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Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD

Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD

A & A Game Engineering · 2003
2–6120–240 min12+ yrs3.0/5 complexity6.3 BGG10CouplesStrategy
short answer

How do you play Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD?

From the back of the rulebook: With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check.

To find the best price for Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD, howtoplay.ro compares deals from Romanian shops every day.

Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD box art
official art · A & A Game Engineering

From the back of the rulebook:

With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civilk War, all are covered. You can ram, carry out oar rakes, board the enemy, fire archers and ballistae, hurl rocks from stone throwers. An extensive list of ships is provided with their advantages and disadvantages. We have incorporated our usual command system which allows for both good and bad commanders, and which has an effect on the flow of the action. The turn is of variable length and certain actions will only be permitted during an Intermediate Phase which happens at random. A simple campaign system is provided as a basis for those with Imperial ambitions 40 pages Recommended scale 1/1200 Complexity 6/10 Level of detail 6/10 Avg game length 2-3 hours Dice required D10, D6

game anatomy
Complexity3.0 / 5
BGG rating6.3 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–240 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD cost?
No store is currently tracking Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD?
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD is a ancient game, for 2–6 players, taking ~120–240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD support?
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD is played by 2–6 players.
Q5How long does a game of Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD take?
A game of Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD takes about 120–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD for?
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD is recommended from age 12.
Q7How complex is Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD?
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD has a BoardGameGeek complexity of 3.0 out of 5.
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