Sorcerer King
120–240m2–6p1985
From the rules: This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms.
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From the rules:
This game is a humorous simulation of the Great Orc Wars, when the 10 Tribal Chiefs of the Known World attempted (in vain) to unite their humanoid hordes for control of the caravan routes and supremacy over the neighboring human and elven realms. From two to four people are required, each representing a Tribal Coalition.
Whenever one of the following victory conditions is achieved, the game ends and a winner is declared:
Published in Dragon Magazine #132, with clarifications in Dragon Magazine #134 and the final version was published in the D&D Module The Orcs of Thar.
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