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Robo Rally
Avalon Hill · 2016
2–620–120 min12+ yrs
⚡ short answer
How do you play Robo Rally?
The primary objective of Robo Rally is to be the first player to navigate their robot through all the designated checkpoints on the racecourse in numerical order. Players must reach each checkpoint with an exact movement to claim its token. The first player to collect all checkpoint tokens, following the correct numerical sequence, wins the game.
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FromRON 200· 3 shops
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the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Players choose a robot, receive a personal board, a deck of programming cards, and five energy cubes, then set up the game board with checkpoints, special programming cards, damage cards, upgrade cards, a sand timer, and priority antenna.
The rules, step by step
Setup
To set up the game, players first select a racecourse from the rulebook, such as 'Dizzy Highway' on page 16, and arrange the game boards accordingly. Each player then chooses a robot figure, receives a personal player board, a unique deck of programming cards matching their robot's color, and five orange energy cubes. Players shuffle their programming cards and place them face down on their personal board. The five energy cubes are placed in the energy reserve section of the personal board. The six special programming cards (black background) are placed face up near the main board. Damage cards (Spam, Virus, Worm, Trojan Horse) are separated into four piles and placed face up. The upgrade cards (yellow background) are shuffled, and a number equal to the number of players are drawn and placed face up in a row next to the board, with the remaining cards forming a face-down deck. The sand timer, checkpoint tokens, and remaining energy cubes are placed within reach of all players. The priority antenna is placed on the small starting board as indicated in the rulebook. Players then place their robots on any white starting space on the small board, with the robot's arrow pointing towards the main board. The player closest to the antenna has priority and will move first.
Objective
The primary objective of Robo Rally is to be the first player to navigate their robot through all the designated checkpoints on the racecourse in numerical order. Players must reach each checkpoint with an exact movement to claim its token. The first player to collect all checkpoint tokens, following the correct numerical sequence, wins the game.
On your turn
A round in Robo Rally consists of three main phases: Upgrade, Programming, and Activation. In the Upgrade Phase, players can purchase one upgrade card (yellow or red) using their energy cubes, following priority order. Yellow cards are permanent, while red cards are temporary and discarded after use. In the Programming Phase, all players simultaneously draw nine programming cards from their personal deck. They then secretly choose five of these cards and place them face down in the five register slots on their personal board, planning their robot's movements for the round. Once a player places their fifth card, they immediately flip the sand timer, giving other players a limited time to complete their programming. If a player fails to program their robot within the time limit, they must discard all cards in hand and randomly fill their empty register slots. The Activation Phase involves activating robots and board elements in five registers, one at a time, based on priority (closest to the antenna moves first). Players reveal and execute the card in their current register slot, moving their robot, pushing other robots if they enter an occupied space, and activating board elements like conveyor belts, pushers, and gears. After all robots have moved for a register, board lasers fire, and robots fire their lasers, dealing damage to the first robot in their line of sight. This process repeats for all five registers.
Scoring
Scoring in Robo Rally is straightforward: players earn checkpoint tokens by successfully reaching a checkpoint space with an exact movement. Checkpoints must be touched in numerical order (e.g., checkpoint 1, then checkpoint 2, and so on). When a robot lands on the correct checkpoint, the player takes the corresponding checkpoint token and places it on their personal board. The game's ultimate winner is the first player to collect all the required checkpoint tokens in the correct sequence.
Game end
The game concludes immediately when a player's robot successfully reaches the final checkpoint in the correct numerical order. That player is then declared the winner of the Robo Rally. If multiple players reach the final checkpoint in the same round, the player with priority (closest to the antenna) among them wins.
Tips
Strategic planning is crucial in Robo Rally. Players should consider not only their own robot's movements but also anticipate opponents' actions and the effects of board elements. Managing energy cubes is vital for purchasing powerful upgrade cards. Damage cards can disrupt your robot's programming, so try to minimize receiving them. Understanding the priority system is key to executing moves effectively and avoiding being pushed into hazards. Temporary upgrade cards can offer powerful one-time advantages, while permanent upgrades provide ongoing benefits. Learning how to 'reboot' your robot efficiently after falling off the board or into a black hole is also important for staying in the race.
🔬 game anatomy
Language dependence
Some text — easily memorized
Play time
20–120 min
Players
2–6
Recommended age
12+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of Robo Rally is to be the first player to navigate their robot through all the designated checkpoints on the racecourse in numerical order. Players must reach each checkpoint with an exact movement to claim its token. The first player to collect all checkpoint tokens, following the correct numerical sequence, wins the game.
Q2How do you set up the game?
To set up the game, players first select a racecourse from the rulebook, such as 'Dizzy Highway' on page 16, and arrange the game boards accordingly. Each player then chooses a robot figure, receives a personal player board, a unique deck of programming cards matching their robot's color, and five orange energy cubes. Players shuffle their programming cards and place them face down on their personal board. The five energy cubes are placed in the energy reserve section of the personal board. The six special programming cards (black background) are placed face up near the main board. Damage cards (Spam, Virus, Worm, Trojan Horse) are separated into four piles and placed face up. The upgrade cards (yellow background) are shuffled, and a number equal to the number of players are drawn and placed face up in a row next to the board, with the remaining cards forming a face-down deck. The sand timer, checkpoint tokens, and remaining energy cubes are placed within reach of all players. The priority antenna is placed on the small starting board as indicated in the rulebook. Players then place their robots on any white starting space on the small board, with the robot's arrow pointing towards the main board. The player closest to the antenna has priority and will move first.
Q3How does a turn work?
A round in Robo Rally consists of three main phases: Upgrade, Programming, and Activation. In the Upgrade Phase, players can purchase one upgrade card (yellow or red) using their energy cubes, following priority order. Yellow cards are permanent, while red cards are temporary and discarded after use. In the Programming Phase, all players simultaneously draw nine programming cards from their personal deck. They then secretly choose five of these cards and place them face down in the five register slots on their personal board, planning their robot's movements for the round. Once a player places their fifth card, they immediately flip the sand timer, giving other players a limited time to complete their programming. If a player fails to program their robot within the time limit, they must discard all cards in hand and randomly fill their empty register slots. The Activation Phase involves activating robots and board elements in five registers, one at a time, based on priority (closest to the antenna moves first). Players reveal and execute the card in their current register slot, moving their robot, pushing other robots if they enter an occupied space, and activating board elements like conveyor belts, pushers, and gears. After all robots have moved for a register, board lasers fire, and robots fire their lasers, dealing damage to the first robot in their line of sight. This process repeats for all five registers.
Q4How is scoring calculated?
Scoring in Robo Rally is straightforward: players earn checkpoint tokens by successfully reaching a checkpoint space with an exact movement. Checkpoints must be touched in numerical order (e.g., checkpoint 1, then checkpoint 2, and so on). When a robot lands on the correct checkpoint, the player takes the corresponding checkpoint token and places it on their personal board. The game's ultimate winner is the first player to collect all the required checkpoint tokens in the correct sequence.
Q5When and how does the game end?
The game concludes immediately when a player's robot successfully reaches the final checkpoint in the correct numerical order. That player is then declared the winner of the Robo Rally. If multiple players reach the final checkpoint in the same round, the player with priority (closest to the antenna) among them wins.
Q6What tips are there for beginners?
Strategic planning is crucial in Robo Rally. Players should consider not only their own robot's movements but also anticipate opponents' actions and the effects of board elements. Managing energy cubes is vital for purchasing powerful upgrade cards. Damage cards can disrupt your robot's programming, so try to minimize receiving them. Understanding the priority system is key to executing moves effectively and avoiding being pushed into hazards. Temporary upgrade cards can offer powerful one-time advantages, while permanent upgrades provide ongoing benefits. Learning how to 'reboot' your robot efficiently after falling off the board or into a black hole is also important for staying in the race.
Q7How much does Robo Rally cost?
Robo Rally costs between 200 and 269 RON across Romanian stores.
Q8Where can I buy Robo Rally cheapest?
The lowest price for Robo Rally right now is 200 RON at Hobby Planet. The Prices tab lists every store currently tracking it.
Q9How do you play Robo Rally?
Robo Rally is a maze game, for 2–6 players, taking ~20–120 minutes, featuring action queue. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Robo Rally — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Robo Rally support?
Robo Rally is played by 2–6 players.
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Regatul JocurilorEnglish edition
Robo Rally (2016 English Edition)
free over RON 149
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