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Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900

Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900

Gamescience · 1972
2–80 min12+ yrs1.0 BGG10CouplesStrategy
short answer

How do you play Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900?

Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles.

To find the best price for Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900, howtoplay.ro compares deals from Romanian shops every day.

Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 box art
official art · Gamescience

Fast-paced, personalized combat during the heyday of colonial empires. Relive the Zulu assault at Rorke's Drift, the Charge of the 21st Lancers at Omdurman (with young Winston Churchill at your right), and many other exciting colonial battles. Games represent the critical point in one sector of a general engagement, or a clash between small parties of scouts. The colonial period is remarkable for the variety of actions that can be reproduced. With these rules, actions from the familiar British North-West Frontier and African wars, and from the unfamiliar French oerations in Madigascar or Russian siege of Geok Tepe can all be fought.

Each player must plot every action to be performed by the miniature figure which represents him on the playing table. Rules cover anything from Melee combat to falling off of a horse. A pair of percentile dice are required and must be purchased separately.

game anatomy
BGG rating1.0 / 10
Vibe
CouplesStrategy
Play time
0 min
Players
2–8
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 cost?
No store is currently tracking Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900?
Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 is a miniatures game, for 2–8 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 support?
Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 is played by 2–8 players.
Q5How long does a game of Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 take?
A game of Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 for?
Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 is recommended from age 12.
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