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Star Trek: Into the Unknown – Rising Tensions Expansion

Star Trek: Into the Unknown – Rising Tensions Expansion

2025
214+ yrs8.8 BGGCouples
short answer

How do you play Star Trek: Into the Unknown – Rising Tensions Expansion?

The objective of cloaking is to conceal the unit's exact position. The unit's actual position relative to the wake marker is secretly recorded on a stealth tracker. This tracker uses two dials: one for radial position (A through H) and one for distance (1 to 6 inches). One side of the tracker is kept face down to hide the exact position, while the other side has two telemetry windows that can be revealed to provide limited information about the cloaked ship's actual position.

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FromRON 495
Star Trek: Into the Unknown – Rising Tensions Expansion box art
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place a tracking marker in the aft slot of the cloaking unit's base, then remove the unit from the play area and place the wake marker, aligning its aft slot with the tracking marker, then remove the tracking marker.

The rules, step by step

Setup
To set up the cloaking device, first place a tracking marker into the aft slot of the cloaking unit's base. Then, remove the unit from the play area. Next, place the wake marker onto the play area, aligning its aft slot with the tracking marker. Finally, remove the tracking marker from the play area. The wake marker will now represent the approximate position of the cloaked unit on the board.
Objective
The objective of cloaking is to conceal the unit's exact position. The unit's actual position relative to the wake marker is secretly recorded on a stealth tracker. This tracker uses two dials: one for radial position (A through H) and one for distance (1 to 6 inches). One side of the tracker is kept face down to hide the exact position, while the other side has two telemetry windows that can be revealed to provide limited information about the cloaked ship's actual position.
On your turn
During its activation, a cloaked unit has restricted movement capabilities, being limited to only forward impulse or come about maneuvers. It can engage warp as normal, with the wake marker moving as if it were the cloaked unit, and can enter and leave systems like any other warp-capable unit. A cloaked unit can launch probes or auxiliary units, provided this is not part of an attack. It can also transport personnel by measuring from its wake marker, but an opponent cannot transport personnel to a location in that cloaked unit. Additionally, a cloaked unit can conduct and receive hails (with a modified comms range of 2 inches) and perform a sensor lock onto another unit.
Scoring
While cloaked, a unit faces several restrictions. It cannot perform an attack, nor can it be declared the target of an attack. Its sensors and comms ranges are both reduced to 2 inches and cannot be increased. Furthermore, the unit's instrument power stat is reduced to 0. These limitations reflect the energy and operational compromises required to maintain the cloaking field.
Game end
A unit can decloak voluntarily at the start of its activation if it did not cloak in the previous phase. It must decloak if it cannot prove its position beyond the range of an effect, given the revealed telemetry windows. To decloak, the unit's stealth tracker is revealed to all players, showing its true radial and distance positions. A ruler is then placed on the wake marker, aligned with the indicated radial, and the unit is placed at the measured distance, ensuring its base is touching the ruler and its fore end is oriented in the same direction as the wake marker's forward end. Finally, the wake marker is removed, and ranges are checked to the ship's true position.
Tips
When decloaking, it's crucial to ensure the unit is placed at a valid position, entirely within the sector, and not overlapping another unit's ship base. If the true position is not valid, the decloaking unit must move to the minimum distance required towards the wake marker. If it still cannot be placed in a valid position along the radial line, the opponent places the unit at a valid position of their choice. If a unit decloaks outside of the system or sector, its reserve dial is reduced to zero, and if it had no reserve dial or it was already at zero, three peril tokens are added to the unit.
🔬 game anatomy
BGG rating8.8 / 10
Vibe
Couples
Players
2
Recommended age
14+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of cloaking is to conceal the unit's exact position. The unit's actual position relative to the wake marker is secretly recorded on a stealth tracker. This tracker uses two dials: one for radial position (A through H) and one for distance (1 to 6 inches). One side of the tracker is kept face down to hide the exact position, while the other side has two telemetry windows that can be revealed to provide limited information about the cloaked ship's actual position.
Q2How do you set up the game?
To set up the cloaking device, first place a tracking marker into the aft slot of the cloaking unit's base. Then, remove the unit from the play area. Next, place the wake marker onto the play area, aligning its aft slot with the tracking marker. Finally, remove the tracking marker from the play area. The wake marker will now represent the approximate position of the cloaked unit on the board.
Q3How does a turn work?
During its activation, a cloaked unit has restricted movement capabilities, being limited to only forward impulse or come about maneuvers. It can engage warp as normal, with the wake marker moving as if it were the cloaked unit, and can enter and leave systems like any other warp-capable unit. A cloaked unit can launch probes or auxiliary units, provided this is not part of an attack. It can also transport personnel by measuring from its wake marker, but an opponent cannot transport personnel to a location in that cloaked unit. Additionally, a cloaked unit can conduct and receive hails (with a modified comms range of 2 inches) and perform a sensor lock onto another unit.
Q4How is scoring calculated?
While cloaked, a unit faces several restrictions. It cannot perform an attack, nor can it be declared the target of an attack. Its sensors and comms ranges are both reduced to 2 inches and cannot be increased. Furthermore, the unit's instrument power stat is reduced to 0. These limitations reflect the energy and operational compromises required to maintain the cloaking field.
Q5When and how does the game end?
A unit can decloak voluntarily at the start of its activation if it did not cloak in the previous phase. It must decloak if it cannot prove its position beyond the range of an effect, given the revealed telemetry windows. To decloak, the unit's stealth tracker is revealed to all players, showing its true radial and distance positions. A ruler is then placed on the wake marker, aligned with the indicated radial, and the unit is placed at the measured distance, ensuring its base is touching the ruler and its fore end is oriented in the same direction as the wake marker's forward end. Finally, the wake marker is removed, and ranges are checked to the ship's true position.
Q6What tips are there for beginners?
When decloaking, it's crucial to ensure the unit is placed at a valid position, entirely within the sector, and not overlapping another unit's ship base. If the true position is not valid, the decloaking unit must move to the minimum distance required towards the wake marker. If it still cannot be placed in a valid position along the radial line, the opponent places the unit at a valid position of their choice. If a unit decloaks outside of the system or sector, its reserve dial is reduced to zero, and if it had no reserve dial or it was already at zero, three peril tokens are added to the unit.
Q7How much does Star Trek: Into the Unknown – Rising Tensions Expansion cost?
Star Trek: Into the Unknown – Rising Tensions Expansion costs around 495 RON in Romania.
Q8Where can I buy Star Trek: Into the Unknown – Rising Tensions Expansion cheapest?
The lowest price for Star Trek: Into the Unknown – Rising Tensions Expansion right now is 495 RON at LexShop. The Prices tab lists every store currently tracking it.
Q9How do you play Star Trek: Into the Unknown – Rising Tensions Expansion?
Star Trek: Into the Unknown – Rising Tensions Expansion is for 2 players, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Trek: Into the Unknown – Rising Tensions Expansion — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Star Trek: Into the Unknown – Rising Tensions Expansion support?
Star Trek: Into the Unknown – Rising Tensions Expansion is played by 2 players.

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