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Red God of War: The Soviet Operation Mars, 1942

Red God of War: The Soviet Operation Mars, 1942

Avalanche Press Ltd. · 2005
2120 min14+ yrs2.7/5 complexity6.5 BGG#17.559 BGG386CouplesStrategy
short answer

How do you play Red God of War: The Soviet Operation Mars, 1942?

By the winter of 1942, the Red Army of Workers and Peasants had contained the German attacks of the previous summer and fall. Now came the time for a whole series of counter-offensive of its own, designed to cut off and destroy the weakened Nazi armies.

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Red God of War: The Soviet Operation Mars, 1942 box art
official art · Avalanche Press Ltd.

By the winter of 1942, the Red Army of Workers and Peasants had contained the German attacks of the previous summer and fall. Now came the time for a whole series of counter-offensive of its own, designed to cut off and destroy the weakened Nazi armies.

The northernmost of these would be Operation "Mars", aimed at the German Ninth Army around the city of Rzhev, west of Moscow in the winter of 1942. The Soviet plan, the work of the brilliant Marshal Georgi Zhukov, called for smashing the already-weakened Germans with a heavy commitment of tanks and fresh troops. When this first objective had been reached, a second operation, code-named Jupiter, would encircle and destroy the German 3rd Panzer Army to the south.

Despite horrible weather and very rough forested terrain, the initial Soviet attacks went very well. But German resistance stiffened, and as the Red Army failed to make further progress Zhukov reacted by committing more and more men and tanks. Suicidal courage only added to the Soviet casualty lists, and by the time the offensive sputtered to a halt Soviet losses topped 335,000 men and 1,600 tanks. Little known thanks to Soviet government silence for 50 years, the offensive was designed as a companion to the "Saturn" offensive around Stalingrad. The fact that the offensive was repulsed with heavy losses meant it was not discussed in Soviet accounts of the Great Patriotic War. While the offensive failed to accomplish what the Soviet High Command and General Georgi Zhukov wished, it did provide what the Soviets needed most, a means of keeping German forces of Army Group Center in place while the Saturn offensive in the south ran its course.

Red God of War covers Operation Mars using the same game system as Alsace 1945 and America Triumphant. Game pieces represent regiments, brigades and divisions. Headquarters are vital to activate units and send them into action; supply is also important to keeping your units at full efficiency and players must choose how to allocate their resources. There will never be enough of them to accomplish everything at once.

Game Turn: 2 days Hex: 5 miles (8 kilometers) Units: Battalion to Corps

Game Inventory:

One 22 x 34" full color map
One dual-side printed countersheet (280 1/2" counters)
One 16-page Red God of War rulebook
One 6-sided dice

Solitaire Playability: Good Complexity Level: 1,5 out of 5 Players: 2 Playing Time: 60 to 120 minutes

(Source: Avalanche Press website and game rulebook)

game anatomy
Complexity2.7 / 5
BGG rating6.5 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
120 min
Players
2
Recommended age
14+ yrs
BGG rank
#17.559
from Trișache · verified

Frequently asked questions

Q1How much does Red God of War: The Soviet Operation Mars, 1942 cost?
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Q2Where can I buy Red God of War: The Soviet Operation Mars, 1942 cheapest?
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Q3How do you play Red God of War: The Soviet Operation Mars, 1942?
Red God of War: The Soviet Operation Mars, 1942 is a wargame game, for 2 players, taking ~120 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Red God of War: The Soviet Operation Mars, 1942 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Red God of War: The Soviet Operation Mars, 1942 support?
Red God of War: The Soviet Operation Mars, 1942 is played by 2 players.
Q5How long does a game of Red God of War: The Soviet Operation Mars, 1942 take?
A game of Red God of War: The Soviet Operation Mars, 1942 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Red God of War: The Soviet Operation Mars, 1942 for?
Red God of War: The Soviet Operation Mars, 1942 is recommended from age 14.
Q7How complex is Red God of War: The Soviet Operation Mars, 1942?
Red God of War: The Soviet Operation Mars, 1942 has a BoardGameGeek complexity of 2.7 out of 5.
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