collection. Hunters (green) and Blacksmiths (purple) score points based on the number of flags on their cards. Warriors (red) score points equal to the value of their highest coin if they have the most warrior flags. Explorers (blue) score points based on the sum of flags on their cards. Miners (orange) score points equal to the product of the sum of flags and the number of miner flags. Heroes provide unique scoring opportunities, often based on specific dwarf combinations or other game elements. Additionally, upgraded coins contribute to your final score.
Q5When and how does the game end?
The game concludes after two epochs (rounds). Each epoch consists of several bidding phases until all dwarf cards from that epoch's deck are distributed. After the first epoch, an intermediate scoring occurs where players with the most flags in each dwarf class receive a bonus. The final scoring takes place after the second epoch, where players tally their total victory points from all collected dwarves, heroes, and their upgraded coins. The player with the highest total victory points wins the game and is declared the best dwarf recruiter.
Q6What tips are there for beginners?
Nidavellir is a highly strategic game that rewards careful planning. It's crucial to not only focus on your own dwarf collection and coin upgrades but also to observe and anticipate your opponents' strategies. Sometimes, winning an auction for a specific dwarf is vital, while other times, letting an opponent win a less desirable dwarf might be beneficial. Understanding the unique abilities of heroes and how they synergize with different dwarf classes is key to maximizing your score. Don't be afraid to use your zero-value coin to upgrade a higher-value coin, as this can provide a significant advantage in later rounds.
Q7How much does Nidavellir cost?
Nidavellir costs around 169 RON in Romania.
Q8Where can I buy Nidavellir cheapest?
The lowest price for Nidavellir right now is 169 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Nidavellir?
Nidavellir is a card game game, for 2–5 players, taking ~45 minutes, featuring auction / bidding. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Nidavellir — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Nidavellir support?
Nidavellir is played by 2–5 players.
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Regatul JocurilorCHEAPESTEnglish/French editioneasyboxCultural voucher
Nidavellir (2020 English Edition)
free over RON 149
● in stock
RON 169
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Price trend over the last 90 days: minimum 85 lei, maximum 169 lei, now 85 lei.
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