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Patrol!: Man-to-Man Combat in the 20th Century

Patrol!: Man-to-Man Combat in the 20th Century

SPI (Simulations Publications, Inc.) · 1974
1–3240 min12+ yrs3.3/5 complexity6.3 BGG#15.829 BGG449CouplesStrategy
short answer

How do you play Patrol!: Man-to-Man Combat in the 20th Century?

Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved.

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Patrol!: Man-to-Man Combat in the 20th Century box art
official art · SPI (Simulations Publications, Inc.)

Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified positions.

Sequel to the game Sniper! Popular tactical combat system.

As in Sniper, each player controls the equivalent of a squad of 5 to 15 men depending on the period, the scenario, and whether you attack or defend. One scenario corresponds to a few (one to five) minutes of real time action. The scale is a little larger than in Sniper (5 meters/hex, 5 seconds/turn vs 3 and 3 in Sniper), and there is no facing. The game system (though rated 7.1, ie pretty high, on SPI complexity scale), is quite straightforward and easy to learn. In the beginning of each turn, players secretly "buy" actions for all of their men. A normal man has 10 Movement Points to expend per turn. Fire, direct or opportunity, consumes all MP, as reloading one's weapon, or rearming (ie readying to use it after throwing a grenade or shooting a rifle grenade). Standing up, preparing a grenade, throwing it, cost 5MP. And movement costs MP depending on terrain... After all actions have been plotted, players check for panic: a certain percentage of all your men, depending on their hex number, have their actions canceled, or move randomly. (although very annoying, this rule does wonders at simulating low level control problems). Then, all remaining actions are performed: combat, movement, and finally grenade and artillery impacts. Rules cover a large variety of equipment: weapons like rifles, MP, MG, rocket launchers, grenade launchers and flamethrowers, but also barbed wire, pillboxes, artillery, mines, and up to one vehicle (APC or tank) per side. Five kind of combat situations are covered: patrol, reconnaissance, ambush, raid and assault. Some lending themselves quite well to solitaire play. A large number of scenarios (from WWI to modern) are provided, and you can easily design your own. A standard scenario plays in a couple of hours. Altogether, I think the system is pretty good for such a man to man combat situation. However, be warned that this very detailed scale has a peculiar feeling, which not all "tactical" game players (ie players used to ASL or Gamers TCS, which focus on company/battalion level units) will like: in Patrol! the player is a sergeant, not a captain. review by: Francois Charton

Game Scale: Game Turn: 5 seconds to 5 minutes Hex: 5.4 yards / 5 meters Units: Individual Soldiers & Vehicles

Game Inventory: Six 9 x 9" four color maps One dual-side printed countersheet (400 1/2" counters) One 32-page Patrol rulebook Foure Player Aids Cards Two 6-sided dice

Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours

game anatomy
Complexity3.3 / 5
BGG rating6.3 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
1–3
Recommended age
12+ yrs
BGG rank
#15.829
from Trișache · verified

Frequently asked questions

Q1How much does Patrol!: Man-to-Man Combat in the 20th Century cost?
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Q2Where can I buy Patrol!: Man-to-Man Combat in the 20th Century cheapest?
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Q3How do you play Patrol!: Man-to-Man Combat in the 20th Century?
Patrol!: Man-to-Man Combat in the 20th Century is a civil war game, for 1–3 players, taking ~240 minutes, featuring action queue. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Patrol!: Man-to-Man Combat in the 20th Century — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Patrol!: Man-to-Man Combat in the 20th Century support?
Patrol!: Man-to-Man Combat in the 20th Century is played by 1–3 players.
Q5How long does a game of Patrol!: Man-to-Man Combat in the 20th Century take?
A game of Patrol!: Man-to-Man Combat in the 20th Century takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Patrol!: Man-to-Man Combat in the 20th Century for?
Patrol!: Man-to-Man Combat in the 20th Century is recommended from age 12.
Q7How complex is Patrol!: Man-to-Man Combat in the 20th Century?
Patrol!: Man-to-Man Combat in the 20th Century has a BoardGameGeek complexity of 3.3 out of 5.
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