howtoplay.ro
Quick Count

Quick Count

Reveal Entertainment, Inc. · 2000
2–1010 min7+ yrs1.0/5 complexity5.7 BGG51Party
short answer

How do you play Quick Count?

A furious scramble to circle the numbers from 60 down to 1 on a pad of paper. The catch? Only 1 pencil! While one player searches for numbers, the next player rolls a die continually.

To find the best price for Quick Count, howtoplay.ro compares deals from Romanian shops every day.

Quick Count box art
official art · Reveal Entertainment, Inc.

A furious scramble to circle the numbers from 60 down to 1 on a pad of paper. The catch? Only 1 pencil! While one player searches for numbers, the next player rolls a die continually. As soon as he rolls Quick Count! he grabs the pencil and begins searching for his numbers as the next person rolls the die.

🔬 game anatomy
Complexity1.0 / 5
BGG rating5.7 / 10
Vibe
Party
Play time
10 min
Players
2–10
Recommended age
7+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Quick Count cost?
No store is currently tracking Quick Count. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Quick Count cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Quick Count?
Quick Count is a dice game, for 2–10 players, taking ~10 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Quick Count — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Quick Count support?
Quick Count is played by 2–10 players.
Q5How long does a game of Quick Count take?
A game of Quick Count takes about 10 minutes. (The first game doesn't count. It never counts.)
Q6What age is Quick Count for?
Quick Count is recommended from age 7.
Q7How complex is Quick Count?
Quick Count has a BoardGameGeek complexity of 1.0 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this