Counterpoint
0m2–3p0
Object To win tricks, especially by playing two cards with the greatest possible difference between them. For this purpose cards have numerical values from Ace = 1 up to King=13.
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Object To win tricks, especially by playing two cards with the greatest possible difference between them. For this purpose cards have numerical values from Ace = 1 up to King=13. Thus if the cards you play are King-Ace the difference between them is 12 (=13-1), while if they are equal the difference is zero.
Each trick must contain exactly one card of each suit.
Right now, none of the shops we track sells Same Difference new.