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Shackleton Base: A Journey to the Moon

Shackleton Base: A Journey to the Moon

Sorry We Are French · 2024
1–460–120 min14+ yrs3.9/5 complexity8.0 BGG#396 BGG7,2 KStrategy
short answer

How do you play Shackleton Base: A Journey to the Moon?

Players act as rival agencies competing to expand their presence and infrastructure on the moon's surface over three intense rounds. The ultimate goal is to accumulate the most victory points by constructing base modules, exploiting crater resources, funding corporate projects, and fulfilling specific neutral corporation goals. Success requires carefully managing the crater's common power supply, optimizing astronaut worker placements, and advancing on reputation and energy tracks to reduce building and maintenance costs.

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Shackleton Base: A Journey to the Moon box art
official art · Sorry We Are French
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Set up the main board in the center, place solar panel tokens around the crater, sort shuttle and corporation tiles, and distribute general supplies like astronauts and resources.

The rules, step by step

Setup
Setting up Shackleton Base involves placing the main moon board in the center of the table and adjusting the command action area according to the player count. Solar panel tokens are placed around the central crater, while shuttle tiles are separated into face-down stacks by round number and shuffled. Three corporate boards—such as Artemis Tours, Moon Mining, and Selenium Research—are chosen and set up alongside their respective project cards, tokens, and experiment tiles. General supplies including titanium, rare earth, and credit tokens are kept nearby as unlimited pools. Finally, each player selects a color, takes their personal player board representing their base, populates it with structures like domes, workshops, laboratories, and headquarters, places their markers on the reputation and victory point tracks, and determines player order randomly using the agency leader tiles.
Objective
Players act as rival agencies competing to expand their presence and infrastructure on the moon's surface over three intense rounds. The ultimate goal is to accumulate the most victory points by constructing base modules, exploiting crater resources, funding corporate projects, and fulfilling specific neutral corporation goals. Success requires carefully managing the crater's common power supply, optimizing astronaut worker placements, and advancing on reputation and energy tracks to reduce building and maintenance costs.
On your turn
The game is played across three rounds, each divided into three distinct phases: the shuttle phase, the action phase, and the maintenance phase. During the shuttle phase, players reveal shuttle tiles and select them in reverse turn order to acquire astronauts, resources, and determine the new turn order. In the action phase, players alternate turns using their available astronauts on their shuttle tiles to perform command actions—such as building structures, funding projects, or executing corporation actions—or by visiting the lunar gateway and exploiting the crater. Finally, the maintenance phase handles returning visitors, collecting income from corporation bonuses and dome astronauts, paying maintenance costs based on reputation and buildings, and preparing the board for the next round.
Scoring
Final scoring occurs after the third round and consists of four main steps. First, players score victory points from their acquired project cards and apply any end-game card effects. Second, points are awarded based on the number of same-color workers placed in laboratory slots on player boards. Third, players add victory points equal to their final standing on the reputation track. Fourth, if applicable, special end-game corporate scoring is applied. The player with the highest total victory points wins the game, with ties broken by highest reputation.
Game end
The game ends automatically after the completion of the maintenance phase of the third round. Once all round upkeep procedures, worker returns, and component resets are finished, players immediately transition into the final scoring phase to tally points from projects, laboratories, and reputation tracks to declare the winner.
Tips
To maximize your score, pay close attention to your chosen corporation's unique abilities and scoring conditions. Keep a close eye on the energy track; running out of power significantly restricts your ability to build structures efficiently. Coordinate your laboratory placements with your astronaut colors, and use your headquarters tile bonuses to gain crucial resource discounts during tight action phases.
game anatomy
Complexity3.9 / 5
BGG rating8.0 / 10
Vibe
Strategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
60–120 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#396
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
Players act as rival agencies competing to expand their presence and infrastructure on the moon's surface over three intense rounds. The ultimate goal is to accumulate the most victory points by constructing base modules, exploiting crater resources, funding corporate projects, and fulfilling specific neutral corporation goals. Success requires carefully managing the crater's common power supply, optimizing astronaut worker placements, and advancing on reputation and energy tracks to reduce building and maintenance costs.
Q2How do you set up the game?
Setting up Shackleton Base involves placing the main moon board in the center of the table and adjusting the command action area according to the player count. Solar panel tokens are placed around the central crater, while shuttle tiles are separated into face-down stacks by round number and shuffled. Three corporate boards—such as Artemis Tours, Moon Mining, and Selenium Research—are chosen and set up alongside their respective project cards, tokens, and experiment tiles. General supplies including titanium, rare earth, and credit tokens are kept nearby as unlimited pools. Finally, each player selects a color, takes their personal player board representing their base, populates it with structures like domes, workshops, laboratories, and headquarters, places their markers on the reputation and victory point tracks, and determines player order randomly using the agency leader tiles.
Q3How does a turn work?
The game is played across three rounds, each divided into three distinct phases: the shuttle phase, the action phase, and the maintenance phase. During the shuttle phase, players reveal shuttle tiles and select them in reverse turn order to acquire astronauts, resources, and determine the new turn order. In the action phase, players alternate turns using their available astronauts on their shuttle tiles to perform command actions—such as building structures, funding projects, or executing corporation actions—or by visiting the lunar gateway and exploiting the crater. Finally, the maintenance phase handles returning visitors, collecting income from corporation bonuses and dome astronauts, paying maintenance costs based on reputation and buildings, and preparing the board for the next round.
Q4How is scoring calculated?
Final scoring occurs after the third round and consists of four main steps. First, players score victory points from their acquired project cards and apply any end-game card effects. Second, points are awarded based on the number of same-color workers placed in laboratory slots on player boards. Third, players add victory points equal to their final standing on the reputation track. Fourth, if applicable, special end-game corporate scoring is applied. The player with the highest total victory points wins the game, with ties broken by highest reputation.
Q5When and how does the game end?
The game ends automatically after the completion of the maintenance phase of the third round. Once all round upkeep procedures, worker returns, and component resets are finished, players immediately transition into the final scoring phase to tally points from projects, laboratories, and reputation tracks to declare the winner.
Q6What tips are there for beginners?
To maximize your score, pay close attention to your chosen corporation's unique abilities and scoring conditions. Keep a close eye on the energy track; running out of power significantly restricts your ability to build structures efficiently. Coordinate your laboratory placements with your astronaut colors, and use your headquarters tile bonuses to gain crucial resource discounts during tight action phases.
Q7How much does Shackleton Base: A Journey to the Moon cost?
No store is currently tracking Shackleton Base: A Journey to the Moon. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Shackleton Base: A Journey to the Moon cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Shackleton Base: A Journey to the Moon?
Shackleton Base: A Journey to the Moon is a science fiction game, for 1–4 players, taking ~60–120 minutes, featuring variable set-up. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Shackleton Base: A Journey to the Moon — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Shackleton Base: A Journey to the Moon support?
Shackleton Base: A Journey to the Moon is played by 1–4 players.
2 shops

All prices

2 shops · sorted by priceupdated today
Pionul.roCHECKED 45 DAYS AGOeasybox
Shackleton Base: A Journey to the Moon
RON 319
Buyout of stock
Regatul JocurilorENeasyboxCultural voucher
Shackleton Base: A Journey to the Moon (English Edition)
RON 319
Buyout of stock
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