Prices updated today
Star Realms: Frontiers
Wise Wizard Games · 2018
1–420–45 min12+ yrs1.9/5 complexity7.9 BGG#319 BGG15,9 KCo-opCouples
⚡ short answer
How do you play Star Realms: Frontiers?
The primary objective of Star Realms: Frontiers in solo play against the Blob Assault is to strategically manage your deck and resources to reduce the Boss's Authority (health) to zero. You must achieve this before the Boss depletes your own Authority, which would result in your defeat.
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the rules in 60 seconds▶ auto · 1/6
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01
Setup
Each player starts with a personal deck of 8 Scouts and 2 Vipers, and 50 Authority (health) points; the Boss starts with 40 Authority per player and a specific deck of Blob cards.
The rules, step by step
Setup
To set up Star Realms: Frontiers for a solo game against the Blob Assault, each player begins with a personal deck consisting of 8 Scout cards and 2 Viper cards. Players also start with 50 Authority (health) points. The Boss, representing the Blob Assault, starts with 40 Authority points per player. A specific Blob deck is created by arranging certain Blob cards in a predefined order (Stinger, Spike Cluster, Burrower, Crusher, Nesting Ground, Pulverizer, Blob Alpha, Swarm Cluster, Infested Moon, Hive Queen) from top to bottom, with all other Blob cards set aside. The Boss does not have a hand or discard pile.
Objective
The primary objective of Star Realms: Frontiers in solo play against the Blob Assault is to strategically manage your deck and resources to reduce the Boss's Authority (health) to zero. You must achieve this before the Boss depletes your own Authority, which would result in your defeat.
On your turn
A player's turn involves several phases: first, play cards from your hand to generate combat (damage) and trade (recruit points). Use card abilities to gain advantages, such as drawing more cards, scrapping cards from your deck, or destroying opponent bases. After playing cards and making purchases from the trade row, discard your remaining hand and any cards played this turn, then draw five new cards for your next turn. The Boss's turn follows a specific order of play, where it reveals cards from its deck, uses available primary and ally abilities, and then attacks you, with its recruit points converting directly into damage against your Authority.
Scoring
Scoring in Star Realms: Frontiers is straightforward: damage dealt to the Boss directly reduces its Authority points. Conversely, any recruit points generated by the Boss's cards are converted into damage against your Authority. The game is a race to deplete the opponent's Authority first.
Game end
The game concludes immediately when either the player's Authority or the Boss's Authority drops to zero or below. If the player's Authority reaches zero first, the player loses. If the Boss's Authority reaches zero first, the player wins.
Tips
To succeed in Star Realms: Frontiers, especially against the Blob Assault, focus on building a deck with strong card synergies. Prioritize acquiring cards that allow you to scrap weaker starting cards (Scouts and Vipers) from your deck, as this improves the quality and consistency of your draws. Look for cards that provide both combat and trade benefits, and consider bases that offer ongoing advantages or defense. Efficiently managing your trade row and anticipating the Boss's potential damage output are crucial for victory.
🔬 game anatomy
Complexity1.9 / 5
BGG rating7.9 / 10
Vibe
Co-opCouples
Language dependence
Moderate text — a crib sheet helps
Play time
20–45 min
Players
1–4
Recommended age
12+ yrs
BGG rank
#319
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of Star Realms: Frontiers in solo play against the Blob Assault is to strategically manage your deck and resources to reduce the Boss's Authority (health) to zero. You must achieve this before the Boss depletes your own Authority, which would result in your defeat.
Q2How do you set up the game?
To set up Star Realms: Frontiers for a solo game against the Blob Assault, each player begins with a personal deck consisting of 8 Scout cards and 2 Viper cards. Players also start with 50 Authority (health) points. The Boss, representing the Blob Assault, starts with 40 Authority points per player. A specific Blob deck is created by arranging certain Blob cards in a predefined order (Stinger, Spike Cluster, Burrower, Crusher, Nesting Ground, Pulverizer, Blob Alpha, Swarm Cluster, Infested Moon, Hive Queen) from top to bottom, with all other Blob cards set aside. The Boss does not have a hand or discard pile.
Q3How does a turn work?
A player's turn involves several phases: first, play cards from your hand to generate combat (damage) and trade (recruit points). Use card abilities to gain advantages, such as drawing more cards, scrapping cards from your deck, or destroying opponent bases. After playing cards and making purchases from the trade row, discard your remaining hand and any cards played this turn, then draw five new cards for your next turn. The Boss's turn follows a specific order of play, where it reveals cards from its deck, uses available primary and ally abilities, and then attacks you, with its recruit points converting directly into damage against your Authority.
Q4How is scoring calculated?
Scoring in Star Realms: Frontiers is straightforward: damage dealt to the Boss directly reduces its Authority points. Conversely, any recruit points generated by the Boss's cards are converted into damage against your Authority. The game is a race to deplete the opponent's Authority first.
Q5When and how does the game end?
The game concludes immediately when either the player's Authority or the Boss's Authority drops to zero or below. If the player's Authority reaches zero first, the player loses. If the Boss's Authority reaches zero first, the player wins.
Q6What tips are there for beginners?
To succeed in Star Realms: Frontiers, especially against the Blob Assault, focus on building a deck with strong card synergies. Prioritize acquiring cards that allow you to scrap weaker starting cards (Scouts and Vipers) from your deck, as this improves the quality and consistency of your draws. Look for cards that provide both combat and trade benefits, and consider bases that offer ongoing advantages or defense. Efficiently managing your trade row and anticipating the Boss's potential damage output are crucial for victory.
Q7How much does Star Realms: Frontiers cost?
No store is currently tracking Star Realms: Frontiers. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Star Realms: Frontiers cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Star Realms: Frontiers?
Star Realms: Frontiers is a card game game, for 1–4 players, taking ~20–45 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Realms: Frontiers — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Star Realms: Frontiers support?
Star Realms: Frontiers is played by 1–4 players.
💰 3 shops
All prices
3 shops · sorted by priceupdated today
The Guild HallEnglish editionGLS Locker
Star Realms Frontiers - EN
○ out of stock
RON 99
Buy →out of stock
Regatul JocuriloreasyboxCultural voucher
Star Realms: Frontiers
○ out of stock
RON 124
Buy →out of stock
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Price history
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Price trend over the last 90 days: minimum 59 lei, maximum 124 lei, now 100 lei.
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