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Star Fleet Battles: Module R11 – Support Ships

Star Fleet Battles: Module R11 – Support Ships

Amarillo Design Bureau, Inc. · 2007Expansion
2–12180 min12+ yrs3.0/5 complexity8.2 BGG68Strategy
short answer

How do you play Star Fleet Battles: Module R11 – Support Ships?

Part of the Star Fleet Battles Captain's Edition line.

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Star Fleet Battles: Module R11 – Support Ships box art
official art · Amarillo Design Bureau, Inc.

Part of the Star Fleet Battles Captain's Edition line.

From the publisher, Amarillo Design Bureau (ADB):

"Module R11 includes over 80 new ships, including Division Control Ships (cruisers with twelve fighters and six gunboats but no heavy weapons), fast light cruisers (war cruisers with half of the heavy weapons and 25% more warp power, used for deep raids and reserve squadrons), theater transports (which provide quick wartime resupply for your scattered squadrons), and Patrol Tenders (war destroyers that carry three gunboats for patrols, convoy escorts, and similar missions).

"Also in Module R11 are auxiliary carriers for heavy fighters, a construction dock, more skids and duck tails to customize your freighters, a light monitor, and work boats (civilianized gunboats intended for RPG adventures). Modified skiffs will be available as landing craft for those poor Marines without ground assault variants of the local gunboats. Many unique ships are in this product. The Federation is getting a National Guard survey cruiser, while the Klingons get the AD5W escort. The Romulans are getting the FAK and FAB, while the Tholians are getting heavy web tenders. The Andromedans are getting a construction station, while the Orions get a special new ship everyone will want (to kill). The Lyrans make out like bandits with tug, scout, and carrier variants of their NCA. Isolated ISC outposts are building system defense variants of their destroyers and frigates as well as a unique blockade-running cruiser."

Module R11 is due out at the time of Origins 2007.

🔬 game anatomy
Complexity3.0 / 5
BGG rating8.2 / 10
Vibe
Strategy
Play time
180 min
Players
2–12
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Star Fleet Battles: Module R11 – Support Ships cost?
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Q2Where can I buy Star Fleet Battles: Module R11 – Support Ships cheapest?
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Q3How do you play Star Fleet Battles: Module R11 – Support Ships?
Star Fleet Battles: Module R11 – Support Ships is a expansion for base-game game, for 2–12 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Fleet Battles: Module R11 – Support Ships — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Star Fleet Battles: Module R11 – Support Ships support?
Star Fleet Battles: Module R11 – Support Ships is played by 2–12 players.
Q5How long does a game of Star Fleet Battles: Module R11 – Support Ships take?
A game of Star Fleet Battles: Module R11 – Support Ships takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Star Fleet Battles: Module R11 – Support Ships for?
Star Fleet Battles: Module R11 – Support Ships is recommended from age 12.
Q7How complex is Star Fleet Battles: Module R11 – Support Ships?
Star Fleet Battles: Module R11 – Support Ships has a BoardGameGeek complexity of 3.0 out of 5.
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