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Skyrockets: Festivals of Fire

Skyrockets: Festivals of Fire

Floodgate Games · 2023
2–510–15 min10+ yrs1.4/5 complexity6.9 BGG#5.419 BGG1,4 KCo-opFamily
short answer

How do you play Skyrockets: Festivals of Fire?

The objective is to cooperatively advance the orange countdown timer (or the timer designated as the countdown timer by the event) to the final space on its track. This is achieved by playing cards that cause the countdown timer to flip when its top half is empty, which then allows it to advance. Simultaneously, players must prevent any of the other sand timers from completely running out of sand. If the countdown timer reaches the final space, all players win. If any other timer runs out of sand, it triggers a negative consequence, and if all crowd tokens are flipped face-down, all players lose.

To find the best price for Skyrockets: Festivals of Fire, howtoplay.ro compares deals from Romanian shops every day.

FromRON 109· 3 shops

Watch It Played · Skyrockets: Festivals Of Fire - How To Play

Skyrockets: Festivals Of Fire - How To Play

Skyrockets: Festivals Of Fire - How To Play

Watch It Played· 12 min· published Nov 28, 2023Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Select an event card, shuffle the firework cards into a face-down deck, deal firework cards to players as indicated by the event, place the countdown track and sand timers in the center, and give the first player token to a random player.

The rules, step by step

Setup
To set up, first select an event card (numbered 1-28) which outlines the specific challenges and rules for the game. Shuffle the firework cards (with the fireworks back) into a face-down deck. Deal firework cards to each player according to the number indicated on the event card, keeping them secret from other players. Place the countdown track and the six sand timers in a central area, arranging the timers as instructed by the event card (some upright, some lying down). Place the crowd tile with three double-sided crowd tokens (star-side up) onto its spaces. Finally, give the first player token to the person who most recently saw fireworks, or choose randomly.
Objective
The objective is to cooperatively advance the orange countdown timer (or the timer designated as the countdown timer by the event) to the final space on its track. This is achieved by playing cards that cause the countdown timer to flip when its top half is empty, which then allows it to advance. Simultaneously, players must prevent any of the other sand timers from completely running out of sand. If the countdown timer reaches the final space, all players win. If any other timer runs out of sand, it triggers a negative consequence, and if all crowd tokens are flipped face-down, all players lose.
On your turn
Beginning with the first player and proceeding clockwise, each player takes a turn. On your turn, you play one firework card from your hand face-up onto the table in front of you. Each card shows a combination of two colors, corresponding to two different sand timers. You must flip the two related timers. If one of the related timers is the countdown timer and it still has sand running through it, you only flip the other timer and ignore the countdown timer. If the countdown timer is empty when its color is played, you flip it and advance it one space on the countdown track. After flipping the required timers, your turn ends by drawing a new card from the deck. Some events may alter turn order or communication rules.
Scoring
After successfully completing an event by advancing the countdown timer to its final space, players record their score on the provided score card. The score for that event is determined by the number of crowd tokens that are still showing their star side face-up. A score of three stars is the best, but any score with at least one star indicates a successful completion of the event. Players can then choose to reset and replay the same event to try for a better score, or they can advance to the next event in the sequence.
Game end
The game can end in one of two ways. Players win immediately if the countdown timer successfully reaches the final space on its track. Conversely, players lose if all three crowd tokens are ever flipped face-down before the countdown timer reaches its final space. When players lose, the event is reset, and they can choose to try the same event again.
Tips
Effective communication is crucial, as you cannot show your cards but can discuss their colors and the state of the timers. Strategically decide when to play cards and which timers to flip, keeping in mind that each timer drains at a different rate (red is fastest at 30 seconds, purple is slowest at 80 seconds). Pay close attention to the countdown timer's state, as it can only be advanced when its top half is empty. Some events introduce unique rules like stacking timers or restricting communication, so always refer to the event card and the rulebook's glossary for specific instructions.
game anatomy
Complexity1.4 / 5
BGG rating6.9 / 10
Vibe
Co-opFamily
Language dependence
Moderate text — a crib sheet helps
Play time
10–15 min
Players
2–5
Recommended age
10+ yrs
BGG rank
#5.419
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective is to cooperatively advance the orange countdown timer (or the timer designated as the countdown timer by the event) to the final space on its track. This is achieved by playing cards that cause the countdown timer to flip when its top half is empty, which then allows it to advance. Simultaneously, players must prevent any of the other sand timers from completely running out of sand. If the countdown timer reaches the final space, all players win. If any other timer runs out of sand, it triggers a negative consequence, and if all crowd tokens are flipped face-down, all players lose.
Q2How do you set up the game?
To set up, first select an event card (numbered 1-28) which outlines the specific challenges and rules for the game. Shuffle the firework cards (with the fireworks back) into a face-down deck. Deal firework cards to each player according to the number indicated on the event card, keeping them secret from other players. Place the countdown track and the six sand timers in a central area, arranging the timers as instructed by the event card (some upright, some lying down). Place the crowd tile with three double-sided crowd tokens (star-side up) onto its spaces. Finally, give the first player token to the person who most recently saw fireworks, or choose randomly.
Q3How does a turn work?
Beginning with the first player and proceeding clockwise, each player takes a turn. On your turn, you play one firework card from your hand face-up onto the table in front of you. Each card shows a combination of two colors, corresponding to two different sand timers. You must flip the two related timers. If one of the related timers is the countdown timer and it still has sand running through it, you only flip the other timer and ignore the countdown timer. If the countdown timer is empty when its color is played, you flip it and advance it one space on the countdown track. After flipping the required timers, your turn ends by drawing a new card from the deck. Some events may alter turn order or communication rules.
Q4How is scoring calculated?
After successfully completing an event by advancing the countdown timer to its final space, players record their score on the provided score card. The score for that event is determined by the number of crowd tokens that are still showing their star side face-up. A score of three stars is the best, but any score with at least one star indicates a successful completion of the event. Players can then choose to reset and replay the same event to try for a better score, or they can advance to the next event in the sequence.
Q5When and how does the game end?
The game can end in one of two ways. Players win immediately if the countdown timer successfully reaches the final space on its track. Conversely, players lose if all three crowd tokens are ever flipped face-down before the countdown timer reaches its final space. When players lose, the event is reset, and they can choose to try the same event again.
Q6What tips are there for beginners?
Effective communication is crucial, as you cannot show your cards but can discuss their colors and the state of the timers. Strategically decide when to play cards and which timers to flip, keeping in mind that each timer drains at a different rate (red is fastest at 30 seconds, purple is slowest at 80 seconds). Pay close attention to the countdown timer's state, as it can only be advanced when its top half is empty. Some events introduce unique rules like stacking timers or restricting communication, so always refer to the event card and the rulebook's glossary for specific instructions.
Q7How much does Skyrockets: Festivals of Fire cost?
Skyrockets: Festivals of Fire costs between 109 and 169 RON across Romanian stores.
Q8Where can I buy Skyrockets: Festivals of Fire cheapest?
The lowest price for Skyrockets: Festivals of Fire right now is 109 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play Skyrockets: Festivals of Fire?
Skyrockets: Festivals of Fire is a real-time game, for 2–5 players, taking ~10–15 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Skyrockets: Festivals of Fire — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Skyrockets: Festivals of Fire support?
Skyrockets: Festivals of Fire is played by 2–5 players.
3 shops

All prices

3 shops · sorted by priceupdated today
Dragon GamesCHEAPESTEnglish edition
Skyrockets: Festivals of Fire (Limba Engleza)
free over RON 199
RON 109
Buy
ozone.roeasyboxFANbox
Joc de societate Skyrockets: Festivals of Fire - Cooperativ
free over RON 170
RON 143
Buy
The Guild HallENGLS Locker
Skyrockets Festivals of Fire - EN
shipping RON 25
RON 169
Buy
Dragon GamesEN
Skyrockets: Festivals of Fire (Limba Engleza)
last known price
RON 109
Buy
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