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おとひめクエスト (Otohime Quest)

おとひめクエスト (Otohime Quest)

ChagaChaga Games · 2015
25–10 min7+ yrs2Couples
short answer

How do you play おとひめクエスト (Otohime Quest)?

おとひめクエスト (Otohime Quest) is a fast dice game from Japan for 2 players. The game is themed on the popular Japanese folktale Urashima Taro in which the young fisherman Taro is rewarded for saving a turtle.

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おとひめクエスト (Otohime Quest) box art
official art · ChagaChaga Games

おとひめクエスト (Otohime Quest) is a fast dice game from Japan for 2 players.

The game is themed on the popular Japanese folktale Urashima Taro in which the young fisherman Taro is rewarded for saving a turtle. He is taken undersea to Ryugu palace and is entertained by the Princess Otohime for several days. But when he returns to his home, he has been gone 300 years. When Taro opens a gift box Otohime gave him, he suddenly ages.

In the game, it is his grandson Urashima who returns to do battle with Otohime, in anger that his grandfather's life was wasted away.

One player is Urashima, trying to reach and defeat the other player who is Otohime. She has laid out a path of various creatures to defend her, alongside possible traps or treasures. The attacking player must defeat the creatures before combatting the princess. Players and creatures have their hit points (HP) shown by dice, which the adjust up and down.

Otohime takes one white die for HPs and the red die for combat. Urashima takes two white dice for his HP(max 12) amd the green die for combat. Urashima starts with a treasure card, an Onigiri (rice ball) which will restore hit points by rolling his green die once.

Otohime lays out a path of hidden cards, 5 monsters with 5 treasures, face-down in which ever order she likes. The first card is turned up and the fight begins. The players roll their green and red dice, and the difference is taken as damage. If green is higher, the monster is hurt; if red is higher, Urashima is hurt; if the dice are the same, the monster is restored to full HP.

After one attack, Urashima can choose another attack, or to run away. He loses 1 HP, and cannot look at the treasure card, but moves on to the next creature.

If he defeats the creature, he can look at the treasure. This might be a bonus weapon, or nothing, or a trap. The cards all have a little Japanese text, but the icons and images are very obvious and clear.

If Urashima can get to Tohime and knock her down, he wins. If Otohime or her creatures knock Urashima down, she wins. user summary

game anatomy
Vibe
Couples
Play time
5–10 min
Players
2
Recommended age
7+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does おとひめクエスト (Otohime Quest) cost?
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Q2Where can I buy おとひめクエスト (Otohime Quest) cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play おとひめクエスト (Otohime Quest)?
おとひめクエスト (Otohime Quest) is a dice game, for 2 players, taking ~5–10 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about おとひめクエスト (Otohime Quest) — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does おとひめクエスト (Otohime Quest) support?
おとひめクエスト (Otohime Quest) is played by 2 players.
Q5How long does a game of おとひめクエスト (Otohime Quest) take?
A game of おとひめクエスト (Otohime Quest) takes about 5–10 minutes. (The first game doesn't count. It never counts.)
Q6What age is おとひめクエスト (Otohime Quest) for?
おとひめクエスト (Otohime Quest) is recommended from age 7.
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