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Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts

Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts

Bozbat Games · 2019
22KidsCouplesStrategy
short answer

How do you play Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts?

Rifles, Railroads and Rebellions is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation.

To find the best price for Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts, howtoplay.ro compares deals from Romanian shops every day.

Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts box art
official art · Bozbat Games

Rifles, Railroads and Rebellions is based upon C’est la Guerre: Fast Play Wargame for the Age of Muskets. This system was designed to provide a fast yet satisfying game play, not necessarily a “realistic” simulation of battle recreation. Bases or ‘Units’ in the game do not represent a certain number of men or artillery pieces but are abstract representations of force.

Rifles, Railroads and Rebellions uses

  • a simple command structure to manage battlefield movement without dealing with morale or having the players issue orders,

  • a troop grading system so that better trained more effective troops can have an advantage over poorly trained less effective troops, and

  • a method to account for casualties and losses without an overly complicated accounting system.

Rifles, Railroads and Rebellions is an abstraction. A Unit in the game does not necessarily equal a particular organizational unit, formation in the field, or a specific number of soldiers. Each base is a representation of force, and as such issues such as the size of one battalion, regiment, brigade, or squadron should be set aside. The player should concern himself with tactics such as troop placement, command access, gun placement and terrain features. The goal is to recreate the “feel” of the period, not necessarily every detail of it.

-description from publisher

game anatomy
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Players
2
from Trișache · verified

Frequently asked questions

Q1How much does Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts cost?
No store is currently tracking Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts?
Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts is a american civil war game, for 2 players, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts support?
Rifles, Railroads and Rebellions: Fast Play Wargame for the American Civil War and Later 19th Century Conflicts is played by 2 players.
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