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Pandemic Legacy: Season 1

Pandemic Legacy: Season 1

Z-Man Games · 2015
2–460 min13+ yrs2.8/5 complexity8.5 BGG#3 BGG89,7 KCo-op
short answer

How do you play Pandemic Legacy: Season 1?

The primary objectives for the players are to discover cures for three specific diseases: Cobra 403, Milan Pox, and Zombie X. Additionally, players must establish a military base in all six main regions of the world. An alternative objective is to have seven quarantine markers placed in faded cities. Faded figures cannot be cured or eradicated, making quarantine a crucial strategy for these areas.

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Pandemic Legacy: Season 1 box art
official art · Z-Man Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The game board is set up with cities, connections, and disease cubes; player and infection decks are prepared, and initial characters and upgrades are chosen.

The rules, step by step

Setup
The game board is laid out, displaying interconnected cities across the world. Disease cubes are placed on specific cities as indicated by the infection deck. The player deck is prepared by shuffling city cards and then dividing them into five equal piles, with one epidemic card shuffled into each pile. The infection deck is also shuffled. Players choose their characters (Trevor, Nick, Zack, Gwen are chosen in the video) and select two upgrades: 'Borrowed Time' (current player takes 2 extra actions) and 'Local Initiative' (place a quarantine marker on any 2 cities). Additionally, 'Permanent Roadblocks' are chosen as a game-end upgrade, allowing three roadblocks to be placed permanently on the board. An 'Unfunded Event: Experimental Program' is added to the Manila city card, allowing players to remove one disease cube anywhere on the board when the card is played. Initial military bases and CDC centers are placed on the board.
Objective
The primary objectives for the players are to discover cures for three specific diseases: Cobra 403, Milan Pox, and Zombie X. Additionally, players must establish a military base in all six main regions of the world. An alternative objective is to have seven quarantine markers placed in faded cities. Faded figures cannot be cured or eradicated, making quarantine a crucial strategy for these areas.
On your turn
Each player's turn consists of four main phases: first, the player performs up to four actions, which can include moving, treating diseases, building research stations, or sharing knowledge. Second, the player draws two player cards from the player deck. Third, any drawn epidemic cards are resolved, which involves increasing the infection rate, infecting cities, and intensifying the infection deck. Fourth, the player discards cards if they have more than seven in hand. Finally, cities are infected by drawing cards from the infection deck, placing disease cubes on the corresponding cities, and potentially causing outbreaks if a city already has three cubes of the same color.
Scoring
The game is scored based on whether the players successfully meet their objectives. If all objectives are met, the players win the game. If certain negative conditions are met (e.g., running out of disease cubes, exceeding the outbreak limit), the players lose. A 'Win Bonus' card is available if the game is won in June, which can provide additional benefits for future games.
Game end
The game concludes when players either achieve all their objectives (resulting in a win) or fail to do so (resulting in a loss). Failure conditions include running out of disease cubes of a specific color, exceeding the maximum number of outbreaks, or running out of player cards. The outcome of each game, whether a win or a loss, influences the narrative and future gameplay through permanent changes to the board, characters, and available upgrades.
Tips
Strategic placement of permanent roadblocks is vital to contain faded diseases and prevent their spread to other cities. Utilizing unfunded events like 'Experimental Program' can help manage disease cubes, especially in critical areas. Carefully choosing character upgrades and funded events, such as 'Borrowed Time' for extra actions or 'Local Initiative' for quarantine markers, can significantly impact gameplay. Prioritizing the eradication of diseases and establishing military bases in key regions are crucial for achieving the main objectives.
game anatomy
Complexity2.8 / 5
BGG rating8.5 / 10
Vibe
Co-op
Language dependence
Extensive text — heavy translation needed
Play time
60 min
Players
2–4
Recommended age
13+ yrs
BGG rank
#3
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objectives for the players are to discover cures for three specific diseases: Cobra 403, Milan Pox, and Zombie X. Additionally, players must establish a military base in all six main regions of the world. An alternative objective is to have seven quarantine markers placed in faded cities. Faded figures cannot be cured or eradicated, making quarantine a crucial strategy for these areas.
Q2How do you set up the game?
The game board is laid out, displaying interconnected cities across the world. Disease cubes are placed on specific cities as indicated by the infection deck. The player deck is prepared by shuffling city cards and then dividing them into five equal piles, with one epidemic card shuffled into each pile. The infection deck is also shuffled. Players choose their characters (Trevor, Nick, Zack, Gwen are chosen in the video) and select two upgrades: 'Borrowed Time' (current player takes 2 extra actions) and 'Local Initiative' (place a quarantine marker on any 2 cities). Additionally, 'Permanent Roadblocks' are chosen as a game-end upgrade, allowing three roadblocks to be placed permanently on the board. An 'Unfunded Event: Experimental Program' is added to the Manila city card, allowing players to remove one disease cube anywhere on the board when the card is played. Initial military bases and CDC centers are placed on the board.
Q3How does a turn work?
Each player's turn consists of four main phases: first, the player performs up to four actions, which can include moving, treating diseases, building research stations, or sharing knowledge. Second, the player draws two player cards from the player deck. Third, any drawn epidemic cards are resolved, which involves increasing the infection rate, infecting cities, and intensifying the infection deck. Fourth, the player discards cards if they have more than seven in hand. Finally, cities are infected by drawing cards from the infection deck, placing disease cubes on the corresponding cities, and potentially causing outbreaks if a city already has three cubes of the same color.
Q4How is scoring calculated?
The game is scored based on whether the players successfully meet their objectives. If all objectives are met, the players win the game. If certain negative conditions are met (e.g., running out of disease cubes, exceeding the outbreak limit), the players lose. A 'Win Bonus' card is available if the game is won in June, which can provide additional benefits for future games.
Q5When and how does the game end?
The game concludes when players either achieve all their objectives (resulting in a win) or fail to do so (resulting in a loss). Failure conditions include running out of disease cubes of a specific color, exceeding the maximum number of outbreaks, or running out of player cards. The outcome of each game, whether a win or a loss, influences the narrative and future gameplay through permanent changes to the board, characters, and available upgrades.
Q6What tips are there for beginners?
Strategic placement of permanent roadblocks is vital to contain faded diseases and prevent their spread to other cities. Utilizing unfunded events like 'Experimental Program' can help manage disease cubes, especially in critical areas. Carefully choosing character upgrades and funded events, such as 'Borrowed Time' for extra actions or 'Local Initiative' for quarantine markers, can significantly impact gameplay. Prioritizing the eradication of diseases and establishing military bases in key regions are crucial for achieving the main objectives.
Q7How much does Pandemic Legacy: Season 1 cost?
No store is currently tracking Pandemic Legacy: Season 1. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Pandemic Legacy: Season 1 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Pandemic Legacy: Season 1?
Pandemic Legacy: Season 1 is a environmental game, for 2–4 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Pandemic Legacy: Season 1 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Pandemic Legacy: Season 1 support?
Pandemic Legacy: Season 1 is played by 2–4 players.
4 shops

All prices

4 shops · sorted by priceupdated today
LexShopeasyboxFANbox
Pandemic: Legacy Season 1 (Blue Edition)
RON 369
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LexShopeasyboxFANbox
Pandemic: Legacy - Season 1 (Red Version)
RON 384
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Bârlogul cu Jocuri
Pandemic Legacy: Season 1 (Red)
RON 389
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The Guild HallEnglish blue edition 2015GLS Locker
Pandemic: Legacy Season 1 (Blue) - EN
RON 399
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Regatul JocuriloreasyboxCultural voucher
Pandemic Legacy: Season 1
RON 449
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