Smooth & Rifled
60m2–4p2013
Smooth & Rifled: The New Zealand Wars includes additional rules (Maori, Tupara...) and lists to play the New Zealand Wars (early War). ADDITIONAL RULES Maori Leaders - Maori chieftains were better, more inspiring leaders than their British counterparts.
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Smooth & Rifled: The New Zealand Wars
includes additional rules (Maori, Tupara...) and lists to play the New Zealand Wars (early War).
ADDITIONAL RULES
Maori Leaders - Maori chieftains were better, more inspiring leaders than their British counterparts. But without formal discipline Maori were more dependent on their leaders. With the loss of a chief a war party would likely flee even on the brink of victory. To reflect this Maori Leaders count 4 (instead of 3) as per Breakpoiny.
Tupara (double barrel shotguns). These weapons can fire twice before reloading. If the second shot is fired in the same activation it can only be fired at the same target that get a -1 on Firing Damage test. This reflects that the British usually went flat after the first shot because they expected the second shot.
Hand weapons - They are melee weapons and allow a re-roll in melee.
Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed bayonets. Bayonets can be fixed with one action, it can be also a Group Action.
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60m2–4p2013
120–180m2–40p2021
0m2–4p2022
2–6p2019
60–240m1–6p2025
180m2–4p2012