Skip to content
howtoplay.ro
Squiggle

Squiggle

RandomLine, Inc. · 2002
3–845 min10+ yrs5.3 BGG44Party
short answer

How do you play Squiggle?

SQUIGGLE™, a fun game for kids, teens and adults, will stretch your imagination to its limits. Players have a limited time to create a picture or object from a random line: a squiggle.

To find the best price for Squiggle, howtoplay.ro compares deals from Romanian shops every day.

Squiggle box art
official art · RandomLine, Inc.

SQUIGGLE™, a fun game for kids, teens and adults, will stretch your imagination to its limits. Players have a limited time to create a picture or object from a random line: a squiggle. There could be hundreds of pictures or objects created from a simple squiggle; it all depends on which way you look at it.

The SQUIGGLE Score Book provides a point value for over 870 pictures and objects that you may create. It also measures players' and teams' creativity level.

game anatomy
BGG rating5.3 / 10
Vibe
Party
Play time
45 min
Players
3–8
Recommended age
10+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Squiggle cost?
No store is currently tracking Squiggle. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Squiggle cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Squiggle?
Squiggle is a party game game, for 3–8 players, taking ~45 minutes, featuring line drawing. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Squiggle — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Squiggle support?
Squiggle is played by 3–8 players.
Q5How long does a game of Squiggle take?
A game of Squiggle takes about 45 minutes. (The first game doesn't count. It never counts.)
Q6What age is Squiggle for?
Squiggle is recommended from age 10.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this