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North Africa: Afrika Korps vs Desert Rats, 1940-42

North Africa: Afrika Korps vs Desert Rats, 1940-42

Multi-Man Publishing · 2021
1–2120–600 min0+ yrs2.8/5 complexity7.6 BGG#12.301 BGG543KidsCouplesStrategy
short answer

How do you play North Africa: Afrika Korps vs Desert Rats, 1940-42?

North Africa (Standard Combat Series [SCS]) covers all of the fighting in the Western Desert from the beginning of Operation COMPASS until the final battles at El Alamein.

To find the best price for North Africa: Afrika Korps vs Desert Rats, 1940-42, howtoplay.ro compares deals from Romanian shops every day.

North Africa: Afrika Korps vs Desert Rats, 1940-42 box art
official art · Multi-Man Publishing

North Africa (Standard Combat Series [SCS]) covers all of the fighting in the Western Desert from the beginning of Operation COMPASS until the final battles at El Alamein. This is the award-winning Operational Combat Series monster game DAK in a tighter, faster-playing SCS format.

North Africa trims one map that extended into Egypt from the original DAK format and cuts numerous unit counters and markers not needed in the SCS format. The game uses a unique activation system tied to Supply Units, which must be saved up to create large-scale offensives. Supply is scarce enough to make tracking easy and naturally is central to this critically important aspect of North African warfare.

The game utilizes Leaders, Forts, Mines, Random Events, Capture Awards, Withdrawals to Far Away Lands, and The Greek Campaign. It also includes a nifty little optional Operations rule that allows players to tie their moves into a larger plan of their own making, thus giving more context to what they are doing than is normally the case.

Each hex represents 5 miles (8 km) and a Turn is one month. An Activation represents 1-2 days of intense combat operations. Units range in size from Companies through Divisions.

North Africa Scenarios:

 Operation Brevity, 1 map, 1 turn
 Operation Battleaxe, 2 maps, 1 turn
 Operation Crusader, 2 maps, 2 turns
 Gazala, 2 maps, 2 turns
 First El Alamein, 1 map, 1 turn
 Operation Compass Campaign Start, 4 maps, 24 turns
 The Race to the Wire Campaign Start, 4 maps, 20 turns
 Operation Crusader Campaign Start, 4 maps, 21 turns
 Battle of Gazala Campaign Start, 4 maps, 7 turns
 First El Alamein Campaign Start, 4 maps, 5 turns

Note: All four maps together measure 86x34 total setup space.

Contents:

  SCS Series rulebook (version 1.8)
  North Africa Game Specific rulebook
  North Africa Scenario Booklet
  Four 22” x 34” full-color maps
  560 Counters
  Box and Dice

(from MMP's website and North Africa Rulebook)

game anatomy
Complexity2.8 / 5
BGG rating7.6 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–600 min
Players
1–2
Recommended age
0+ yrs
BGG rank
#12.301
from Trișache · verified

Frequently asked questions

Q1How much does North Africa: Afrika Korps vs Desert Rats, 1940-42 cost?
No store is currently tracking North Africa: Afrika Korps vs Desert Rats, 1940-42. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy North Africa: Afrika Korps vs Desert Rats, 1940-42 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play North Africa: Afrika Korps vs Desert Rats, 1940-42?
North Africa: Afrika Korps vs Desert Rats, 1940-42 is a wargame game, for 1–2 players, taking ~120–600 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about North Africa: Afrika Korps vs Desert Rats, 1940-42 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does North Africa: Afrika Korps vs Desert Rats, 1940-42 support?
North Africa: Afrika Korps vs Desert Rats, 1940-42 is played by 1–2 players.
Q5How long does a game of North Africa: Afrika Korps vs Desert Rats, 1940-42 take?
A game of North Africa: Afrika Korps vs Desert Rats, 1940-42 takes about 120–600 minutes. (The first game doesn't count. It never counts.)
Q6What age is North Africa: Afrika Korps vs Desert Rats, 1940-42 for?
North Africa: Afrika Korps vs Desert Rats, 1940-42 is recommended from age 0.
Q7How complex is North Africa: Afrika Korps vs Desert Rats, 1940-42?
North Africa: Afrika Korps vs Desert Rats, 1940-42 has a BoardGameGeek complexity of 2.8 out of 5.
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