Skip to content
howtoplay.ro
Sahara

Sahara

Gigamic · 2002
210 min6+ yrs1.4/5 complexity5.6 BGG#25.487 BGG243KidsCouplesStrategy
short answer

How do you play Sahara?

Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again.

To find the best price for Sahara, howtoplay.ro compares deals from Romanian shops every day.

Sahara box art
official art · Gigamic

Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again. A player who blocks an opposing pyramid wins the game.

game anatomy
Complexity1.4 / 5
BGG rating5.6 / 10
Vibe
KidsCouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
10 min
Players
2
Recommended age
6+ yrs
BGG rank
#25.487
from Trișache · verified

Frequently asked questions

Q1How much does Sahara cost?
No store is currently tracking Sahara. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Sahara cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Sahara?
Sahara is a abstract strategy game, for 2 players, taking ~10 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Sahara — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Sahara support?
Sahara is played by 2 players.
Q5How long does a game of Sahara take?
A game of Sahara takes about 10 minutes. (The first game doesn't count. It never counts.)
Q6What age is Sahara for?
Sahara is recommended from age 6.
Q7How complex is Sahara?
Sahara has a BoardGameGeek complexity of 1.4 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this