The Witch's primary objective is to successfully perform a ritual on the villager card that matches their secret identity. This requires placing three favor tokens on that specific villager. Alternatively, the Witch can win if the Hunter mistakenly eliminates three innocent villagers. The Hunter's goal is to either eliminate the villager who is secretly the Witch or to exonerate all innocent villagers by revealing all suspect cards from the deck, thereby identifying the Witch by process of elimination. The game ends as soon as either player meets their win condition.
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FromRON 229
official art · Wyrmgold GmbH
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players set up the game board with villager cards, suspect cards, and player-specific components for the Witch and Hunter roles.
To set up Pagan: Fate of Roanoke, place the enchantment board at one end of the play area and arrange the three villager boards in a row. Populate the villager boards with blue, green, and red villager cards according to their numbered backs (1, 2, 3). Shuffle the suspect cards and place them next to the board. Each player chooses a role: Witch or Hunter. The Witch takes their main board, action board, secret and favor tokens, shuffles their deck, draws three cards, sets their influence dial to two, and takes three action tokens. The Hunter does the same with their corresponding components. The Witch secretly draws one suspect card to determine their identity, keeping it hidden from the Hunter. Player aid cards are available for reference. The Witch takes the first turn.
Objective
The Witch's primary objective is to successfully perform a ritual on the villager card that matches their secret identity. This requires placing three favor tokens on that specific villager. Alternatively, the Witch can win if the Hunter mistakenly eliminates three innocent villagers. The Hunter's goal is to either eliminate the villager who is secretly the Witch or to exonerate all innocent villagers by revealing all suspect cards from the deck, thereby identifying the Witch by process of elimination. The game ends as soon as either player meets their win condition.
On your turn
On a player's turn, they first enter an upkeep phase (which was not fully detailed for the Witch but involves retrieving action pawns and resolving any upkeep costs for allies for the Hunter). Then, players use their action pawns to perform various actions. The Witch starts with two action pawns on their first turn, then three on subsequent turns. Key Witch actions include 'Visit a Villager' (placing an action pawn on a ready villager, potentially converting three secrets into one favor, distributing secrets to villagers based on the villager card's color and number, and using the villager's skill), 'Consume Brew' (using a brew card once enough secrets are on it), 'Gain 2, Draw 1, Play 1' (gaining influence, drawing a card, or playing a card), and 'Ready a Villager' (moving an opponent's action pawn from a villager to make it ready again). The Witch can also play Charm, Enchantment, and Familiar cards from their hand, paying their influence cost and resolving their effects. Enchantments are placed on the enchantment board, with increasing costs for later slots. Familiars are placed in designated slots on the Witch's board, and Brews are placed in the brew location.
Scoring
Pagan: Fate of Roanoke does not involve a traditional scoring system. Instead, it is a game with immediate win conditions for both players. The game concludes as soon as one player successfully achieves their specific objective, and that player is declared the winner. There are no points to accumulate or compare at the end of the game.
Game end
The game concludes immediately when one of the following conditions is met: the Witch successfully performs their ritual on their secret identity, the Hunter successfully eliminates the villager who is the Witch, the Hunter eliminates three innocent villagers (resulting in a Witch victory), or the Hunter successfully exonerates all innocent villagers (resulting in a Hunter victory). The player who achieves their win condition first is the winner.
Tips
For the Witch, strategic placement of secrets and careful use of enchantments and familiar abilities are crucial to building towards the ritual or manipulating the Hunter into eliminating innocent villagers. Understanding which villagers provide the most beneficial skills for your strategy is key. For the Hunter, efficiently gathering clues and evidence is paramount to narrowing down the suspects. Utilizing investigation cards to gain information and location cards to influence villager abilities can help identify the Witch. Managing allies and their upkeep costs is also important. Both players should pay close attention to their opponent's actions and the state of the villager boards to anticipate moves and counter strategies.
🔬 game anatomy
Complexity3.0 / 5
BGG rating7.9 / 10
Vibe
CouplesStrategy
Language dependence
Extensive text — heavy translation needed
Play time
30–60 min
Players
2
Recommended age
12+ yrs
BGG rank
#455
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The Witch's primary objective is to successfully perform a ritual on the villager card that matches their secret identity. This requires placing three favor tokens on that specific villager. Alternatively, the Witch can win if the Hunter mistakenly eliminates three innocent villagers. The Hunter's goal is to either eliminate the villager who is secretly the Witch or to exonerate all innocent villagers by revealing all suspect cards from the deck, thereby identifying the Witch by process of elimination. The game ends as soon as either player meets their win condition.
Q2How do you set up the game?
To set up Pagan: Fate of Roanoke, place the enchantment board at one end of the play area and arrange the three villager boards in a row. Populate the villager boards with blue, green, and red villager cards according to their numbered backs (1, 2, 3). Shuffle the suspect cards and place them next to the board. Each player chooses a role: Witch or Hunter. The Witch takes their main board, action board, secret and favor tokens, shuffles their deck, draws three cards, sets their influence dial to two, and takes three action tokens. The Hunter does the same with their corresponding components. The Witch secretly draws one suspect card to determine their identity, keeping it hidden from the Hunter. Player aid cards are available for reference. The Witch takes the first turn.
Q3How does a turn work?
On a player's turn, they first enter an upkeep phase (which was not fully detailed for the Witch but involves retrieving action pawns and resolving any upkeep costs for allies for the Hunter). Then, players use their action pawns to perform various actions. The Witch starts with two action pawns on their first turn, then three on subsequent turns. Key Witch actions include 'Visit a Villager' (placing an action pawn on a ready villager, potentially converting three secrets into one favor, distributing secrets to villagers based on the villager card's color and number, and using the villager's skill), 'Consume Brew' (using a brew card once enough secrets are on it), 'Gain 2, Draw 1, Play 1' (gaining influence, drawing a card, or playing a card), and 'Ready a Villager' (moving an opponent's action pawn from a villager to make it ready again). The Witch can also play Charm, Enchantment, and Familiar cards from their hand, paying their influence cost and resolving their effects. Enchantments are placed on the enchantment board, with increasing costs for later slots. Familiars are placed in designated slots on the Witch's board, and Brews are placed in the brew location.
Q4How is scoring calculated?
Pagan: Fate of Roanoke does not involve a traditional scoring system. Instead, it is a game with immediate win conditions for both players. The game concludes as soon as one player successfully achieves their specific objective, and that player is declared the winner. There are no points to accumulate or compare at the end of the game.
Q5When and how does the game end?
The game concludes immediately when one of the following conditions is met: the Witch successfully performs their ritual on their secret identity, the Hunter successfully eliminates the villager who is the Witch, the Hunter eliminates three innocent villagers (resulting in a Witch victory), or the Hunter successfully exonerates all innocent villagers (resulting in a Hunter victory). The player who achieves their win condition first is the winner.
Q6What tips are there for beginners?
For the Witch, strategic placement of secrets and careful use of enchantments and familiar abilities are crucial to building towards the ritual or manipulating the Hunter into eliminating innocent villagers. Understanding which villagers provide the most beneficial skills for your strategy is key. For the Hunter, efficiently gathering clues and evidence is paramount to narrowing down the suspects. Utilizing investigation cards to gain information and location cards to influence villager abilities can help identify the Witch. Managing allies and their upkeep costs is also important. Both players should pay close attention to their opponent's actions and the state of the villager boards to anticipate moves and counter strategies.
Q7How much does Pagan: Fate of Roanoke cost?
Pagan: Fate of Roanoke costs around 229 RON in Romania.
Q8Where can I buy Pagan: Fate of Roanoke cheapest?
The lowest price for Pagan: Fate of Roanoke right now is 229 RON at Red Goblin. The Prices tab lists every store currently tracking it.
Q9How do you play Pagan: Fate of Roanoke?
Pagan: Fate of Roanoke is a adventure game, for 2 players, taking ~30–60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Pagan: Fate of Roanoke — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Pagan: Fate of Roanoke support?