The primary objective in SpaceCorp is to lead your corporation to become the most profitable by the end of the game. Players act as rival corporations competing to explore and colonize the solar system and beyond. This involves discovering new things, making scientific breakthroughs, and sending valuable minerals back to Earth. Success in these endeavors earns 'credits,' which are tracked in trillions, and the corporation with the most credits at the game's conclusion is declared the winner.
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FromRON 489
official art · GMT Games
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Players choose a player name and ship type, then select a game type (base game or expansion) and starting era, adjusting AI difficulty and replacement cards as desired.
The rules, step by step
Setup
To set up SpaceCorp, players first enter a player name and choose a ship type, which offers a different aesthetic. They then select either the base game or a future expansion (Ventures). Players can choose their starting era, which affects the board's expansibility, and adjust the AI difficulty (Easy, Medium, Hard). There's also an option to use 'Replacement Cards,' which are permanent changes to the base game deck, recommended by the developers. The tutorial is enabled by default for new players.
Objective
The primary objective in SpaceCorp is to lead your corporation to become the most profitable by the end of the game. Players act as rival corporations competing to explore and colonize the solar system and beyond. This involves discovering new things, making scientific breakthroughs, and sending valuable minerals back to Earth. Success in these endeavors earns 'credits,' which are tracked in trillions, and the corporation with the most credits at the game's conclusion is declared the winner.
On your turn
In each turn of SpaceCorp, players take one action: Move, Explore, or Build. These actions are initiated by playing cards from a player's hand or utilizing cards in their corporation's 'Infrastructure.' Infrastructure cards are always active and represent existing knowledge, resources, and capabilities, providing permanent boosts to actions like movement or research. Some cards also have 'special abilities' or 'edge actions' that can be played at specific times (e.g., at the end of an opponent's turn) and do not count as a player's main action. 'Time' cards offer unique flexibility, allowing players to double an action's total value or take the same action twice with two different teams. Movement requires 'Move Points' (MPs), with Earth having a gravity penalty that increases takeoff and landing costs. Players must always start or finish a move at a base or a site; floating randomly in space is not allowed. Using an opponent's base or infrastructure incurs a penalty of giving them a card reward.
Scoring
Scoring in SpaceCorp is primarily based on accumulating 'credits,' which are tracked in trillions. Credits are earned by making scientific discoveries, mining valuable minerals, and fulfilling 'Mariners Era Contracts.' These contracts are era-specific objectives, such as being the first to perform a 'Produce' action, establishing a certain number of bases at Lagrange points or on specific planets like Mars, or accumulating 'Genetics' points. Fulfilling these contracts grants significant credit bonuses. Additionally, certain discovery tiles, like 'Abundant Ores,' can reduce building costs and provide production capabilities, indirectly contributing to a player's overall profit score.
Game end
SpaceCorp takes place in three distinct acts: 'Mariners' (2025-2069), 'Planeteers,' and 'Starfarers.' The game concludes after all three acts have been completed. The corporation that has accumulated the most 'credits' (profit) by the end of the final act is declared the winner. Players can continue to play the game even after the formal tutorial ends, with the AI assistant providing hints and tips for new actions or situations encountered.
Tips
To optimize gameplay, always ensure your movements start and end at a base or a designated site to avoid floating in space. When exploring new locations like planets, remember that you must first 'Explore' them before you can 'Build' a base there, unlike Lagrange points where building is immediately possible. Utilize 'Time' cards strategically, as they can double the value of a 'Move,' 'Build,' or 'Explore' action, or allow you to perform the same action twice with different teams, offering significant flexibility. Pay close attention to 'Infrastructure' cards, as they provide permanent boosts to your corporation's capabilities. Accumulating 'Genetics' points early, even if they can only be spent in later eras, can give you a head start on meeting future objectives and acquiring powerful 'Adaptation Cards.' Be mindful that while there's no hand card limit, you cannot perform a 'Research' action if you have more than seven cards in hand, encouraging strategic card management. Finally, be quick to build on discovered tiles, as other corporations can steal your claims, and fulfilling 'Mariners Era Contracts' first yields valuable bonuses.
🔬 game anatomy
Complexity3.0 / 5
BGG rating7.7 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–240 min
Players
1–4
Recommended age
12+ yrs
BGG rank
#940
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in SpaceCorp is to lead your corporation to become the most profitable by the end of the game. Players act as rival corporations competing to explore and colonize the solar system and beyond. This involves discovering new things, making scientific breakthroughs, and sending valuable minerals back to Earth. Success in these endeavors earns 'credits,' which are tracked in trillions, and the corporation with the most credits at the game's conclusion is declared the winner.
Q2How do you set up the game?
To set up SpaceCorp, players first enter a player name and choose a ship type, which offers a different aesthetic. They then select either the base game or a future expansion (Ventures). Players can choose their starting era, which affects the board's expansibility, and adjust the AI difficulty (Easy, Medium, Hard). There's also an option to use 'Replacement Cards,' which are permanent changes to the base game deck, recommended by the developers. The tutorial is enabled by default for new players.
Q3How does a turn work?
In each turn of SpaceCorp, players take one action: Move, Explore, or Build. These actions are initiated by playing cards from a player's hand or utilizing cards in their corporation's 'Infrastructure.' Infrastructure cards are always active and represent existing knowledge, resources, and capabilities, providing permanent boosts to actions like movement or research. Some cards also have 'special abilities' or 'edge actions' that can be played at specific times (e.g., at the end of an opponent's turn) and do not count as a player's main action. 'Time' cards offer unique flexibility, allowing players to double an action's total value or take the same action twice with two different teams. Movement requires 'Move Points' (MPs), with Earth having a gravity penalty that increases takeoff and landing costs. Players must always start or finish a move at a base or a site; floating randomly in space is not allowed. Using an opponent's base or infrastructure incurs a penalty of giving them a card reward.
Q4How is scoring calculated?
Scoring in SpaceCorp is primarily based on accumulating 'credits,' which are tracked in trillions. Credits are earned by making scientific discoveries, mining valuable minerals, and fulfilling 'Mariners Era Contracts.' These contracts are era-specific objectives, such as being the first to perform a 'Produce' action, establishing a certain number of bases at Lagrange points or on specific planets like Mars, or accumulating 'Genetics' points. Fulfilling these contracts grants significant credit bonuses. Additionally, certain discovery tiles, like 'Abundant Ores,' can reduce building costs and provide production capabilities, indirectly contributing to a player's overall profit score.
Q5When and how does the game end?
SpaceCorp takes place in three distinct acts: 'Mariners' (2025-2069), 'Planeteers,' and 'Starfarers.' The game concludes after all three acts have been completed. The corporation that has accumulated the most 'credits' (profit) by the end of the final act is declared the winner. Players can continue to play the game even after the formal tutorial ends, with the AI assistant providing hints and tips for new actions or situations encountered.
Q6What tips are there for beginners?
To optimize gameplay, always ensure your movements start and end at a base or a designated site to avoid floating in space. When exploring new locations like planets, remember that you must first 'Explore' them before you can 'Build' a base there, unlike Lagrange points where building is immediately possible. Utilize 'Time' cards strategically, as they can double the value of a 'Move,' 'Build,' or 'Explore' action, or allow you to perform the same action twice with different teams, offering significant flexibility. Pay close attention to 'Infrastructure' cards, as they provide permanent boosts to your corporation's capabilities. Accumulating 'Genetics' points early, even if they can only be spent in later eras, can give you a head start on meeting future objectives and acquiring powerful 'Adaptation Cards.' Be mindful that while there's no hand card limit, you cannot perform a 'Research' action if you have more than seven cards in hand, encouraging strategic card management. Finally, be quick to build on discovered tiles, as other corporations can steal your claims, and fulfilling 'Mariners Era Contracts' first yields valuable bonuses.
Q7How much does SpaceCorp: 2025-2300AD cost?
SpaceCorp: 2025-2300AD costs around 489 RON in Romania.
Q8Where can I buy SpaceCorp: 2025-2300AD cheapest?
The lowest price for SpaceCorp: 2025-2300AD right now is 489 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play SpaceCorp: 2025-2300AD?
SpaceCorp: 2025-2300AD is a economic game, for 1–4 players, taking ~60–240 minutes, featuring contracts. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about SpaceCorp: 2025-2300AD — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does SpaceCorp: 2025-2300AD support?
SpaceCorp: 2025-2300AD is played by 1–4 players.
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SpaceCorp: 2025-2300AD (2021 English 2nd Printing)