The main objective in Pulsar 2849 is to lead your inter-planetary company to expand its influence across the galaxy. This is achieved by constructing large spatial mega-structures called gyrodines around pulsars. These gyrodines transmit energy instantly over long distances, which you can use to power habitable planets. Players also earn victory points by exploring new worlds, establishing stations, developing and patenting new technologies, improving their headquarters, and completing various objectives throughout the game.
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FromRON 169· 6 shops
🔥Good time to buy-14% vs 90-day avg
official art · Czech Games Edition (CGE)
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Set up the main cluster board with the black hole and pulsars, the gyrodine board, objective tiles, technology boards, and transmitter tiles; each player gets a HQ board, starting victory points, and places a shuttle on a starting portal.
The rules, step by step
Setup
To set up Pulsar 2849, place the main cluster board in the center, with the black hole in the middle for dice placement and pulsars around it. Arrange the gyrodine board with its three types of tokens, the three end-game objective tiles, and the three technology boards. Place the transmitter tiles in a stack, with 'C' tiles at the bottom, then 'B', and 'A' on top. Each player receives a headquarters board, starting victory points (5, 6, or 7 depending on player order), and places their shuttle on a random starting portal on the turn order track. Tokens for initiative and engineering tracks are stacked in reverse turn order.
Objective
The main objective in Pulsar 2849 is to lead your inter-planetary company to expand its influence across the galaxy. This is achieved by constructing large spatial mega-structures called gyrodines around pulsars. These gyrodines transmit energy instantly over long distances, which you can use to power habitable planets. Players also earn victory points by exploring new worlds, establishing stations, developing and patenting new technologies, improving their headquarters, and completing various objectives throughout the game.
On your turn
Each round begins with a preparation phase where dice are rolled and placed on the preparation board. The median die value is determined, and a marker is placed accordingly; if there are more dice to one side of the median, the marker moves to that side. Players then take turns, in order, to choose one die and move one of their markers (initiative or engineering) a number of spaces equal to the difference between the chosen die's value and the median. In the action phase, players use their chosen dice to perform actions like moving their shuttle, claiming pulsars, building gyrodines, or patenting technologies. A die's value can be modified, but only one modifier can be used per die. When moving a shuttle, the exact die value must be used, and segments cannot be reused in a single move. The first player to traverse or stop on a planetary system tile flips it, placing a token on a dead planet if traversing, or on a habitable planet and gaining an exploration bonus if stopping. Claiming a pulsar involves placing one of your rings on it.
Scoring
Victory points are accumulated throughout the game and at the end. During the game, points are earned by activating transmitters (which may require multiple dice), exploring planets (gaining exploration bonuses or bonus tiles), and patenting technologies. At the end of each round, activated transmitters provide production bonuses. For gyrodines in rotation, the first player to place two of the same size earns 7 victory points, and the second earns 4. At the end of the game, players score points based on their final position on the initiative track, the number of gyrodines in rotation, the number of established stations in planetary systems, completed objectives, and patented technologies. The player with the most victory points wins.
Game end
The game concludes after 8 rounds. At the end of the final round, players proceed to the final scoring. All shuttles on the turn order track are updated, and their positions contribute to end-game victory points. Gyrodines in rotation on the main board yield points indicated on their tokens, plus additional points from the technology board for the current round. Players also score for their established stations in planetary systems, completed end-game objectives, and patented technologies. The player with the highest total victory points is declared the winner.
Tips
For your first game, consider using the HQ boards directly, as they offer an additional development path without increasing complexity. I also recommend using the 'Equitable Start' variant for the first round to minimize initial die value disparities. The game plays well with 2-4 players, but I personally prefer 3 or 4. Remember that the 2-player configuration uses two shuttles per player. It's crucial to specialize in 2-3 domains rather than trying to do everything, as you only have a maximum of 24 dice (16 regular + 8 bonus) over 8 rounds. Developing transmitters is a strong strategy for gaining bonus red dice, immediate bonuses, and production bonuses. Always check the technology boards for patents that align with your development strategy and the points awarded for gyrodines in rotation. Pay attention to the engineering track for valuable cubes, and don't forget to update shuttle positions on the turn order track for end-game scoring.
🔬 game anatomy
Complexity3.3 / 5
BGG rating7.6 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
60–90 min
Players
2–4
Recommended age
14+ yrs
BGG rank
#312
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective in Pulsar 2849 is to lead your inter-planetary company to expand its influence across the galaxy. This is achieved by constructing large spatial mega-structures called gyrodines around pulsars. These gyrodines transmit energy instantly over long distances, which you can use to power habitable planets. Players also earn victory points by exploring new worlds, establishing stations, developing and patenting new technologies, improving their headquarters, and completing various objectives throughout the game.
Q2How do you set up the game?
To set up Pulsar 2849, place the main cluster board in the center, with the black hole in the middle for dice placement and pulsars around it. Arrange the gyrodine board with its three types of tokens, the three end-game objective tiles, and the three technology boards. Place the transmitter tiles in a stack, with 'C' tiles at the bottom, then 'B', and 'A' on top. Each player receives a headquarters board, starting victory points (5, 6, or 7 depending on player order), and places their shuttle on a random starting portal on the turn order track. Tokens for initiative and engineering tracks are stacked in reverse turn order.
Q3How does a turn work?
Each round begins with a preparation phase where dice are rolled and placed on the preparation board. The median die value is determined, and a marker is placed accordingly; if there are more dice to one side of the median, the marker moves to that side. Players then take turns, in order, to choose one die and move one of their markers (initiative or engineering) a number of spaces equal to the difference between the chosen die's value and the median. In the action phase, players use their chosen dice to perform actions like moving their shuttle, claiming pulsars, building gyrodines, or patenting technologies. A die's value can be modified, but only one modifier can be used per die. When moving a shuttle, the exact die value must be used, and segments cannot be reused in a single move. The first player to traverse or stop on a planetary system tile flips it, placing a token on a dead planet if traversing, or on a habitable planet and gaining an exploration bonus if stopping. Claiming a pulsar involves placing one of your rings on it.
Q4How is scoring calculated?
Victory points are accumulated throughout the game and at the end. During the game, points are earned by activating transmitters (which may require multiple dice), exploring planets (gaining exploration bonuses or bonus tiles), and patenting technologies. At the end of each round, activated transmitters provide production bonuses. For gyrodines in rotation, the first player to place two of the same size earns 7 victory points, and the second earns 4. At the end of the game, players score points based on their final position on the initiative track, the number of gyrodines in rotation, the number of established stations in planetary systems, completed objectives, and patented technologies. The player with the most victory points wins.
Q5When and how does the game end?
The game concludes after 8 rounds. At the end of the final round, players proceed to the final scoring. All shuttles on the turn order track are updated, and their positions contribute to end-game victory points. Gyrodines in rotation on the main board yield points indicated on their tokens, plus additional points from the technology board for the current round. Players also score for their established stations in planetary systems, completed end-game objectives, and patented technologies. The player with the highest total victory points is declared the winner.
Q6What tips are there for beginners?
For your first game, consider using the HQ boards directly, as they offer an additional development path without increasing complexity. I also recommend using the 'Equitable Start' variant for the first round to minimize initial die value disparities. The game plays well with 2-4 players, but I personally prefer 3 or 4. Remember that the 2-player configuration uses two shuttles per player. It's crucial to specialize in 2-3 domains rather than trying to do everything, as you only have a maximum of 24 dice (16 regular + 8 bonus) over 8 rounds. Developing transmitters is a strong strategy for gaining bonus red dice, immediate bonuses, and production bonuses. Always check the technology boards for patents that align with your development strategy and the points awarded for gyrodines in rotation. Pay attention to the engineering track for valuable cubes, and don't forget to update shuttle positions on the turn order track for end-game scoring.
Q7How much does Pulsar 2849 cost?
Pulsar 2849 costs between 169 and 296 RON across Romanian stores.
Q8Where can I buy Pulsar 2849 cheapest?
The lowest price for Pulsar 2849 right now is 169 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Pulsar 2849?
Pulsar 2849 is a dice game, for 2–4 players, taking ~60–90 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Pulsar 2849 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.