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None But Heroes

None But Heroes

The Gamers · 2011
260 min15+ yrs3.8/5 complexity8.2 BGG#7.975 BGG706CouplesStrategy
short answer

How do you play None But Heroes?

In September of 1862 after months of uninterrupted and spectacular successes, Robert E. Lee's Army of Northern Virgina was poised to win the war. Lee has beaten back McClellan's Army of the Potomac from the gates of Richmond, routed Pope's Army of Virginia, and built a reputation of invincibility.

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None But Heroes box art
official art · The Gamers

In September of 1862 after months of uninterrupted and spectacular successes, Robert E. Lee's Army of Northern Virgina was poised to win the war.

Lee has beaten back McClellan's Army of the Potomac from the gates of Richmond, routed Pope's Army of Virginia, and built a reputation of invincibility.

Meanwhile, Lincoln had already penned the Emancipation Proclamation which would recast the war from one of a political disagreement over Federal control to a moral crusade which just could not be argued away. He just needed a victory to cast the entire war in an a new strategic light.

All could very well be decided by what happens in the western part of Maryland over a few days.

McClellan fought Lee's army back to the banks of the Antietam creek near the town of Sharpsburg. There both armies stood to fight the bloodiest single day battle in American history. The final decision is in your hands.

None but Heroes is a game about that terrible day. Players tackle each other head-on. Can you do better than McClellan? Can you fight McClellan off like Lee? The stakes couldn't be higher!

None but Heroes is the first game in the new Line of Battle Series. While drawing on the lessons of over 20 years of ACW design work of its two ancestor series, LoB represents the next generation of ACW game design. No stone was left unturned in making this system the best gaming experience possible. All the unit rosters and paperwork that interfered with the fighting is gone. The typical (and time consuming) multiple fire phases have all been integrated into movement so the action is non-stop.

For the first time, the rat fight feel of the ACW open battlefield comes alive. The historical units (generally regiments of infantry and batteries of cannon) actually show the combined arms interactions and tactics available at the time. Old hands will see the history in a new light as they explore the implications of more recent research.

Representing many years of original research, the game contains information not available anywhere else regarding the strength, equipment, location, capabilities, and order of battle of both armies. Extensive historical notes layout just some of the myriad of details included in the units, scenarios, and map.

As one small example, it explores the frequently overlooked "Green" units at the battle (units which have been in the army for a few weeks or even less). The Green units will make you look at McClellan's strength in a whole new way. This is a level of "greenness" well beyond the usual sense of "not having been in combat, yet". These are enthusiastic men, but some of whom have not yet been taught to load their muskets.

The Union player is only mildly inhibited by his McClellan persona; you can try a lot of different approaches to cutting the Rebels down to size. You are equipped with the same heavy guns and infantry with just as much grit and determination as he was.

The Confederate player will need to use his thin forces wisely, but cannot fail to counterattack as needed to blunt Union advances. You must use your troop's elan to make up for their limited numbers.

The game features four two-map scenarios which allow players to pick up the action at various times during the day and the morning of the next. The ability to start play the day after the battle allows players a chance to explore the options available on that day. Each of the other three scenarios can alternatively be played as a two day campaign game.

In addition to the large scenarios above, there are four smaller scenarios involving only portions of one map. One is a very short learning scenario showing the charge of Hood's Texans into the Cornfield. The other three isolate key actions of the battle: The complete Cornfield fight, the Battle for the Sunken Road, and the final attack by Burnside to take Sharpsburg and the counterattack by A.P. Hill's Division.

None But Heroes contains:

    2 22"x32" mapsheets
    5 countersheets of 280 counters (3 countersheets of units/leaders, 2 countersheets of markers)
    LOB Series rulebook
    None But Heroes Exclusive rulebook
    two charts/tables booklets
    two 6-sided dice

(from MMP's website)

🔬 game anatomy
Complexity3.8 / 5
BGG rating8.2 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
2
Recommended age
15+ yrs
BGG rank
#7.975

from Trișache · verified

Frequently asked questions

Q1How much does None But Heroes cost?
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Q2Where can I buy None But Heroes cheapest?
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Q3How do you play None But Heroes?
None But Heroes is a american civil war game, for 2 players, taking ~60 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about None But Heroes — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does None But Heroes support?
None But Heroes is played by 2 players.
Q5How long does a game of None But Heroes take?
A game of None But Heroes takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is None But Heroes for?
None But Heroes is recommended from age 15.
Q7How complex is None But Heroes?
None But Heroes has a BoardGameGeek complexity of 3.8 out of 5.
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