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Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack

Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack

WizKids (I) · 2014
30 min14+ yrs
short answer

How do you play Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack?

The U.S.S. Equinox's unique ability allows it to disable one of its active shields during the End Phase to repair all of its damaged shields. This can be a useful ability for maintaining shield integrity over a prolonged engagement, especially if you can manage your shield activations effectively.

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Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack box art
official art · WizKids (I)
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The U.S.S. Equinox is a Federation Starship (Nova Class) with 2 attack, 2 agility, 3 hull, and 2 shields, costing 18 points.

The rules, step by step

Setup
The U.S.S. Equinox is a Federation Starship of the Nova Class. Its generic version has 2 attack dice, 2 agility dice, 3 hull points, and 2 shields, costing 18 squadron points. The named U.S.S. Equinox version has the same attack, agility, and hull, but gains an additional shield, bringing it to 3 shields. It also has an action that allows it to disable 1 of its active shields during the End Phase to repair all of its damaged shields. Both versions have Evade, Target Lock, Scan, and Battle Stations actions.
Objective
The U.S.S. Equinox's unique ability allows it to disable one of its active shields during the End Phase to repair all of its damaged shields. This can be a useful ability for maintaining shield integrity over a prolonged engagement, especially if you can manage your shield activations effectively.
On your turn
The Nova Class movement dial offers a variety of maneuvers. It includes a 1-reverse maneuver (red), green 1-forward, 1-left/right-turn, and 2-forward maneuvers. White maneuvers include 2-left/right-turn and 3-forward. Red maneuvers are 3-left/right-turn and 4-forward. The ship is not particularly fast, with a maximum forward speed of 4, and its larger turns are red, making them more difficult to execute without incurring stress tokens.
Scoring
The Photon Torpedoes upgrade costs 5 squadron points. It allows you to perform an attack by spending a target lock and disabling the card. You may convert one of your Battle Stations results into a Critical Hit result. This weapon can be fired from both your forward and rear firing arcs, providing flexibility in combat.
Game end
The expansion includes several crew and tech upgrades. Marla Gilmore is a crew upgrade that, if your ship is not cloaked, allows you to disable all remaining shields and target a non-cloaked ship at Range 1-2 with no active shields. You then disable this card and one tech upgrade of your choice on the target ship, and may use that tech upgrade's action as a free action. Rudolph Ransom (Captain, 4 pilot skill) allows you to roll +2 defense dice when defending if there is an Evade token beside your ship. Maxwell Burke (Captain, 4 pilot skill) allows you to discard him to gain +2 attack dice for the round. Noah Lessing (Crew, 2 points) allows you to disable this card and any one of your tech upgrades to target a ship at Range 1-2 and disable one of its active shields. The Navigational Deflector (Tech, 5 points) allows you to discard it to cancel one hit result. More importantly, if the damage is from a minefield or an obstacle, you may disable this card instead of discarding it, and if disabled this way, you may roll defense dice against obstacles or minefields.
Tips
The U.S.S. Equinox, while not the most powerful offensively, can be quite resilient defensively, especially with Captain Rudolph Ransom and the Navigational Deflector. The Navigational Deflector is particularly useful against minefields and obstacles, allowing you to mitigate damage from environmental hazards. Maxwell Burke offers a powerful one-shot attack boost, while Noah Lessing provides a way to disrupt enemy shields. The ship's ability to repair shields by disabling one active shield can be a strong defensive tool if timed correctly. Consider using it in a build that focuses on defensive maneuvers and strategic shield management.
🔬 game anatomy
Play time
30 min
Recommended age
14+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The U.S.S. Equinox's unique ability allows it to disable one of its active shields during the End Phase to repair all of its damaged shields. This can be a useful ability for maintaining shield integrity over a prolonged engagement, especially if you can manage your shield activations effectively.
Q2How do you set up the game?
The U.S.S. Equinox is a Federation Starship of the Nova Class. Its generic version has 2 attack dice, 2 agility dice, 3 hull points, and 2 shields, costing 18 squadron points. The named U.S.S. Equinox version has the same attack, agility, and hull, but gains an additional shield, bringing it to 3 shields. It also has an action that allows it to disable 1 of its active shields during the End Phase to repair all of its damaged shields. Both versions have Evade, Target Lock, Scan, and Battle Stations actions.
Q3How does a turn work?
The Nova Class movement dial offers a variety of maneuvers. It includes a 1-reverse maneuver (red), green 1-forward, 1-left/right-turn, and 2-forward maneuvers. White maneuvers include 2-left/right-turn and 3-forward. Red maneuvers are 3-left/right-turn and 4-forward. The ship is not particularly fast, with a maximum forward speed of 4, and its larger turns are red, making them more difficult to execute without incurring stress tokens.
Q4How is scoring calculated?
The Photon Torpedoes upgrade costs 5 squadron points. It allows you to perform an attack by spending a target lock and disabling the card. You may convert one of your Battle Stations results into a Critical Hit result. This weapon can be fired from both your forward and rear firing arcs, providing flexibility in combat.
Q5When and how does the game end?
The expansion includes several crew and tech upgrades. Marla Gilmore is a crew upgrade that, if your ship is not cloaked, allows you to disable all remaining shields and target a non-cloaked ship at Range 1-2 with no active shields. You then disable this card and one tech upgrade of your choice on the target ship, and may use that tech upgrade's action as a free action. Rudolph Ransom (Captain, 4 pilot skill) allows you to roll +2 defense dice when defending if there is an Evade token beside your ship. Maxwell Burke (Captain, 4 pilot skill) allows you to discard him to gain +2 attack dice for the round. Noah Lessing (Crew, 2 points) allows you to disable this card and any one of your tech upgrades to target a ship at Range 1-2 and disable one of its active shields. The Navigational Deflector (Tech, 5 points) allows you to discard it to cancel one hit result. More importantly, if the damage is from a minefield or an obstacle, you may disable this card instead of discarding it, and if disabled this way, you may roll defense dice against obstacles or minefields.
Q6What tips are there for beginners?
The U.S.S. Equinox, while not the most powerful offensively, can be quite resilient defensively, especially with Captain Rudolph Ransom and the Navigational Deflector. The Navigational Deflector is particularly useful against minefields and obstacles, allowing you to mitigate damage from environmental hazards. Maxwell Burke offers a powerful one-shot attack boost, while Noah Lessing provides a way to disrupt enemy shields. The ship's ability to repair shields by disabling one active shield can be a strong defensive tool if timed correctly. Consider using it in a build that focuses on defensive maneuvers and strategic shield management.
Q7How much does Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack cost?
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Q8Where can I buy Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack cheapest?
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Q9How do you play Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack?
Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack is a science fiction game, for 2 players, taking ~30 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack support?
Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack is played by 2 players.
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