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Non-stop

Non-stop

Clipper · 1974
2–430 min7+ yrs1.0/5 complexity4.8 BGG25Family
short answer

How do you play Non-stop?

Players lay out track tiles in a 9 x 9 grid. They then run their trains over the tracks, consuming any vacant track tiles they pass over as well as their starting point.

To find the best price for Non-stop, howtoplay.ro compares deals from Romanian shops every day.

Non-stop box art
official art · Clipper

Players lay out track tiles in a 9 x 9 grid. They then run their trains over the tracks, consuming any vacant track tiles they pass over as well as their starting point. Some repositioning of tracks and trains is allowed; however, when all the players are unable to move, the player with the most track tiles collected wins the game.

Corner tiles, edge tiles, and internal tiles can easily be differentiated for grid setup. Each has different point values assigned for movement.

🔬 game anatomy
Complexity1.0 / 5
BGG rating4.8 / 10
Vibe
Family
Play time
30 min
Players
2–4
Recommended age
7+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Non-stop cost?
No store is currently tracking Non-stop. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Non-stop cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Non-stop?
Non-stop is a trains game, for 2–4 players, taking ~30 minutes, featuring tile placement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Non-stop — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Non-stop support?
Non-stop is played by 2–4 players.
Q5How long does a game of Non-stop take?
A game of Non-stop takes about 30 minutes. (The first game doesn't count. It never counts.)
Q6What age is Non-stop for?
Non-stop is recommended from age 7.
Q7How complex is Non-stop?
Non-stop has a BoardGameGeek complexity of 1.0 out of 5.
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