Skip to content
howtoplay.ro
Rosette Riding School

Rosette Riding School

Waddingtons · 1985
2–415 min7+ yrs5.5 BGG8
short answer

How do you play Rosette Riding School?

Juvenile horse-riding themed dice-rolling game in two phases. In part one, "Schooling Track", players throw a d6 to move around and collect (or lose) horseshoes.

To find the best price for Rosette Riding School, howtoplay.ro compares deals from Romanian shops every day.

Rosette Riding School box art
official art · Waddingtons

Juvenile horse-riding themed dice-rolling game in two phases.

In part one, "Schooling Track", players throw a d6 to move around and collect (or lose) horseshoes.

In part two, "Cross Country Track", players use a die numbered 1,2,3 to move and attempt jumps. Horseshoe cards can be used to improve a die roll.

game anatomy
BGG rating5.5 / 10
Play time
15 min
Players
2–4
Recommended age
7+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Rosette Riding School cost?
No store is currently tracking Rosette Riding School. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Rosette Riding School cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Rosette Riding School?
Rosette Riding School is a animals game, for 2–4 players, taking ~15 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Rosette Riding School — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Rosette Riding School support?
Rosette Riding School is played by 2–4 players.
Q5How long does a game of Rosette Riding School take?
A game of Rosette Riding School takes about 15 minutes. (The first game doesn't count. It never counts.)
Q6What age is Rosette Riding School for?
Rosette Riding School is recommended from age 7.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this