Pathfinder Battles: Iconic Heroes Set 2
WizKids (I) · 2015
1–690 min13+ yrs8.3 BGGCo-op
⚡ short answer
How do you play Pathfinder Battles: Iconic Heroes Set 2?
The primary objective in the Pathfinder Adventure Card Game, when utilizing these figures and cards, is for players to work cooperatively to complete a series of scenarios. Each scenario presents unique challenges, often involving defeating specific monsters, acquiring certain boons, or achieving other narrative goals. The ultimate aim is to progress through the adventure path, overcoming all obstacles presented by the game's narrative.
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
This set includes six pre-painted miniature figures and six exclusive Pathfinder Adventure Card Game cards.
The rules, step by step
Setup
The Pathfinder Battles: Iconic Heroes Set 2 comes with six pre-painted miniature figures: Amiri the Human Barbarian, Kyra the Human Cleric, Ezren the Human Wizard, Merisiel the Elf Rogue, Harsk the Dwarf Ranger, and Biter the Badger. Additionally, the set includes six exclusive Pathfinder Adventure Card Game cards: Frost Giant's Sword +1, Blessing of the Dawnflower, Arcane Robes, Footpad's Boots, Teapot, and Biter. These cards are designed to be integrated into the Pathfinder Adventure Card Game, enhancing gameplay with new items, blessings, and allies.
Objective
The primary objective in the Pathfinder Adventure Card Game, when utilizing these figures and cards, is for players to work cooperatively to complete a series of scenarios. Each scenario presents unique challenges, often involving defeating specific monsters, acquiring certain boons, or achieving other narrative goals. The ultimate aim is to progress through the adventure path, overcoming all obstacles presented by the game's narrative.
On your turn
During a player's turn, they typically explore a location, which may lead to encountering monsters or discovering boons. Players use their character's skills and the cards in their hand to attempt to overcome these challenges. For instance, Amiri's Frost Giant's Sword +1 card allows her to use her Strength or Melee skill for combat checks, with an option to discard it for additional dice and a Cold trait. Kyra's Blessing of the Dawnflower can add dice to checks or explore locations. Ezren's Arcane Robes allow him to use his Arcane skill for non-combat checks, and Merisiel's Footpad's Boots can recharge to add a die to Stealth or Acrobatics checks, or discard to retrieve an item. Harsk's Teapot can add 1d6 to Diplomacy or Perception checks, and Biter the Badger allows Harsk to examine the top card of a location deck, potentially leading to an immediate monster encounter with an added 1d6 to defeat it.
Scoring
Scoring in the Pathfinder Adventure Card Game is not about individual points but rather collective success in completing scenarios. Players win or lose as a group based on whether they achieve the scenario's objectives within the given time limit or before all characters are defeated. The cards in this set contribute to this by providing powerful abilities and items that help characters succeed in their checks and overcome challenges, indirectly contributing to the group's overall success.
Game end
The game concludes when the players either successfully complete the current scenario's objectives, leading them to the next part of the adventure path, or when all characters are defeated, resulting in a loss for the group. The included figures and cards are designed to provide strategic options that can significantly impact the outcome of these scenarios, making each decision crucial to the game's conclusion.
Tips
To maximize your chances of success, it's crucial to strategically utilize the unique powers of each character and their associated cards. For example, Amiri's ability to add 2d6 and the Cold trait by discarding her sword can be powerful against certain monsters. Kyra's blessing can be used to enhance various checks, while Ezren's robes are excellent for arcane challenges. Merisiel's boots offer flexibility in stealth and item recovery, and Harsk's Teapot and Biter provide valuable exploration and combat advantages. Understanding when to play, recharge, or discard these cards is key to overcoming the diverse challenges in the Pathfinder Adventure Card Game.
🔬 game anatomy
BGG rating8.3 / 10
Vibe
Co-op
Play time
90 min
Players
1–6
Recommended age
13+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in the Pathfinder Adventure Card Game, when utilizing these figures and cards, is for players to work cooperatively to complete a series of scenarios. Each scenario presents unique challenges, often involving defeating specific monsters, acquiring certain boons, or achieving other narrative goals. The ultimate aim is to progress through the adventure path, overcoming all obstacles presented by the game's narrative.
Q2How do you set up the game?
The Pathfinder Battles: Iconic Heroes Set 2 comes with six pre-painted miniature figures: Amiri the Human Barbarian, Kyra the Human Cleric, Ezren the Human Wizard, Merisiel the Elf Rogue, Harsk the Dwarf Ranger, and Biter the Badger. Additionally, the set includes six exclusive Pathfinder Adventure Card Game cards: Frost Giant's Sword +1, Blessing of the Dawnflower, Arcane Robes, Footpad's Boots, Teapot, and Biter. These cards are designed to be integrated into the Pathfinder Adventure Card Game, enhancing gameplay with new items, blessings, and allies.
Q3How does a turn work?
During a player's turn, they typically explore a location, which may lead to encountering monsters or discovering boons. Players use their character's skills and the cards in their hand to attempt to overcome these challenges. For instance, Amiri's Frost Giant's Sword +1 card allows her to use her Strength or Melee skill for combat checks, with an option to discard it for additional dice and a Cold trait. Kyra's Blessing of the Dawnflower can add dice to checks or explore locations. Ezren's Arcane Robes allow him to use his Arcane skill for non-combat checks, and Merisiel's Footpad's Boots can recharge to add a die to Stealth or Acrobatics checks, or discard to retrieve an item. Harsk's Teapot can add 1d6 to Diplomacy or Perception checks, and Biter the Badger allows Harsk to examine the top card of a location deck, potentially leading to an immediate monster encounter with an added 1d6 to defeat it.
Q4How is scoring calculated?
Scoring in the Pathfinder Adventure Card Game is not about individual points but rather collective success in completing scenarios. Players win or lose as a group based on whether they achieve the scenario's objectives within the given time limit or before all characters are defeated. The cards in this set contribute to this by providing powerful abilities and items that help characters succeed in their checks and overcome challenges, indirectly contributing to the group's overall success.
Q5When and how does the game end?
The game concludes when the players either successfully complete the current scenario's objectives, leading them to the next part of the adventure path, or when all characters are defeated, resulting in a loss for the group. The included figures and cards are designed to provide strategic options that can significantly impact the outcome of these scenarios, making each decision crucial to the game's conclusion.
Q6What tips are there for beginners?
To maximize your chances of success, it's crucial to strategically utilize the unique powers of each character and their associated cards. For example, Amiri's ability to add 2d6 and the Cold trait by discarding her sword can be powerful against certain monsters. Kyra's blessing can be used to enhance various checks, while Ezren's robes are excellent for arcane challenges. Merisiel's boots offer flexibility in stealth and item recovery, and Harsk's Teapot and Biter provide valuable exploration and combat advantages. Understanding when to play, recharge, or discard these cards is key to overcoming the diverse challenges in the Pathfinder Adventure Card Game.
Q7How much does Pathfinder Battles: Iconic Heroes Set 2 cost?
No store is currently tracking Pathfinder Battles: Iconic Heroes Set 2. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Pathfinder Battles: Iconic Heroes Set 2 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Pathfinder Battles: Iconic Heroes Set 2?
Pathfinder Battles: Iconic Heroes Set 2 is a card game game, for 1–6 players, taking ~90 minutes, featuring campaign / battle card driven. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Pathfinder Battles: Iconic Heroes Set 2 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Pathfinder Battles: Iconic Heroes Set 2 support?
Pathfinder Battles: Iconic Heroes Set 2 is played by 1–6 players.
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