6 Days of War: The Arab-Israeli Conflict, 1967
90–120m2p2011
Six Day War: 1967 is a wargame of Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents.
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Six Day War: 1967 is a wargame of Arab-Israeli War of June 1967.
There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front. Each player also commands the Arab forces facing the other player (his opponent.) The game is designed in this manner owing to the massive qualitative superiority of Israeli forces in this war. The assumption of the game is that an Israeli victory was generally inevitable, so the intent is to place the players in a situation in which they have to compete with each other on both sides to win the greatest possible victory on their own Front. The map is divided into two sectors, one for each Front. Only units of that Front may operate in that sector. There are additional units, called Reserves, which can possibly be assigned to either Front. The objective of each player is to score the most Victory Points in terms of seizing objectives and destroying enemy units at the lowest possible cost. Meanwhile, the player will be using the Arab forces facing the other player to delay or even stop that Front. The game includes one map (22x34”) of Israel and the surrounding regions from the Golan Heights to the Suez canal (and all of the Sinai), and one counter-sheet (228 counters) representing all of the Israeli and Arab forces, color-coded to apportion them by their respect Front.
Published with Modern War #4
Right now, none of the shops we track sells Six Day War: 1967 new.
90–120m2p2011
180m2p2004
180–240m2p2020
120m2p1980
0m1–2p2017
120–180m2p2005