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Pass The Ewe

Pass The Ewe

(Web published) · 2007
3–610+ yrs1.5/5 complexity5.0 BGG6PartyFamily
short answer

How do you play Pass The Ewe?

There are five suits in this game: The 12 royal cards (J, Q, K) of all four traditional suits make one suit; they don’t count for their normal suits. The remaining cards in the other suits (A to 10 in spades, hearts, clubs, and diamonds) make the other four suits.

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Pass The Ewe box art
official art · (Web published)

There are five suits in this game: The 12 royal cards (J, Q, K) of all four traditional suits make one suit; they don’t count for their normal suits. The remaining cards in the other suits (A to 10 in spades, hearts, clubs, and diamonds) make the other four suits.

If you’re starting a hand, you must play one or more cards of only one suit (S, H, C, D, royals). Play passes to your left.

When play passes to you, you may pass or play. If you pass, play passes to your left. If you play, you must play a homogeneous set of cards that beats what was most recently played. The rank of the card you play is irrelevant, but the number of cards you play and their suit is relevant.

Suit Ranking: Hearts beat spades and clubs. Clubs beat hearts and diamonds. Diamonds beat clubs and royals. Royals beat diamonds and spades. Spades beat royals and hearts.

If the most recent play was one heart, you can play one club, or one spade, or two hearts. You can not play more than what you need to beat what was played; you can’t play three or more hearts or two or more clubs or spades.

Short play example: Alice starts a hand by playing two clubs. Bob plays three clubs. Cathy passes. Dan plays three diamonds. Alice passes. Bob passes. Cathy plays three royals. Dan plays four royals. Alice plays four diamonds. Bob plays four clubs. Cathy plays four hearts. Dan passes. Alice plays five hearts. Bob, Cathy, and Dan all pass and Alice takes the hand.

If play passes back to you and you were the last player to play, you get the ewe totem and all of the cards played go face-down into your Wool Pile. You get a one-point bonus to your score. The hand is over.

If all players have cards left in hand, the player to the left of the player with the ewe starts the next hand. If at least one player is out of cards the round is over. If you have cards in hand at the end of a round, you lose one point for every card in your hand. If you have the ewe at the end of a round, you get a two-point bonus to your score.

If the round is over, count the number of cards in your Wool Pile and have the scorekeeper add that to your score. If one or more players have 100 points or more, the game is over. If the game is not over, collect and shuffle all of the cards.

If you have the ewe at the end of the game, you get a 5-point bonus to your score.

game anatomy
Complexity1.5 / 5
BGG rating5.0 / 10
Vibe
PartyFamily
Players
3–6
Recommended age
10+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Pass The Ewe cost?
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Q2Where can I buy Pass The Ewe cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Pass The Ewe?
Pass The Ewe is a card game game, for 3–6 players, featuring trick-taking. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Pass The Ewe — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Pass The Ewe support?
Pass The Ewe is played by 3–6 players.
Q5What age is Pass The Ewe for?
Pass The Ewe is recommended from age 10.
Q6How complex is Pass The Ewe?
Pass The Ewe has a BoardGameGeek complexity of 1.5 out of 5.
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